Scenario 9: The Valley of Death
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Scenario 9: The Valley of Death
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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- Elvish_Pillager
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Re: Scenario Review: Valley of Death
Note: I haven't played this since the creation of the spirit movetype or the improvements to Walking Corpses.
(1) Easy, Normal
(2) weird scenario, hard to rate... around 6
(3) plenty clear
(4) clear, yes. interesting, no.
(5) hordes of undead units attacking me
(6) 2
(7) no idea...
(1) Easy, Normal
(2) weird scenario, hard to rate... around 6
(3) plenty clear
(4) clear, yes. interesting, no.
(5) hordes of undead units attacking me
(6) 2
(7) no idea...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Scenario Review: Valley of Death
(Comments based on 0.8.4)
Easy, medium.Dave wrote:(1) What difficulty levels have you played the scenario on?
7 (It becomes much easier after finding a strategy that works, but I think I might never have finished it if I hadn't looked in the forums for ideas.)Dave wrote:(2) How difficult did you find the scenario? (1-10)
Clear. The first time I readed this scenerio I hadn't quite understood the concept of days as six turns, so I was a little unsure, but that was probably my fault.Dave wrote:(3) How clear did you find the scenario objectives?
Clear enough. I think the dialog could be improved. (See below.)Dave wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Protecting the essential characters.Dave wrote:(5) What were your major challenges in meeting the objectives of the scenario?
9. Once I was playing well enough to survive, this became a lot of fun.Dave wrote:(6) How fun do you think the scenario is? (1-10)
I'd like to see additional dialogue mentioning the holy water. Since it's visible from the castle, Delfador could perhaps explain what it's for. Also, it might add to the fun if the enemy leaders gloated at the start about how overwhelming their victory was going to be.Dave wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
Easy only... (I am a lazy newbie !)(1) What difficulty levels have you played the scenario on?
7 : As already sais above, it took me several tries to find a good strategy and a good distributions of my forces against the three fronts.(2) How difficult did you find the scenario? (1-10)
Quite clear.(3) How clear did you find the scenario objectives?
Quite clear, too.(4) How clear and interesting did you find the dialog and storyline of the scenario?
Maybe the ghosts from the north, who were fast and dangerous. The zombies from the east are hard to defeat, too, but it depends if the zombies leader join the fight or wait in his castle.(5) What were your major challenges in meeting the objectives of the scenario?
7 : I found it strategically interesting.(6) How fun do you think the scenario is? (1-10)
Maybe more explanations on what the holy water is. Otherwise the terrain is very well designed.(7) What, if any, are changes you would have made to the scenario to make it more fun?
Re: Scenario Review: Valley of Death
MediumDave wrote:(1) What difficulty levels have you played the scenario on?
5 or 6, Your starting gold and units will determine heavily how well you will do in the scenario. If you don't have some good units or gold your dead meat.Dave wrote:(2) How difficult did you find the scenario? (1-10)
reasonably clear, I know survive two days sound better but saying you need to survive to the 12th turn would be better.Dave wrote:(3) How clear did you find the scenario objectives?
The Dialog is not all that inspiring.Dave wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Having enough units, and pushing out of the castle, if you stay in the castle you die.Dave wrote:(5) What were your major challenges in meeting the objectives of the scenario?
5, It is a bit too predictable.Dave wrote:(6) How fun do you think the scenario is? (1-10)
If the different Enemy leaders would randomly recruit different units that would make it more interesting, you could not rely on the same strategy each time to survive.Dave wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
Re: Scenario Review: Valley of Death
MediumDave wrote:(1) What difficulty levels have you played the scenario on?
3, provided you don't stay in the centre.Dave wrote:(2) How difficult did you find the scenario? (1-10)
they were fine.Dave wrote:(3) How clear did you find the scenario objectives?
