Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I attempt the following: If a unit, ID=Builder, is on a hexagon with woods there is an Option in the right-click menu displayed and he can recruit a transport galleon. My code is working. However, I struggle with the summoning position of the galleon which is not working. What I try to do, is that...
I'd like store units that have an ability that starts with regeneration . This is an example which covers two cases I know of, but there could be others, like regeneration 13 that I don't (perhaps can't) know of .
Hi,
I'm never written a and decided to see what was possible.
What I am trying to do
As a test I'm seeing if I can change {DEFAULT_AMLA} - here I'm just trying to add a bit of extra text to the description to report that the mod has done something.
I understand the scoping rules probably won't...
In the final scenario of The Beautiful Child there are several rooms. The only way to move between rooms is using stairways which are implemented via . You cannot use the stairs if some other unit is standing on the other end of the stairs. In the final room, in some circumstances I haven't nailed...
Two part question here. First, how do you set the amount of the early finish bonus? Or are we just stuck with
Second, maybe answered by the first, why do the objectives say there's and early finish bonus here, but it's 0 per turn? Because there's no gold/village and no base income?
Hi! Just curious if there is/are any ways to customize the UI in WML. I know you can do it in Lua but I'm still not quite able to understanding Lua's ins and outs on how to make it work.
I'm imagining something along the lines of Legends of the Invicibles UI that they made using Lua but maybe in...
I noticed that there is a list of names for villages in the name's generator. Is there a way to give villages names automatically (like we do with units)?
im not sure this is the rigth place for this post...
im curious about the technique use to changing how the units look in the game, from pixelated to that rounded toy-like look, i hope you guys know what im talking about, anyway if any of you know how it works im hoping that you can share it with...
im working on a scenario that is meant to be similar to the one in liberty where you have to move through the map without being detected, exept i wanted terrain such as hills and mountains to block the enemies vision, i sort of heard that jamming was related to blocking vision, but i dont really...
I am trying to write a new user campaign where a mage can turn a chasm (Qxu terrain) into a walkable terrain (a magical barrier of air to let the unit walk across) . Basically I want it to look exactly like Qxu, was probably going to submerge the unit but have a different movement and defense type...
Hello. Is there a simple way to disable opponent weapon during fight when he is hit by special attack?
I have the following piece of code but it disables attacks only after a fight.
I've noticed that some events can have multiple instances. A good example of this is moveto.
Some don't seem to allow this, such as prestart.
I'm not seeing a reason why in the wiki. I'm guessing it is based on filters, which makes some sense (though I'm not sure what happens if multiple events...
So I'm trying to code an AI of some skeleton commando units that jump out of the water. Once their assault is called, the block below is reactivated every turn. I tried moving it around between Turn Refresh and Turn End, adding moves=max , but it seems like it doesn't work.
Hello. Is there any way to make units stay where they are by bulk other than taking away their movement?
I have a detachment of 10 AI units. The AI plays normally, but these units start with designated goto_x, goto_y parameters. Once they reach their goals, they move out. I tried to keep them with...
Hi.
It has been months since the last time I had been here.
Anyway. I created a ability, with an event inside its macro, and I used it for both and (to add it to another unit) but for some reasons the ability works for the unit_type but only shows its name and description when I used it inside any...
Hi,
just spent quite some time nailing down a bit of weirdness.
I was puzzled why a was not highlighting the unit doing the speaking even though I explicity set highlight=yes and scroll=yes .
( Very ) long story short: the ( side 1 ) speaker speaks inside a side 2 moveto (i.e. when a side 2 unit...
So I made a custom teleport ability that can allow units to teleport next to units with a location ability, however it seems that units can teleport next to enemy units with location ability. How do I add a requirement that units can only teleport next to friendly units
Hi,
Recently stumbled across posts asking if the turn time limit in multiplayer could be implemented/ported to single player campaigns.
I've never used it and assume it simply ends the current player's turn with extreme prejudice?
If not, please enlighten me.
I want to present an order list of items inside an block, with the numbers right justified and space-padded. Unable to find a sprintf in wml, I went with lua for that (and it works, I just mention it because I wonder if I missed something.
I want this (assuming it shows up right in your browser,...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum