Campaign challenges
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Campaign challenges
As many already know, there are always extra challenges to beat in campaigns. Most commonly limiting the units you may recruit, but there are others, too. So, why not list all notable ones here?
Note: usually all the challenges are assumed and intended to be done on the hardest difficulty level. They're supposed to be extra challenges to beat, after all.
General challenges available in almost any campaign:
Note: usually all the challenges are assumed and intended to be done on the hardest difficulty level. They're supposed to be extra challenges to beat, after all.
General challenges available in almost any campaign:
- Recruit only a given type of unit. For example, HttT with shamans only, TRoW with horsemen only, and so on (usually done with the weakest or most special unit available).
- No losses; you're not allowed to get any unit killed.
- No recalling.
- UtBS:
- No recruiting at all; survive only with the units you are given during the campaign. This just occurred to me and it sounds doable because of the amount of units you get in the first scenario, but I haven't heard anyone actually do it.
Re: Campaign challenges
Ah, the thread is made.
How about without taking any villages?
How about without taking any villages?
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- Art Contributor
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Re: Campaign challenges
*i have said this one before on irc, and am proud of it*
- you may attack enemy units only from the 3 northern hexes around the unit
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Re: Campaign challenges
Or finish a campaign without attacking any enemy units.
Re: Campaign challenges
I'll not be including obviously unfeasible ones.
EDIT: Ok, ok. That might be possible in some campaign. I'd be interested in hearing someone actually manage it, though.
EDIT: Ok, ok. That might be possible in some campaign. I'd be interested in hearing someone actually manage it, though.
- Wintermute
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Re: Campaign challenges
enemy leaders would have to be an exception I guess.Elvish Scientist wrote:Or finish a campaign without attacking any enemy units.
I beat HttT with recruiting shaman only many versions ago (shaman line used cold rather than arcane damage). I recalled the loyal units that you get along the way (fish etc.), but I guess at least one or two people have since done it without recalling anything but shaman.
EDIT: Found the link to my replays. The save indicates that it was version 1.2.2, and - of course - it was on hard.
"I just started playing this game a few days ago, and I already see some balance issues."
Re: Campaign challenges
How about DiD with only zombies... I would really like to see that!
Greetz
HomerJ
Greetz
HomerJ
Six years without a signature!
Re: Campaign challenges
Really funny that I would find this thread here. I just finished a challenge last night and wanted to post the replay but the replay does not seem to work. The challenge is something that I've tried to do off and on for awhile. It's not really for a campaign but for A New Land: The Last Stand. The challenge is this: kill every last enemy unit on the map without losing a single unit of yours and do it as a single player with standard starting gold. I wish I could post the replay but I think there may be a problem with replays and ANL. Anyway it took about 70 or so turns and some of my main units were two mages of light, several royal guardsmen, a couple of HI, a great mage, and, of course, the units that you free from the spider caves.
So if you're a good player and looking for something new in Wesnoth to try, see if you can manage this challenge. It can be done in less than 70 turns for sure. I had a bit of a slow start and the mid-game was really slow as I was really cautious. (I had gotten halfway through it another time when out of nowhere the RNG surprisingly killed my leader so I tried to take no unnecessary chances which caused the play to be slow at times.)
Oh yes, and I completed the challenge in Wesnoth version 1.4.7.
So if you're a good player and looking for something new in Wesnoth to try, see if you can manage this challenge. It can be done in less than 70 turns for sure. I had a bit of a slow start and the mid-game was really slow as I was really cautious. (I had gotten halfway through it another time when out of nowhere the RNG surprisingly killed my leader so I tried to take no unnecessary chances which caused the play to be slow at times.)
Oh yes, and I completed the challenge in Wesnoth version 1.4.7.
Re: Campaign challenges
By the way, how can one read the replays? Because i have downloaded a few of them on this forum but I can't see them.
Re: Campaign challenges
I think this one is technicaly impossible. I think there is a cave senario where you have a highly limiting time limit, and zombies would not be able to get through it quick enough.HomerJ wrote:How about DiD with only zombies... I would really like to see that!
Greetz
HomerJ
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- TheMasterOfBattle
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Re: Campaign challenges
Would be interesting if someone tried anyway.Velensk wrote:I think this one is technicaly impossible. I think there is a cave senario where you have a highly limiting time limit, and zombies would not be able to get through it quick enough.HomerJ wrote:How about DiD with only zombies... I would really like to see that!
Greetz
HomerJ
Re: Campaign challenges
I would have said the same thing about getting shamans through the cave scenarios in HttT.Velensk wrote:I think this one is technicaly impossible. I think there is a cave senario where you have a highly limiting time limit, and zombies would not be able to get through it quick enough.HomerJ wrote:How about DiD with only zombies... I would really like to see that!
Greetz
HomerJ
Greetz
HomerJ
Six years without a signature!
Re: Campaign challenges
i guess it's in Northern Rebirth? where you can only recruit level 0 units in the first scenario. doesn't sound very unique, but it was definitely an interesting experience...
Re: Campaign challenges
Shydes go much faster, 3 cave hexes per turn. The cave scenarios aren't really that much of a problem, IIRC, especially if you can recall freely (as I did). The loyal thieves/rogues/assassins from SoE are very useful, too.HomerJ wrote:I would have said the same thing about getting shamans through the cave scenarios in HttT.Velensk wrote:I think this one is technicaly impossible. I think there is a cave senario where you have a highly limiting time limit, and zombies would not be able to get through it quick enough.
Re: Campaign challenges
I know, I did the shamans challenge myself. How about only ghuls then... that should be managable.zookeeper wrote:Shydes go much faster, 3 cave hexes per turn. The cave scenarios aren't really that much of a problem, IIRC, especially if you can recall freely (as I did). The loyal thieves/rogues/assassins from SoE are very useful, too.HomerJ wrote: I would have said the same thing about getting shamans through the cave scenarios in HttT.
Greetz
HomerJ
Six years without a signature!