WML Workshop

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team »
    8 Replies
    142350 Views
    Last post by Descacharrado
  • WML FAQs
    by Pentarctagon »
    2 Replies
    14989 Views
    Last post by ghype
  • How to solve WML errors
    by zookeeper »
    18 Replies
    44304 Views
    Last post by gavenkoa
  • WML Reference Guide
    by Development Team »
    0 Replies
    21122 Views
    Last post by Development Team
  • fire event in teleport
    by hermestrismi »
    8 Replies
    266 Views
    Last post by Celtic_Minstrel
  • [solved] Starting Wesnoth 1.18 console output
    by ZombieKnight »
    5 Replies
    170 Views
    Last post by ZombieKnight
  • Inconsistent results with Terrain_Graphics.
    by BajMic »
    2 Replies
    119 Views
    Last post by Heindal
  • Linking Macro files
    by kobe »
    2 Replies
    111 Views
    Last post by kobe
  • Testing WML actions more often without reloading cache
    by Ravana »
    4 Replies
    5949 Views
    Last post by Ravana
  • Annoying error: <lua> Repeated [endlevel] execution, ignored
    by Spannerbag »
    4 Replies
    181 Views
    Last post by Spannerbag
  • [solved] [unit_type] hide_help=
    by white_haired_uncle »
    2 Replies
    150 Views
    Last post by white_haired_uncle
  • Event stored in save file twice
    by white_haired_uncle »
    0 Replies
    104 Views
    Last post by white_haired_uncle
  • [solved] How to change scenario win-condition?
    by CraZCanuck »
    1 Replies
    177 Views
    Last post by Pentarctagon
  • StandardUnitFilter, adjacent to tile
    by white_haired_uncle »
    4 Replies
    210 Views
    Last post by Celtic_Minstrel
  • Nearly impassably terrain
    by white_haired_uncle »
    3 Replies
    207 Views
    Last post by Celtic_Minstrel
  • What is the easiest way to set defence value on specific tile?
    by BajMic »
    2 Replies
    303 Views
    Last post by Dalas120
  • sound_source clarification
    by Spannerbag »
    2 Replies
    236 Views
    Last post by Spannerbag
  • negative ai aggression
    by white_haired_uncle »
    2 Replies
    258 Views
    Last post by Celtic_Minstrel
  • The layer value of water waves.
    by BajMic »
    1 Replies
    280 Views
    Last post by beetlenaut
  • [solved] comma = or syntax
    by white_haired_uncle »
    4 Replies
    295 Views
    Last post by Celtic_Minstrel
  • [solved] where I can use [lua] and it's return value, what I can do in modify_unit
    by white_haired_uncle »
    12 Replies
    591 Views
    Last post by white_haired_uncle
  • [closed] Merge unit animaions
    by ZombieKnight »
    19 Replies
    847 Views
    Last post by ZombieKnight
  • AI terrain affinity
    by white_haired_uncle »
    2 Replies
    264 Views
    Last post by white_haired_uncle
  • [solved] result of conditional with invalid qualifier
    by white_haired_uncle »
    4 Replies
    349 Views
    Last post by white_haired_uncle
  • [anitmation] conditionals
    by white_haired_uncle »
    5 Replies
    359 Views
    Last post by Celtic_Minstrel
  • Terrain - cave path, castle overlay, lit
    by white_haired_uncle »
    3 Replies
    330 Views
    Last post by Celtic_Minstrel
  • traits
    by KanoFromMK »
    15 Replies
    636 Views
    Last post by Duke_Anax
  • Filter weapon special in attack_anim
    by white_haired_uncle »
    1 Replies
    256 Views
    Last post by gnombat
  • Let the gold rain down!
    by malthaussen »
    13 Replies
    676 Views
    Last post by lhybrideur
  • status invulnerable
    by KanoFromMK »
    14 Replies
    3279 Views
    Last post by KanoFromMK
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum