17a. The Duel
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17a. The Duel
(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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Re: 17a. The Duel
(1) Invasion, 1.18
(2) 3
(3) Clear
(4) Excellent
(5) Killing Mal-Ravanal (without the Sentinel Shield and Yetiburger)
(6) 8
(7) I feel like Mal-Ravanal's cheap tactics are actually less cheap than turning up with party of anti-Undead units stocked with items and AMLAs. It's quite an easy win, but it works well as a finale in combination with the previous scenario.
The bonus dialogue for the loyal units and Heroes is good.
Mal-Ravanal's fun as a villain and Dacyn banishing Mal-Ravanal is really good.
Dacyn's final scene is excellent. I genuinely thought the ending was heading for Dacyn meeting the same fate as Ravan which adds weight to Dacyn's final moment of quiet heroism.
The epilogue:
Owaec isn't essential, and the conflict is laid to rest in the Drowned Plains but since their conflict is a throughline for the campaign, Owaec not having a line acknowledging Dacyn's fate is a shame.
Overall campaign thoughts:
(2) 3
(3) Clear
(4) Excellent
(5) Killing Mal-Ravanal (without the Sentinel Shield and Yetiburger)
(6) 8
(7) I feel like Mal-Ravanal's cheap tactics are actually less cheap than turning up with party of anti-Undead units stocked with items and AMLAs. It's quite an easy win, but it works well as a finale in combination with the previous scenario.
The bonus dialogue for the loyal units and Heroes is good.
Mal-Ravanal's fun as a villain and Dacyn banishing Mal-Ravanal is really good.
Dacyn's final scene is excellent. I genuinely thought the ending was heading for Dacyn meeting the same fate as Ravan which adds weight to Dacyn's final moment of quiet heroism.
The epilogue:
Owaec isn't essential, and the conflict is laid to rest in the Drowned Plains but since their conflict is a throughline for the campaign, Owaec not having a line acknowledging Dacyn's fate is a shame.
Overall campaign thoughts:
Spoiler:
- Attachments
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- EI-The Duel replay 20240512-072824.gz
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Re: 17a. The Duel
Campaign maker here - just want to say that I've read all your feedback and I really appreciate all the time you've put into playing and reviewing EI! If there's anything specific you'd like changed for 1.20, let me know and I'll see what I can do.