UMC Replays Post replays of User Made Content scenarios and campaigns here. If the scenario was played on the official multiplayer server, please link to the replay available here. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Recently I added some improvements to the AI so that it will be a little smarter about what it recruits -- if the enemy has fielded units, it will not recruit units that are awful against those the enemy has. Also, it analyzes the terrain on the map, and recruits units that are suitable for the...
Hello,
Awhile ago I decided to try my hand at making a campaign and since then, I've managed to finish three scenarios. The campaign centers on the Knaglan Alliance and on how that Alliance came to be formed.
I'm very much a newbie when it comes to WML (and Wesnoth in general) so any comments on...
Well, after extensive and tedious reading of the topic of Drakonian nomenclature, I have culled what I believe to be the different ideas that were suggested therein. Variations in spelling with one or two are inevitable, no one in the topic seemed to be able to stick with something for more than...
On the map Black Flag the game segfaults for me right after the entry discussion. I don't know wether this is related to the game itself or a special problem of the campaign...
One thing that has always seemed a little silly to me in Wesnoth is how when you enter enemy occupied territory, even if the enemy is meant to be strongly entrenched in the territory, all the villages on the map start off as neutral.
I think it could be better if the scenario designer chooses to...
Sorry to do this again, but Draconian has nothing to do with dragons. It refers to the Athenian law-giver Draco and his severe punishments for various, sometimes minor, crimes.
So can we come up with another name for these units, if they're going to stick around?
I've been working on this for over a week and have just finished it. It adds monsters (Giant Spider, Blood Bats) to the scenario, as well as a Sea Orc. It also adds to the plot, where a defector from Li'sar's army joins the party for this level. Watch what happens if you let him die ...
Previously disallow_recall being set to yes would also cause gold to be reset to 100. (E.g. Isle of the Damned scenario).
I have decided to change the behavior of this attribute so that it will have no effect on gold. Scenario designers can use the and commands to manipulate gold, if they see fit....
I assume the change to make the Sea Monsters allies of the Loyalists was done to avoid an insane attack on Li'Sar's castle, but the results are bizarre and undermine the logic of the scenario. The monsters do not attack Loyalist units and, worse, ignore Loyalist zones of control, which...
Are there improvements planned for this scenario? As it stands, a player is severely handicapped by choosing to go here.
First of all, think of what you are giving up by not fighting Muff Malal. There, you get the chance to advance 2nd level units. You get the chance to actually earn money,...
Has this been implemented in 0.7.2 or CVS yet?
In 0.7.2, I see that the Konrad as youth unit has been put in, but the Elves Besieged scenario file still lists him as a Fighter.
I know that the current tutorial (from 0.6.99-4) is under development, and you probably don't want all that many new tutorials, but i think that this tutorial is actually quite good. My brother wrote it because he was disatisfied with the current tutorial.
I've been considering making a Dwarven campaign, largely because I've been wondering how the dwarves came to ally themselves with thieves in the Knaglan Alliance and how exactly their land came to be the ruin it was when Konrad passed through it. It seems like there's a good opportunity to...
The game allows the creator of a unit to order their weapons, and the attack dialog will display the weapons in the order they appear.
Originally, a convention was used of listing melee weapons first, followed by ranged weapons. However, back when the AI was very very dumb it didn't know which...
Will it be possible to have a scenario specific file with alternate setting of things like the table of % of chance to hit or terrain cost?
Right now I have to go in the multiplayer.cfg file to make such changes or to modify a lot of units files.
Also it might be usefull to have the scenario...
At medium difficulty, I have found that Gryphon Mountain and Ford of Abez are a cake-walk compared with the levels leading up to them (and I don't think it's because I've gotten that much better at the game :-)). Have these been the subject of some serious balancing?
I made a little map with the editor and added some starting points with
the emacs text editor.
When loading the level the games says me:
The game could not be loaded: No starting position for side 1
The scenario does work with an allready existing map.
Maybe I've missed it but skimming over the Wesnoth manuals I have been able to decipher how to start creating a scenario, but is there no map creation functionality? If so where?
Apologies if the answer's obvious, but I'm rushing to get the kids a bath and to bed.
I have an idea for a campaign, and I've done some work on it.
As you can tell by the title, it's about a curse that was cast somewhere that causes never-ending day.
I have 4 scenarios currently.
However, this campaign features Loyalists, and there's...
In my opinion, orcs should be powerful at close range, requiring finesse and skill to kill.
At the moment, I am concerned that some of the orcish units are rather weak. Specifically, orcish grunts have 9-2 at close range. Meanwhile, elvish fighters have 5-4 at close range, and spearmen have 7-3....
victory_when_enemies_defeated has been added. If victory_when_enemies_defeated=no is found in the scenario, then the level will not end when all enemy sides have been defeated. This allows you to create scenarios where an enemy side has no leader, or where...
This is the tutorial Matlib send me...
I just aded a few changes, new units and images.
It's not finished yet (not all new units have all graphics, story image without colour, new mission not done, etcc) but it's playable.
I'm sure that some files were left out of the tarball
You shoudl put each...
I'm considering making a dwarf campaign. I would like to know if there is a way to make a map partly indoor (cave) and partly outdoor... with the indoor always in darkness (or light...depends of the scenario) and the outdoor part following the normal day/night pattern?
Another question, is it...
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