Scenario 5: Threshold

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Scenario 5: Threshold

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(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Firesniw
Posts: 13
Joined: January 28th, 2024, 5:00 pm

Re: Scenario 5: Threshold

Post by Firesniw »

1: Intendant (Normal)
2: i think 2 maybe 3. Sorry if i miss understand this rating a litte, i just think this scenario is really easy, as long as you
stay grouped. The only threat is chaotic wild life.
3: It's very good in my opinion, i really like the idea of Resha seeing saurians and thinking that they are hatchlings. Made me lough.
4: I think the mayor challenge in this and many other scenarios so far is the chaos
wild life everywhere, spiders, birds and many more. I have mixed feelings about this, at least in this scenario. But i know it's made on purpose that way.
5: This scenario is 9 if it comes to fun. I think all scenarios that i played in Wings of Fate are fun.
Lot's of new objectives that i never would even think about.
6: I don't really know what could be changed to make it more fun, and not break it, but, it makes me wander, i play this campaign scenario by scenario
and when i write this, i have just ended playing it, but i can't stop thinking about one thing, why there is no limit of time? In turns of course.
And no gold carry, it makes me freak out a little to be honest. But it's interesting in the least.
I remember that in all or most of campaigns from main-line lack of turn limit meant mostly that it is some level that you should explore, or that it is some
break from constant fighting and challenges, or the game is near end or it's last scenario, so no pressure.
It's really weird to see a campaign where there are so many levels with no turn limit.

Overall i think this scenario is cool. I think i like the beginning of it the most.

Sorry if this review is a bit weird, it's my first one if it comes to scenarios from mainline.
Sandsculpture
Posts: 35
Joined: February 20th, 2021, 2:55 am

Re: Scenario 5: Threshold

Post by Sandsculpture »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.18.0, Dominant (Hard), with biased RNG
(2) How difficult did you find the scenario? (1-10)
4. Animals do not occupy villages.
(3) What did you think about the dialog and story?
Clear.
(4) What were the major challenges you faced?
No. The initial wave of human can be dangerous though.
(5) How fun do you think the scenario is? (1-10)
5.
(6) What suggestions do you have to make it more fun?
No.
Replay:
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SpenceLack
Posts: 75
Joined: January 22nd, 2007, 4:29 am

Re: Scenario 5: Threshold

Post by SpenceLack »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you roll with the RNG no matter how unlucky you are. #2 If you are defeated, the whole campaign is over and it's back to the first level.
(2) How difficult did you find the scenario? (1-10)
5. You can’t recall or recruit, so you’re forced to use a wide variety of allies. Plus, there’s a lot of variety with the enemies too. Good, fun combat.
(3) What did you think about the dialog and story?
No problems.
(4) What were the major challenges you faced?
I just seemed to have terrible RNG on this map for some reason, though that may just be a consequence of having so many squishy saurians that depend mostly upon evasion for survival. The optional maelstrom enemy could be problematic for some, but the player was warned about it, so I think it’s fair.
(5) How fun do you think the scenario is? (1-10)
7. Fun.
(6) What suggestions do you have to make it more fun?
None.
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