Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
:D
sorry, i'm going to repeat my question : I think that it's ok to add a creature like a giant spider on a map, but, I don't how I can place an item like a temple or anything else on this map. I try this line :
{PLACE_IMAGE terrain/temple.png 11 13}
but it doesn't working... so can you help me ,...
hello, my name is michel and i'm french...so... excuse my language and my faults.
I want to create a map for multiplayer (for me and my friends). no problem with the editor... but i want to put some object on the map like galleon or temple. How to do this ? i can open a game, save it and open it...
In the last scenario in Northern Rebirth, I just can't get the dwarves to recruit for the life of me! Ok, he recruits a few units but he doesen't use up anywhere near the amount of gold he has (right now, 1500). He doesen't have many recruitment options, just dwarvish steelclads and dwarvish...
I just picked this campaign up the other day and really enjoy it. I do think that after its done, this should be in the mainline!
That being said, i've run into some sort of issue. In Choice in the Fog, when I chose to accept the bandits, Ethiliel and the elves disappear. Urza tells me he will...
I'm doing a scenario which begins so that the player's objective is to catch up with the enemy's fleeing leader with one of his units (after which various things happen). I'm finding it impossible to make the AI leader to move along the quickest path to his destination.
After reading the wiki and a considerable amount of experimenting didn't yield any results...
Is it possible to have a partially transparent terrain tile, with another tile/image underneath it that can be seen through the transparent parts? I've tried it like this:
Would it be possible to code in WML an event so that an unit reaching the border of the map is removed from the battlefield but placed in the recall list on the next scenario? If so, how?
I guess I could use in a variable and it just before the end of the scenario, but it would...
You think I would have learned my lesson with all the trouble I had slowing and unslowing units using objects and effects. But now I'm having trouble using objects and effects to change a unit's hitpoints. I'm basing my work off the WML section for hitpoint effects:
I came up with a few ideas that might be possible, but here's the first:
- Would it be possible to write something like an if-statement in a scenario or character file that would, for instance, create a dwarven fighter who only berserk-attacked trolls, or an elf who only had marksman against orcs,...
Ok, since my first mp scenario is still not working and nobody seems to be able to tell me what's wrong (see ), I have decided to try making another scenario, a bit more simple. It is called Domination and the idea behind it is: there are 9 so called domination villages on the map. The player which...
in a nice little way to stimulate movement. What I'd love to see is a or a . For all I know this function exists, but currently I'm masking and re-masking with calls. This can be a PITA. My temporary solution is to whip up a dummy unit, and on that. That's just equally ugly. If there's a 'clean'...
is making a computer-controlled side?? I've just spent half an hour trying to fix this, and ended up watching Gwiti's Revenants fight their way through the tower twice.
We were discussing this in the arts and music topic, under canyons.
Having a 99 move requirement works, but's an ugly way to make sure a unit can't enter a hex. Could we have a new movement amount, -1 which means can't move into this type of hex? I assume no hexes will every make you gain...
Where exactly is the code that causes a unit with status poisoned=yes to turn green and display the little green skull icon? Or to make a unit translucent when it has status hidden=yes ? I'm trying to make a weapon special that has a slightly different effect on HP and turns the unit red instead of...
I can't find the code for any of the special weapon attributes(poison, backstab, slow) in the wesnoth/data folder and I wanted to tweak the backstab code to make that dread ability.
You can take the backstab ability...
Remove all that malarky about needing a friendly unit on the other side of the...
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