The Rootless
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Re: The Rootless
Ftr, I think the merfolk can be explained as having agreed to support the elves in this fight, since they are allies with the humans, and said humans are mad at those orcs anyway.Anekron wrote: ↑April 10th, 2024, 8:07 pm Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses.
With the wolves I wanted to add a bit of dark humour and showcase how orcs see poor gobos as replaceable. Using piglet meat instead is a cool suggestion, though I don't want to complicate things too much for the player...
- holypaladin
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Re: The Rootless
Even if it would be more reasonable for merfolk to have it's own team instead of just being in elvish team. But still their presence complicates plot. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appears in Legend of Wesmere so he rather survived but ending leaved me some logic holes.Konrad2 wrote: ↑April 10th, 2024, 8:35 pmFtr, I think the merfolk can be explained as having agreed to support the elves in this fight, since they are allies with the humans, and said humans are mad at those orcs anyway.Anekron wrote: ↑April 10th, 2024, 8:07 pm Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses.
With the wolves I wanted to add a bit of dark humour and showcase how orcs see poor gobos as replaceable. Using piglet meat instead is a cool suggestion, though I don't want to complicate things too much for the player...
„Ad Maiorem Dei Gloriam"
- holypaladin
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Re: The Rootless
In first scenario our team escapes from being fodder cannons
„Ad Maiorem Dei Gloriam"
Re: The Rootless
I agree that it would be neat if there was a better reason. I do believe the merfolk have to be there, to be a counter point for the naga.holypaladin wrote: ↑April 11th, 2024, 6:27 pm
Even if it would be more reasonable for merfolk to have it's own team instead of just being in elvish team. But still their presence complicates plot. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appears in Legend of Wesmere so he rather survived but ending leaved me some logic holes.
Re: The Rootless
Yeah, not having the merfolk could hurt the gameplay.
I don't think Logalmier actually appears in LoW, or at least a quick grep search didn't show anything. I thought it much more poignant to force Logalmier to live with the consequences of his actions. I wanted to imply in the epilogue that he was disgraced and banished, which I consider a much worse fate for a person like him. Had he died to the wave, some elves might still consider him a martyr. Arshag still won since the elvish army was pretty much destroyed, meaning the orcs are now free to settle the North.As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appears in Legend of Wesmere so he rather survived but ending leaved me some logic holes.
Developer of The Rootless, an orcish campaign aimed at beginners.
Re: The Rootless
Yeah, but that won't really change how orcs (including Arshag) largely see goblins as lesser and replaceable. I don't want to portray orcs as paragons of virtue, I rather enjoy their rather crude and often violent nature.In first scenario our team escapes from being fodder cannons.
Developer of The Rootless, an orcish campaign aimed at beginners.
- holypaladin
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Re: The Rootless
Sounds more interesting then simple death and would be nice to see on screen, I am waiting for updateAnekron wrote: ↑April 12th, 2024, 7:40 am Yeah, not having the merfolk could hurt the gameplay.
I don't think Logalmier actually appears in LoW, or at least a quick grep search didn't show anything. I thought it much more poignant to force Logalmier to live with the consequences of his actions. I wanted to imply in the epilogue that he was disgraced and banished, which I consider a much worse fate for a person like him. Had he died to the wave, some elves might still consider him a martyr. Arshag still won since the elvish army was pretty much destroyed, meaning the orcs are now free to settle the North.As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appears in Legend of Wesmere so he rather survived but ending leaved me some logic holes.
„Ad Maiorem Dei Gloriam"
Patches 1.2.4 & 1.0.5
Both Wesnoth 1.16 and Wesnoth 1.18 versions of the campaign have been updated today.
1.0.5 (for legacy Wesnoth 1.16)
1.0.5 (for legacy Wesnoth 1.16)
- fixed most of the grammar errors and typos discovered on 1.1.X and 1.2.X
- backported Mech's new Troll Shaman sprites (the Sage remains 1.2+ exclusive)
- backported some bugfixes from 1.2.4
- backported some QoL features 1.2.4
- added notice informing the player that the campaign is no longer supported on 1.18
- a small S7 bugfix preventing an incorrect Toruk sprite from showing in epilogue
- implemented new Mech's sprites for Stuurg across the campaign
Developer of The Rootless, an orcish campaign aimed at beginners.
Re: The Rootless
What a fun campaign. Has it all - big battles, heroes, dungeon crawl, an apocalyptic ending. But what's this... a bonus scenario... and a warning from Anekron, that I might yet regret playing this campaign. Pish posh, bring on ze challenge! We'll see who has the last laugh!
Here we go... let's move like this... take this you fiend! Take that!
Oh here's a handsome fellow, he'll be handy... let's get him into position.... and... blammo!
Oh! I got an achievement! Wait, there's achievements for this campaign? Let's see...
OMG there's a ton of achievements that I didn't get. NOOOOOOOOoooooooooooooo....
I regret everything! Curse you Anekron....
Here we go... let's move like this... take this you fiend! Take that!
Oh here's a handsome fellow, he'll be handy... let's get him into position.... and... blammo!
Oh! I got an achievement! Wait, there's achievements for this campaign? Let's see...
OMG there's a ton of achievements that I didn't get. NOOOOOOOOoooooooooooooo....
I regret everything! Curse you Anekron....
Re: The Rootless
Oh, this comment made my day. Thanks a lot for the kind words.
