Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.18.0 on...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
As mentioned in the Wesnoth 1.14.4 release announcement, all previous Wesnoth versions including Lua scripting support are affected by a security vulnerability which potentially allows a malicious party to execute arbitrary code through the Lua engine by using specially-crafted code in...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I'm getting a variable access rights failure while compiling attack.o. I get the same error when using either cmake/make or scons. The logs here are from the scons build. Note it was partially built on a previous failed run so only the failed compile is shown in the log.
This maintenance release for the stable 1.14.x series fixes a severe security vulnerability in the game engine that can be used to remotely execute arbitrary code on your computer.
We strongly advise that users of all previous versions upgrade immediately. If you are using Wesnoth on Steam and...
This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions.
A full list of changes and new features added since version...
Hi, since i actually cannot download via my tablet, i've downloaded the most recent apk (1.13.8) and all 5 zip files from sourceforge via PC. After download i've unpacked the zip files and transported them to my tablet. But now i dont know how to proceed further, i only know that game data files...
Hi everyone! I haven't been following the releases of Wesnoth for a while, and now i'm having trouble when compiling the game due to some missing dependencies.
With this commit, Scons checks for OpenGL and GLEW libraries before building Wesnoth.
This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions.
A full list of changes and new features added since version...
This is a quick maintenance release for the stable 1.14.x series addressing various issues that have been brought up on Steam, these forums, and GitHub since the release of Wesnoth 1.14.0. As is the norm for stable updates, this release is fully compatible with version 1.14.0 and it primarily...
I can't compile BfW any more. CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
CRYPTO_LIBRARY (ADVANCED)
linked by target wesnoth in directory /home/dan/wesnoth/wesnoth/src
CRYPTO_LIBRARY is pretty non-specific. I have about a hundred crypto-related...
After a little over three years of continuous development and more than 16,000 commits to the mainline source repository, the Battle for Wesnoth development team is proud to announce the availability of version 1.14.0 of the game on...
Dun dun dun! We're closing in on 1.14! This update is purely a bugfix release; we've squashed a whole bunch from the serious to the pesky. We don't anticipate another release candidate before 1.14 proper, so be sure to report any issues to find right now!
Happy Easter! This release focuses primarily on bugfixes. We've been getting reports on a whole bunch of issues, many of which we would have not found without your help. :D Keep it up!
Again, the 1.14 add-on server is up and running, so go ahead and upload your creations!
We have finally decided on a definite release date for 1.14.0 on desktop and Steam: May 1st, 2018 at 6:00 PM PDT! This release constitutes the first of what will be a bevy of quick bugfixing releases as we progress towards launch date.
This releases features another plethora of fixes (including...
This is actually another beta release instead of the first of the release candidates as we had hoped. A rather serious issue cropped up in December, and we had to spend quite a while fixing it. We haven't been idle in that time, however! There have been dozens of bugs squashed and...
This is a maintenance release for the stable 1.12.x series, and it is fully compatible with previous releases in the series. As is the norm for updates to a stable series, this version delivers an assortment of bug fixes and other minor improvements in various...
Hello! I am curious to see if there's a way to download an older version of the game, between versions 1.2 and 1.3? That was around the time I first started playing Battle for Wesnoth and I just want to relive the nostalgia. All the links seem to be broken. :(
Once again, we've skipped a version number! We discovered two rather serious issues soon after 1.13.9 was tagged and had to put off releasing. In that interim while those were being fixed, we also had a chance to perform additional maintenance and fix more bugs, so this is like getting two releases...
I am building only the wesnoth daemon for installation on a headless server. I am using the cmake-flag -DENABLE_GAME=OFF to achieve this. However, during installation with `make install', various game assets such as images, fonts, music, etc. get installed into share/wesnoth. If I understand...
I have been assigned a Pull Request from a Gentoo package maintainer to change CMake to use the standard GNU file-system layout, along with other changes to the CMake configuration.
Most of these changes are internal to the CMake configuration and present no issues.
Two months ago, we announced that 1.13.7 would likely be the last of the 1.13 series before moving on to a series of 1.14 release candidates. However, our plans have changed, and instead we're considering this the first beta release for 1.14! The addition of one or two beta releases will allow us...
I have a screenshot attached. Whether trying to build any output version I am running into this popup error. Since I have no way to observe the symbols in this library and none are loaded. I was wondering if this could be a corrupt download of the external.zip archive.
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