WML Workshop

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  • Delaying actions for AI purposes.
    by BajMic »
    3 Replies
    2709 Views
    Last post by Celtic_Minstrel
  • [SOLVED] WML prestart event misbehaviour in on-line games
    by Sventimir »
    7 Replies
    2951 Views
    Last post by Celtic_Minstrel
  • Recognizing the numbers of units for AI purposes.
    by BajMic »
    3 Replies
    2635 Views
    Last post by Celtic_Minstrel
  • Minor shroud niggle
    by Spannerbag »
    0 Replies
    6981 Views
    Last post by Spannerbag
  • Scanning area for certain terrain
    by Kal_Ultor »
    2 Replies
    2511 Views
    Last post by beetlenaut
  • Markov chain length & 2 word names.
    by unterwassermann »
    0 Replies
    6794 Views
    Last post by unterwassermann
  • [terrain] + area= sanity check
    by Spannerbag »
    10 Replies
    2002 Views
    Last post by Spannerbag
  • how to filter for unknown weapon specials (of any kind)
    by Mabuse »
    8 Replies
    1827 Views
    Last post by Spannerbag
  • New Race
    by Kal_Ultor »
    3 Replies
    1609 Views
    Last post by Ravana
  • [solved] Using WFL or similar in a filter
    by white_haired_uncle »
    11 Replies
    2110 Views
    Last post by Spannerbag
  • [modification] and preprocessor
    by Spannerbag »
    4 Replies
    1705 Views
    Last post by Spannerbag
  • [solved] Using [avoid]
    by white_haired_uncle »
    3 Replies
    1616 Views
    Last post by Celtic_Minstrel
  • [solved]order of processed traits
    by Mabuse »
    3 Replies
    776 Views
    Last post by Mabuse
  • Early finish bonus
    by white_haired_uncle »
    4 Replies
    863 Views
    Last post by lhybrideur
  • Tooltip text or extra buttons in WML UI for [message]
    by LordAwsomeness »
    7 Replies
    1376 Views
    Last post by Celtic_Minstrel
  • village names
    by hermestrismi »
    4 Replies
    1777 Views
    Last post by hermestrismi
  • units de-pixelizing code?
    by ChrundleTheGreat »
    2 Replies
    762 Views
    Last post by ChrundleTheGreat
  • Persistent multi-hex animation query
    by Spannerbag »
    15 Replies
    1725 Views
    Last post by beetlenaut
  • what exactly is jamming?
    by ChrundleTheGreat »
    2 Replies
    653 Views
    Last post by dwarftough
  • how to replace AMLA?
    by ERROR1025 »
    7 Replies
    886 Views
    Last post by ERROR1025
  • Error Meassage, need a hint
    by Mabuse »
    8 Replies
    786 Views
    Last post by Mabuse
  • Walkable chasm terrain -- need help
    by arobinson »
    9 Replies
    1358 Views
    Last post by dystroy
  • Disable opponent weapon during fight
    by Xardas666 »
    3 Replies
    500 Views
    Last post by Ravana
  • Mutiple events of the same type - when?
    by white_haired_uncle »
    6 Replies
    521 Views
    Last post by white_haired_uncle
  • Looping through units to obtain their movement area and then implementing it into AI.
    by BajMic »
    3 Replies
    419 Views
    Last post by BajMic
  • Filterning terrains without overlay doesn't work as intended?
    by BajMic »
    5 Replies
    927 Views
    Last post by Celtic_Minstrel
  • Filter unit with object
    by Spannerbag »
    5 Replies
    2834 Views
    Last post by Pentarctagon
  • Make unit stay where it is.
    by BajMic »
    3 Replies
    436 Views
    Last post by beetlenaut
  • Abilities clause
    by hermestrismi »
    7 Replies
    591 Views
    Last post by hermestrismi
  • [message] behaviour check
    by Spannerbag »
    21 Replies
    1214 Views
    Last post by Spannerbag
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