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  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    8 Replies
    138867 Views
    Last post by Descacharrado
  • WML FAQs
    by Pentarctagon »
    2 Replies
    14930 Views
    Last post by ghype
  • How to solve WML errors
    by zookeeper »
    18 Replies
    44234 Views
    Last post by gavenkoa
  • WML Reference Guide
    by Development Team »
    0 Replies
    21078 Views
    Last post by Development Team
  • [solved] Starting Wesnoth 1.18 console output
    by ZombieKnight »
    5 Replies
    146 Views
    Last post by ZombieKnight
  • Inconsistent results with Terrain_Graphics.
    by BajMic »
    2 Replies
    96 Views
    Last post by Heindal
  • fire event in teleport
    by hermestrismi »
    7 Replies
    234 Views
    Last post by Spannerbag
  • Linking Macro files
    by kobe »
    2 Replies
    106 Views
    Last post by kobe
  • Testing WML actions more often without reloading cache
    by Ravana »
    4 Replies
    5876 Views
    Last post by Ravana
  • Annoying error: <lua> Repeated [endlevel] execution, ignored
    by Spannerbag »
    4 Replies
    173 Views
    Last post by Spannerbag
  • [solved] [unit_type] hide_help=
    by white_haired_uncle »
    2 Replies
    146 Views
    Last post by white_haired_uncle
  • Event stored in save file twice
    by white_haired_uncle »
    0 Replies
    99 Views
    Last post by white_haired_uncle
  • [solved] How to change scenario win-condition?
    by CraZCanuck »
    1 Replies
    175 Views
    Last post by Pentarctagon
  • StandardUnitFilter, adjacent to tile
    by white_haired_uncle »
    4 Replies
    208 Views
    Last post by Celtic_Minstrel
  • Nearly impassably terrain
    by white_haired_uncle »
    3 Replies
    205 Views
    Last post by Celtic_Minstrel
  • What is the easiest way to set defence value on specific tile?
    by BajMic »
    2 Replies
    269 Views
    Last post by Dalas120
  • sound_source clarification
    by Spannerbag »
    2 Replies
    222 Views
    Last post by Spannerbag
  • negative ai aggression
    by white_haired_uncle »
    2 Replies
    244 Views
    Last post by Celtic_Minstrel
  • The layer value of water waves.
    by BajMic »
    1 Replies
    266 Views
    Last post by beetlenaut
  • [solved] comma = or syntax
    by white_haired_uncle »
    4 Replies
    281 Views
    Last post by Celtic_Minstrel
  • [solved] where I can use [lua] and it's return value, what I can do in modify_unit
    by white_haired_uncle »
    12 Replies
    585 Views
    Last post by white_haired_uncle
  • [closed] Merge unit animaions
    by ZombieKnight »
    19 Replies
    837 Views
    Last post by ZombieKnight
  • AI terrain affinity
    by white_haired_uncle »
    2 Replies
    255 Views
    Last post by white_haired_uncle
  • [solved] result of conditional with invalid qualifier
    by white_haired_uncle »
    4 Replies
    346 Views
    Last post by white_haired_uncle
  • [anitmation] conditionals
    by white_haired_uncle »
    5 Replies
    351 Views
    Last post by Celtic_Minstrel
  • Terrain - cave path, castle overlay, lit
    by white_haired_uncle »
    3 Replies
    323 Views
    Last post by Celtic_Minstrel
  • traits
    by KanoFromMK »
    15 Replies
    629 Views
    Last post by Duke_Anax
  • Filter weapon special in attack_anim
    by white_haired_uncle »
    1 Replies
    251 Views
    Last post by gnombat
  • Let the gold rain down!
    by malthaussen »
    13 Replies
    669 Views
    Last post by lhybrideur
  • status invulnerable
    by KanoFromMK »
    14 Replies
    3274 Views
    Last post by KanoFromMK
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