It was ok, though not particularly inspiring. I find it hard to accept that the main characters would be so naive to walk into a trap and then not even realise they'd been setup.Dave wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
I went south & defeated that leader before the other armies reached me. That made the north army string out & become little more than nuisance value, and I was able to recruit plenty of units to hold off the undead for the remainder.Dave wrote:(5) What were your major challenges in meeting the objectives of the scenario?
probably a 7.Dave wrote:(6) How fun do you think the scenario is? (1-10)
More explanation of the mage's artifact would help. Also, if you're dying it'd be neat to see the Princess make an appearance and gloat at youDave wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
Re: Scenario Review: Valley of Death
Played this one in the last month (8.4)Dave wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1) Medium
2) 7 - three restarts
3) very clear
4) storyline was good but I find the 'oops we were set up' a little improbable. Maybe it would be better if it went something like;
Konrad speaking
5) Not spending to much and getting everyone back to a safe defensive point before the N and S undead forces hit me at night."I don't like this it feels like a trap, but we have no choice but to trust the Princess now."
6) 7 multiple wraiths and chocobones hitting you are tough to counter I had to be prepared to lose a few good units.
7) Morimaru(sp) arrives way too late to make a difference. He should come on the second turn or so and then he would make an impact. By the time he arrived I was mopping up the last enemies (other than the leaders and a s**tload of walking corpses. Why did I struggle with the Isle of the Dammed, I ask myself?
Fun part was sacrificing my Elvish Avenger to 50-80% off 4 northern wraiths early on. This allowed me to easily wipe the northern forces, and concentrate more effort on the southern forces.
General AI issue, fast AI units seemed to attack far in advance of their support. Chocobones and Wraiths hit my lines a turn or two in advance of their support forces because it was dusk.
The shovel saves more lives than the sword.
Re: Scenario Review: Valley of Death
1) Normal on 0.81Dave wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
2) 1 - very easy, because I hv enough advanced units to finish the right side before the top side arrives. But I acknowledge that it is more difficult in newer versions because of strengthed shadows.
3) Not related, because I managed to kill everything within 12 turns
4) Quite good
5) To prevent shadows from killing my units.
6) Very fun when the 4 white mages joined... they are enough to finish a castle w/o help.
7) Some possible ways:
a) disable some units / recall (say they are cursed)
b) Or change 'survive for 2 days' to 'kill all within 3 days' (the curse must be removed within time)
c) Change emeny leaders to immune to all damages except holy (again, because of curse)
Re: Scenario Review: Valley of Death
1) Normal on 0.81Dave wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
2) 1 - very easy, because I hv enough advanced units to finish the right side before the top side arrives. But I acknowledge that it is more difficult in newer versions because of strengthed shadows.
3) Not related, because I managed to kill everything within 12 turns
4) Quite good
5) To prevent shadows from killing my units.
6) Very fun when the 4 white mages joined... they are enough to finish a castle w/o help.
7) Some possible ways:
a) disable some units / recall (say they are cursed)
b) Or change 'survive for 2 days' to 'kill all within 3 days' (the curse must be removed within time)
c) Change emeny leaders to immune to all damages except holy (again, because of curse)
1) Medium, once also on easy
2) extremely dependent on version. Especially dependent on whether the eastern leader makes wraiths or not.
If he does, scenario is 10(impossible). Without them, maybe 6-7
[with walking corpses, I took a village in their path with a single horseman.
Not only did this slow their rush, but he levelled to grand knight in the process]
Initially even on easy it was an 8
3)very clear
4)clear, with Moremiru perhaps too pompous, but then again Moremiru is that kind of guy...
5)again depending on the version the question was
a) survival of just the essential units
b) survival or Krad, Delf, Kalenz plus some advanced units to
c) whether I'd be able to kill all 3 leaders or just 2(never managed to kill all 3)
6)8
7) depends on the difficulty. Would be interesting if loyalist forces arrive
and there is a free for all with loyalists, rebels and undead. Lisar should not be there though(cannot protect her too)
.
2) extremely dependent on version. Especially dependent on whether the eastern leader makes wraiths or not.
If he does, scenario is 10(impossible). Without them, maybe 6-7
[with walking corpses, I took a village in their path with a single horseman.
Not only did this slow their rush, but he levelled to grand knight in the process]
Initially even on easy it was an 8
3)very clear
4)clear, with Moremiru perhaps too pompous, but then again Moremiru is that kind of guy...
