+Female elvish archer units
Moderator: Forum Moderators
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Please remember if you are going to modify these units that the sex of the unit has no gameplay effect. Whereas it is essential to be able to visually distinguish different unit types from each other, determining what gender a unit has is irrelevent to gameplay and must, therefore be only a secondary consideration. The one thing that is obvious from all the responses is that different people key in on different aspects of unit graphics to determine which similarly looking unit is of what type. Please keep this in mind when considering trying to differentiate the sexes.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Psychadelic Avatar Dude, woah look at all the pretty colours man
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
One thing that can really help here is consistency between different lines. People may key in on different things, but if you're consistent, then it's easier for people to learn to key in on the right things.Darth Fool wrote:Please remember if you are going to modify these units that the sex of the unit has no gameplay effect. ... different people key in on different aspects of unit graphics ....
If a single attribute (for example, hairstyle) is used as a primary indicator of sex differences (i.e. non-differences), then people can easily learn to ignore the hair when looking at units. If, on the other hand, for one set of units, you have to ignore the hair, and for another, you have to ignore the stance, that's harder for everyone.
(I know I said I was done with this discussion, but the point about consistency is, I think, to important to pass over.)
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
D.Fool and Xtifr make good points here.
I'd just like to add that the two genders of a single units are already strongly differentiated in one area: the noise they make when hit.
That's the only gamplay reason i have for wanting them to look slightly more distinct: It's disconcerting to hear a unit you thought was a guy scream like a girl when attacked.
I'd just like to add that the two genders of a single units are already strongly differentiated in one area: the noise they make when hit.
That's the only gamplay reason i have for wanting them to look slightly more distinct: It's disconcerting to hear a unit you thought was a guy scream like a girl when attacked.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
My personal opinion is that the units ar equipped for battle, thus their equipment is more determining what class they have than their stance.
Also I'd rather see all girls be hat free if one girl is to be, and all males have hats if one male is to be (both these statements apply to lines of units).
All personal opinions.
Also I'd rather see all girls be hat free if one girl is to be, and all males have hats if one male is to be (both these statements apply to lines of units).
All personal opinions.
I'm Roze. I'm an Era and Map-maker.
-
- Posts: 36
- Joined: August 1st, 2005, 12:50 am