If you're a completionist, I have bad news for you: it's impossible to get all the achievements in a single playthrough anyway. You can get all the visible ones (except for the other story branch), but some of the hidden ones are mutually exclusive. Each of the 6 dwarvish gifts is connected to one achievement, for example, but you can only take one per playthrough with you.
If you're a completionist, I have bad news for you: it's impossible to get all the achievements in a single playthrough anyway. You can get all the visible ones (except for the other story branch), but some of the hidden ones are mutually exclusive. Each of the 6 dwarvish gifts is connected to one achievement, for example, but you can only take one per playthrough with you.
Developer of The Rootless, an orcish campaign aimed at beginners.
- Atreides
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Re: The Rootless
Completionist. That must be some sort of sub-species of the perfectionist unless I miss my guess. :- )
Re: The Rootless
I think the word is commonly used for people who insist on 100% everything they play.
Developer of The Rootless, an orcish campaign aimed at beginners.
Patch 1.2.5
Patch 1.2.5
- a minor update
- replaced typewriter apostrophes with the proper ones
- improved the campaign logo
Developer of The Rootless, an orcish campaign aimed at beginners.
Re: Patch 1.2.5
(SPOILER WARNING for those who haven't played yet. You really should play through this one blind before reading any comments!)
Just wanted to let you know that The Rootless is my favourite original UMC campaign! The story is amazing and fits perfectly into the mainline universe, the delivery is very well-paced -- starting small and building to a breathtaking climax, exercising restraint along the way without ever going overboard with campaign-specific features, scaling or info-dumping.
I found the characters to be memorable as well; Arshag has definitely earned a place in the Hall of Legends for me, alongside the likes of Kalenz despite his very humble beginnings. Toruk and Stuurg were also distinctive characters whose presence enriches the mainline lore (and leaves enough whitespace for the imagination). I liked that the orcish condition was presented with neither derision nor glorification; Arshag was a likeable character, but he was still an orc and
Spoiler:
Spoiler:
Overall: I really enjoyed this campaign and believe that it would make a solid mainline experience. In fact, it pairs really well with An Orcish Incursion on a thematic and stylistic level; if there are any plans of returning aOI to the mainline, maybe this could serve as "the other side of the story"!
There are some untapped lore potential (e.g. I was wondering about possible connections between the fallen enchantress and later corrupted elves such as Mal M'brin); the writing could be further polished and there's (as always) art to be done before it looks on par with other mainline campaigns (such as an attack animation for Haldric). I'm mediocre with coding and can't draw for beans, but if you ever want help with the writing part, please feel free to get in touch
Thanks a lot!
First of all, thanks a lot for such a long piece of feedback. I appreciate it very much. Kind words like this always make my day.
I'm glad you liked the campaign as much as you did, especially that the characters struck a chord. After spending more than 2 years working on their story, I've became quite attached to them as well. I also love to hear that the final scenario worked with all its surprises.
One of my main goals was for the entire thing to feel immersive, so I've worked hard to account for many things the player could do.
I agree that The Deal is in need of improvement. I've coded it 2 years ago when I was much worse at it than I'm today; I'm sure I could overhaul its central gimmick and improve the objectives. It's something I definitely have planned for when I'm not as busy as I'm now.
The Yeti used to play automatically when you attacked the creature with fire, but people thought it confusing as well. I'll think how to explain it better.
Funny that you mention AOI -- The Rootless actually started as a rework attempt. I basically wanted to make a campaign where you switch sides from orcs to elves constantly, only for the two sides to clash at the end. Then I learned there's already AOI rework in development, so I've scrapped the elvish part and decided to feature Logalmier from TRoW as villain at Lord Knightmare's suggestion.
While I think I'm quite good at writing in my native Czech, I'm admittedly much weaker in English. If you have any suggestions in this department, I welcome them.
As for Haldric's sprites, there's a TRoW rework happening right now and the sprite upgrade is a part of it. Meaning I'll probably just wait for them to get the anims done and then update the unit in The Rootless. I'm still trying to get unique portraits for Arshag, Toruk and Stuurg + unique story background, so these might come at some point.
I'm glad you liked the campaign as much as you did, especially that the characters struck a chord. After spending more than 2 years working on their story, I've became quite attached to them as well. I also love to hear that the final scenario worked with all its surprises.
One of my main goals was for the entire thing to feel immersive, so I've worked hard to account for many things the player could do.
Spoiler:
The Yeti used to play automatically when you attacked the creature with fire, but people thought it confusing as well. I'll think how to explain it better.
Funny that you mention AOI -- The Rootless actually started as a rework attempt. I basically wanted to make a campaign where you switch sides from orcs to elves constantly, only for the two sides to clash at the end. Then I learned there's already AOI rework in development, so I've scrapped the elvish part and decided to feature Logalmier from TRoW as villain at Lord Knightmare's suggestion.
While I think I'm quite good at writing in my native Czech, I'm admittedly much weaker in English. If you have any suggestions in this department, I welcome them.
As for Haldric's sprites, there's a TRoW rework happening right now and the sprite upgrade is a part of it. Meaning I'll probably just wait for them to get the anims done and then update the unit in The Rootless. I'm still trying to get unique portraits for Arshag, Toruk and Stuurg + unique story background, so these might come at some point.
Developer of The Rootless, an orcish campaign aimed at beginners.