Inconsistent results with Terrain_Graphics.
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Inconsistent results with Terrain_Graphics.
Hello,
I am struggling with getting consistent results, with the [terrain_graphics] tag. Specifically, the ones with absolute coordinates. Sometimes I get them to work, sometimes I don't and I can't figure out the pattern. The tutorials from website don't seem to work: https://wiki.wesnoth.org/Terraingraphicswml .
Where is a mistake in the following? All map is tagged instead of one specific tile.
Thank you.
I am struggling with getting consistent results, with the [terrain_graphics] tag. Specifically, the ones with absolute coordinates. Sometimes I get them to work, sometimes I don't and I can't figure out the pattern. The tutorials from website don't seem to work: https://wiki.wesnoth.org/Terraingraphicswml .
Where is a mistake in the following? All map is tagged instead of one specific tile.
Code: Select all
[terrain_graphics]
x,y=30,17
[tile]
x=0
y=0
set_flag=center, x
[/tile]
probability=100
[/terrain_graphics]
- beetlenaut
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Re: Inconsistent results with Terrain_Graphics.
There isn't any [image] here. I don't understand how it could work even some of the time without one.
I would take out set_flag (at least at this point), because that could cause inconsistent results if some other, random [tile]s are placed based on the same flags. (Based on what you have, I suspect that you may not understand what flags do in the first place.)
I would take out set_flag (at least at this point), because that could cause inconsistent results if some other, random [tile]s are placed based on the same flags. (Based on what you have, I suspect that you may not understand what flags do in the first place.)
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Re: Inconsistent results with Terrain_Graphics.
There is an example that can be found in the core data. You should know about these macros and where they can be found.
Usually macros can be found inside of: wesnoth\data\core\macros.
But the terrain macros have an folder of their own which is located here: wesnoth\data\core\terrain-graphics
Here you can find some examples in the new-macros.cfg such as:
I hope it helps and have fun. And yeah, there should be more examples inside the wiki.
Usually macros can be found inside of: wesnoth\data\core\macros.
But the terrain macros have an folder of their own which is located here: wesnoth\data\core\terrain-graphics
Here you can find some examples in the new-macros.cfg such as:
Code: Select all
#define NEW:BASE TERRAIN IMAGESTEM
# Places {IMAGESTEM}[1-11].png as base tiles. Assumes 72x72 hex-shaped
# images.
#arg IPF
#endarg
#arg FLAG
base
#endarg
#arg LAYER
-1000
#endarg
[terrain_graphics]
[tile]
x,y=0,0
type={TERRAIN}
set_no_flag={FLAG}
[image]
name={IMAGESTEM}@V.png{IPF}
variations=";2;3;4;5;6;7;8;9;10;11"
layer={LAYER}
[/image]
[/tile]
[/terrain_graphics]
#enddef
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Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer