white mage in NR
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
-
- Posts: 6
- Joined: March 22nd, 2012, 6:30 pm
white mage in NR
I play wesnoth 1.11.12 under windows XP
If the white mage gets gets killed at the edge of the map he disappears.In the next scenario he is back again.it happens in most of the scenarios i played
replay
If the white mage gets gets killed at the edge of the map he disappears.In the next scenario he is back again.it happens in most of the scenarios i played
replay
- Attachments
-
- WdN-Alter_Freund_Wiederholung_anzeigen.gz
- (111.57 KiB) Downloaded 137 times
Re: white mage in NR
Usually, the two White Mages in NR by design. I can not look at the replay right now but it should go like this: This can be easily "exploited" aka become part of the strategy especially on harder difficulties.
Always happy to discuss NR with anyone, my favourite campaign.
Greetz
HomerJ
Spoiler:
Spoiler:
Always happy to discuss NR with anyone, my favourite campaign.
Greetz
HomerJ
Six years without a signature!
-
- Posts: 6
- Joined: March 22nd, 2012, 6:30 pm
Re: white mage in NR
[quote="HomerJ"]Usually, the two White Mages in NR by design. I can not look at the replay right now but it should go like this: This can be easily "exploited" aka become part of the strategy especially on harder difficulties.
i know that. but that is the problem.they dont show up again,if they get killed at the border of the map.they are jumping to an hex that is not onj the map.when the remaining mage gets also killed he shows up near Tallin
Spoiler:
Spoiler:
i know that. but that is the problem.they dont show up again,if they get killed at the border of the map.they are jumping to an hex that is not onj the map.when the remaining mage gets also killed he shows up near Tallin
- beetlenaut
- Developer
- Posts: 2827
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: white mage in NR
Yeah, it seems that there is a bug when they are on the edge. I'll look into it.
You know, your magi could be behind your line healing and illuminating. They would be more help there. Having them out in front where they die every turn isn't really helping you.
EDIT: I submitted a bug report, but it's a relatively minor problem, so it might not be fixed soon. Since the dead mage ends up on your recall list, it isn't a disaster. You could even use debug commands to give yourself 20 gold so you can recall him. That wouldn't be cheating if it compensates for a bug.
EDIT: This has been fixed in 1.11.16.
You know, your magi could be behind your line healing and illuminating. They would be more help there. Having them out in front where they die every turn isn't really helping you.
EDIT: I submitted a bug report, but it's a relatively minor problem, so it might not be fixed soon. Since the dead mage ends up on your recall list, it isn't a disaster. You could even use debug commands to give yourself 20 gold so you can recall him. That wouldn't be cheating if it compensates for a bug.
EDIT: This has been fixed in 1.11.16.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide