[solved] How to change scenario win-condition?
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[solved] How to change scenario win-condition?
Hi all!
I've got a scenario in mind not dissimilar in nature to HttT_01, in which the leader needs to reach an area of the map to clear.
I've got a rough map and scenario coded, but on playtesting, every time the enemy leader dies (which is a likely outcome, given the placement) the scenario ends immediately. I've heard rumblings of "victory_when_enemies_defeated" being something I could use to stop this behaviour? Not sure how to implement.
Let me know if anyone has ideas or experience with it.
I've got a scenario in mind not dissimilar in nature to HttT_01, in which the leader needs to reach an area of the map to clear.
I've got a rough map and scenario coded, but on playtesting, every time the enemy leader dies (which is a likely outcome, given the placement) the scenario ends immediately. I've heard rumblings of "victory_when_enemies_defeated" being something I could use to stop this behaviour? Not sure how to implement.
Let me know if anyone has ideas or experience with it.
Last edited by CraZCanuck on May 1st, 2024, 4:10 pm, edited 2 times in total.
- Pentarctagon
- Project Manager
- Posts: 5593
- Joined: March 22nd, 2009, 10:50 pm
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Re: How to change scenario win-condition?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code