[Historical] Legend of Wesmere (add-on version)
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
If that GALDRIC macro is called inside a [unit] tag the recruit attribute is invalid.csarmi wrote:Yea but in that elf captain (Galdric?) has a #define in which there is recruit={ELVES} too
was there another problem there?
In the other case the macro is called inside a [side] tag it works fine.
Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
i have a bug in scenario elves last stand.
it allways tilts before i can even go to the scenario itself.
it allways tilts before i can even go to the scenario itself.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
This bug has been fixed in the current development version.jani wrote:i have a bug in scenario elves last stand.
it allways tilts before i can even go to the scenario itself.
The scenario will start after a delay of at least 2 minutes on a slow machine.
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I have a problem with scenario 3 (Ka'lian under Attack). It starts correctly after finishing scenario 2, or if I load pre-start save (not the first turn save). But when load autosave or manually made save, I get error message:
Code: Select all
load_game_failed: Attempt to create a unit on the recall list for side 2, which does not have a recall list.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Yes, this was happening with replays. You need to specify though what version you are playing.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Oh, sorry. I play version from svn, i.e. 1.5.7.santi wrote:Yes, this was happening with replays. You need to specify though what version you are playing.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
hi,
I got a problem in "ancient alliance" scenario. The version is 1.5.6 french
I play in hard mode and there are only 20 turns. But the objectives are "defeat all enemies" or "hold out 25 turns"
In the 21th turn the game tells that i'm defeated!
I got a problem in "ancient alliance" scenario. The version is 1.5.6 french
I play in hard mode and there are only 20 turns. But the objectives are "defeat all enemies" or "hold out 25 turns"
In the 21th turn the game tells that i'm defeated!
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- LdW-Human_Alliance_Tour_20-2.gz
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Looks like someone changed the turn limit for normal and easy without changing the objectives or ending events, I fixed the main problem (the ending event) in r32064, which will be in 1.5.8. If you want to fix this yourself, change "name=turn 21" to "name=time over" in data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg and restart from the start-of-scenario save.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
This is a problem with Olurf having a persistent side since 1.5.7 .teddy wrote:I have a problem with scenario 3 (Ka'lian under Attack). It starts correctly after finishing scenario 2, or if I load pre-start save (not the first turn save). But when load autosave or manually made save, I get error message:Code: Select all
load_game_failed: Attempt to create a unit on the recall list for side 2, which does not have a recall list.
During playtesting Olurf leveled but in the next scenario in which he joins he's a level 2 again.
This annoyed me.
I tried to make him persistent from scenario 2 on but making an ai side persistent isn't supported by Wesnoth and needs to be hacked.
Having a persistent side in scenario 2 but a different side in scenario 3 with the same side number isn't supported either.
The later seems to be the problem.
This can't be fixed that easy, give me some time please.
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
AI wrote:Looks like someone changed the turn limit for normal and easy without changing the objectives or ending events, I fixed the main problem (the ending event) in r32064, which will be in 1.5.8. If you want to fix this yourself, change "name=turn 21" to "name=time over" in data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg and restart from the start-of-scenario save.
Thank you AI, the manual fix worked fine
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Fixed in trunk.teddy wrote:I have a problem with scenario 3 (Ka'lian under Attack). It starts correctly after finishing scenario 2, or if I load pre-start save (not the first turn save). But when load autosave or manually made save, I get error message:Code: Select all
load_game_failed: Attempt to create a unit on the recall list for side 2, which does not have a recall list.
Thank you for the report.
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
works great in 1.5.8
"The King must die" became a bit boring
too easy...
and If I trie to kill some wolfes (just for fun) it brakes with:
"The King must die" became a bit boring
too easy...
and If I trie to kill some wolfes (just for fun) it brakes with:
Code: Select all
wesnoth: unit_map.cpp:68: std::pair<map_location, unit>* unit_map::unit_iterator::operator->() const: Assertion `valid()' failed.
Aborted
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Michote, please fill a bug report.michote wrote:works great in 1.5.8
"The King must die" became a bit boring
too easy...
and If I trie to kill some wolfes (just for fun) it brakes with:Code: Select all
wesnoth: unit_map.cpp:68: std::pair<map_location, unit>* unit_map::unit_iterator::operator->() const: Assertion `valid()' failed. Aborted
https://gna.org/bugs/?func=additem&group=wesnoth
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Error with control of AI in Elves' last Stand.
Error report; http://gna.org/bugs/index.php?12898
Comes when I try to order green to attack.Error message wrote: The maximum text width is less than 1.
When reporting the bug please include the following error message :
Condition 'max_width > 0' failed at src\marked-up_text.cpp:332 in function 'word_wrap_text'.
Error report; http://gna.org/bugs/index.php?12898
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Hmm.. Played this campaign again and found out that in LOW-The Northern Battle when I have to take out all enemies, while I kill Landar, it tells me
Landar: I can finally rest now
Kalenz: Noo. We can't continue without Landar
and it says I lost..
/me hopes it's not a double report. Using 1.5.9
Landar: I can finally rest now
Kalenz: Noo. We can't continue without Landar
and it says I lost..
/me hopes it's not a double report. Using 1.5.9