Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
Now folks, beware the most dreaded creature of Wesnoth! Yeah, you named it: the rabbit. ;)
Was your worse nightmare hordes of rabbits sweeping through the lands of Wesnoth? Well, don't worry too much, then. This rabbit is not intended to be another military unit, but rather a special...
been doing a lot of pixeling lately. mostly cut and past, basically, i think i have a (somewhat) good paladin attack animation ready. these are the three pictures-
basically, ifyou can't tell, he rears back then charges. i tried it out in the game, and it looked cool.
There might not be a part 2, at least by me since I belongs to the Dummy category. After much questions here is the bassic I gathered:
-The unit shouldd be save in PNG format in RGBA color (A is for Alpha), so normal RGB plus alpha mask for the backbround. Transparency can work as a substitute for...
As far as i know, the Shock Trooper does not have an attack frame, so i decided to make one. This could probably be easily changed for the heavy infantry, so i will work on that next.
I have always thought that some advancements do not look like they advance. For example, there is barely a difference between the thief and the rogue. These are some of the imags i have changed to improve contrast between a unit and its advancement(s).
I noticed that th lvl2 ogre doesn't have a corresponding lvl1 unit. So I did a quick edit of the ogre picture scale it down, change the color and gave it a club. The putative new unit would be a young ogre.
Proposed STATS:
name=Young Ogre
race=ogre
image=young_ogre.png
hitpoints=52...
This is the portrait i have been working on for Gweddry (from the Loyalist campaign i am making). i think it is good, and i couldn't do a better job, so unless someone wants to improve this it is going in the next version. Just thought i'd tell you.
I think it will be nice to have a depository of single object/weapon/armors pieces/body part to use as templates to build units more quickly. Right now we have either to draw things from scratch (i'm reazlly bad at it :cry: ) or find a unit with something like what we want and try to copy/paste it....
There has been periodic talk of giving the horsemen an earjob. Since I cannot recall anyone volunteering to de-elf the horsemen, I decided to do a few frames... are these needed?
Below are frames for a human horseman and an elven horseman. Although according to another thread the Rebel horsemen...
I did the concept art some time ago, now this is a 1st image.
This will be the 3rd level Fencer Duelist.
Dressed in the finest silks, a swordmaster earns its wages teaching fencing lessons to young rich men, and not always payed by them
Yes, I know he has a pistol, but dont make this thread a...
Since the icture of the lvl1 mage is apparently going to be phased out, I took it as a base for a Lvl1 illusionist (prestigiditator). I made it bright, with sparks and stars floating around. I also made a quick picture of the prestigiditator attack 1st frame using a hammer illusion (but gives real...
I have seen dead forest terrain in the wish list, so I tried to make one. Since the tree used in the live forest are resinous/fir I draw some without needles as well as fallen trees. I used a mostly grey background as if the forest had burned down. I tried other background in between the tree...
Now that we have an alpha channel, I think that we should make all the weapon images on a transparent background.
If we want, we can still use the wooden board thingy as a background to the weapons, but this can be drawn in-game. This should make the weapon images all simpler and smaller. It'll...
Nothing too glitzy, just a repositioning of the arms/staff. Note that I have not tested this set out yet, but these should be clean pngs ready for use/testing, and I'm pretty darn sure the graphics fit the required size et al for inclusion in the game.
Evolved from Wraith and Shadow, I only did one image for each... so I'm not going to include it in the CVS ..yet.
Circon: ... but you could add it to your files.
Been talking with Dave about these, and here's the first bunsh of them:
Seven of them for start, more to come. If I counted good, I need to do only 33-40 more :shock: But no problem, I'm fast with these. I made the above seven in one day.
This is the picture of the main hero for the Loyalist campaign i am making. Does anyone want to come in and improve it? It advances into Lieutenant, so it is somewhat like it.
After much effort, including finding a bug in SDL, I have checked in a preliminary implementation of an alpha channel in Wesnoth.
The basic implication of this is that all images may now use an alpha channel. I have removed the hack that allowed a certain colour to be shadow, and all units with...
In this topic fmunoz sketched some images for Gwiti Ha'atel, protagonist of the Undead Campaign (UC). Now I'd like to bring this topic up again, since the UC is out of teaser status and I've pinned down my storyline plan.
A skeleton and walking corpse coming up from the ground
Three years...
I know that we are supposed to help finishing the animation of already done units before trying to add new one but there was some discussion about Nordic barbarian to use if konrad scenario is heading further north to supplement his enemy.
Here is an picture of a basic unit I called Marauder for...
OK, i thought that the dwarf steelclad and lord looked to much like the fighter, so i changed their pose a bit. also, the berserker looked strange, so i gave it the pants off the dwarven fighter. I think all of the images look better in the game, because now you can tell the difference better...
The first version of the first northern elf (or ice elf), I'm still not sure, is arrived: the Northern hunter .
These fighters are the backbone of the border patrols in the northern tundra. They travel great distances, persuing orcs who enter their lands, until they can ambush them and hunt...
I was about to start woking on an attack fro the gryphon rider, realised something. Would it be possible to have one one picture while moving froward on the attack (not the normal image) and then another when it strikes?
For isnstance:
Gryphon rider attacks,
Gryphon rider moves towards target with...
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