Horse unit animation clones
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Horse unit animation clones
Since sleepwalker is rather close to being done, I think we can safely get this party started. I'm personally diving into the lancer, but the knight has a base-frame posted in this other thread, and is ready to have someone attack it. The effort in that other thread kinda died out; I'd rather not do these alone.
I'll get the other base frames posted soon; the cavalrymen still need some touchups, and the elves aren't even started.
Here's a beginning to the clone of the se run animation, mostly being posted just to encourage people out there.
I'll get the other base frames posted soon; the cavalrymen still need some touchups, and the elves aren't even started.
Here's a beginning to the clone of the se run animation, mostly being posted just to encourage people out there.
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- lancer-se-run.gif (11.74 KiB) Viewed 22791 times
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Re: Horse unit animation clones
Should be done, now, unless I've overlooked anything.
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- lancer-se-run-finished.gif (12.16 KiB) Viewed 22754 times
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Re: Horse unit animation clones
Looks great.
Just a single issue from the peanut gallery:
The horse's head isn't changing its angle a single bit.
I know that the horse will try to look forward but is it able to keep the head that straight?
It looks a little stiff to me.
Just a single issue from the peanut gallery:
The horse's head isn't changing its angle a single bit.
I know that the horse will try to look forward but is it able to keep the head that straight?
It looks a little stiff to me.
Re: Horse unit animation clones
Since we are still so early in the course of this, we could consider fixing this. I was thinking the same thing as I cloned this. Most likely, the horse would tilt it's head down a touch, but I should review some reference material before voicing a "real" opinion.fabi wrote:Looks great.
Just a single issue from the peanut gallery:
The horse's head isn't changing its angle a single bit.
I know that the horse will try to look forward but is it able to keep the head that straight?
It looks a little stiff to me.
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Re: Horse unit animation clones
Here's my take on head movement.
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- lancer-se-run-finished2.gif (12.21 KiB) Viewed 22595 times
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Re: Horse unit animation clones
NE standing frame. Any minor "nip-and-tuck" tweaks are welcome.
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- lancer-ne.png (3.8 KiB) Viewed 22569 times
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- thespaceinvader
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Re: Horse unit animation clones
I'm aware that it's probably an artefact of the transition onto a very light background, but the lance looks ever-so-slightly bent in the ne frame... And indeed, just the tiniest bit in the se frame.
The flag movement is just lovely, though.
The flag movement is just lovely, though.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Horse unit animation clones
Yeah, I see that too; I'll see what I can do (the flange is also a little asymmetrical).
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Re: Horse unit animation clones
WIP of the ne run.
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- lancer-ne-run.gif (10.86 KiB) Viewed 22060 times
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- Sleepwalker
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Re: Horse unit animation clones
Good work . With emphasis on the barding cloth (or what is it really called?) flapping. I'll adapt the head changing angle to the horseman.
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Re: Horse unit animation clones
Cool.Sleepwalker wrote:Good work . With emphasis on the barding cloth (or what is it really called?) flapping. I'll adapt the head changing angle to the horseman.
I'm hoping to take another bite out of this, soonish.
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