5)again depending on the version the question was
a) survival of just the essential units
b) survival or Krad, Delf, Kalenz plus some advanced units to
c) whether I'd be able to kill all 3 leaders or just 2(never managed to kill all 3)
6)8
7) depends on the difficulty. Would be interesting if loyalist forces arrive
and there is a free for all with loyalists, rebels and undead. Lisar should not be there though(cannot protect her too)
.
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Dave wrote:
(1) What difficulty levels have you played the scenario on?
easy, medium
Dave wrote:
(2) How difficult did you find the scenario? (1-10)
7
Dave wrote:
(3) How clear did you find the scenario objectives?
Clear enough
Dave wrote:
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The dialogs are only clearing the scenario objectives but nothing more
Dave wrote:
(5) What were your major challenges in meeting the objectives of the scenario?
Save all experienced units from dieing
Dave wrote:
(6) How fun do you think the scenario is? (1-10)
9 I like sieges
Dave wrote:
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Perhaps that one holy water is forever as a little present
(1) What difficulty levels have you played the scenario on?
easy, medium
Dave wrote:
(2) How difficult did you find the scenario? (1-10)
7
Dave wrote:
(3) How clear did you find the scenario objectives?
Clear enough
Dave wrote:
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The dialogs are only clearing the scenario objectives but nothing more
Dave wrote:
(5) What were your major challenges in meeting the objectives of the scenario?
Save all experienced units from dieing
Dave wrote:
(6) How fun do you think the scenario is? (1-10)
9 I like sieges
Dave wrote:
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Perhaps that one holy water is forever as a little present
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
(1) Medium
(2) 6 (difficult)
(3) Very clear - don't die and you win
(4) Don't remember. I found a bit weird the thing that the undead retreat because "they can't fight another day" while _you_ are the one being trampled
(5) Slowing enough the wraiths while running away in the bottom right corner.
(6) 5 - It would be better if you can't flee
(7) Make something that force the player to face the undead and not flee.
(2) 6 (difficult)
(3) Very clear - don't die and you win
(4) Don't remember. I found a bit weird the thing that the undead retreat because "they can't fight another day" while _you_ are the one being trampled
(5) Slowing enough the wraiths while running away in the bottom right corner.
(6) 5 - It would be better if you can't flee
(7) Make something that force the player to face the undead and not flee.
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(1) What difficulty levels have you played the scenario on?
easy only
(2) How difficult did you find the scenario? (1-10)
7. but mainly because I refused to flee and wanted to kill them all.
(3) How clear did you find the scenario objectives?
clear, but not very honourable
(5) What were your major challenges in meeting the objectives of the scenario?
stopping the flow of walking corpses. A nice way to do this is attacking the castle with a paladin: he will be able to kill the leader. You first need to drill a hole in the wall of corpses, else you cannot reach the leader. Two powerfull elves are good for this job. An elvisch champion is nice to thin the flock of corpses: he can easily kill 5 of them in the turn of the oponent.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I don't think you can change is much without changing completely the character of the scenario.
easy only
(2) How difficult did you find the scenario? (1-10)
7. but mainly because I refused to flee and wanted to kill them all.
(3) How clear did you find the scenario objectives?
clear, but not very honourable
(5) What were your major challenges in meeting the objectives of the scenario?
stopping the flow of walking corpses. A nice way to do this is attacking the castle with a paladin: he will be able to kill the leader. You first need to drill a hole in the wall of corpses, else you cannot reach the leader. Two powerfull elves are good for this job. An elvisch champion is nice to thin the flock of corpses: he can easily kill 5 of them in the turn of the oponent.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I don't think you can change is much without changing completely the character of the scenario.
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(1) Easy 0.9.3
(2) 2 If hiding out. 8 trying to kill all, given time limit.
(3) Clear
(4) More in battle dialog is always nice. Knowing what the holy water does before you pick it up would be beneficial.
(5) No challenge for meeting objective.
(6) 6, nothing bad, but nothing great
(7) An encouragement/bonus for killing all of the undead.
(2) 2 If hiding out. 8 trying to kill all, given time limit.
(3) Clear
(4) More in battle dialog is always nice. Knowing what the holy water does before you pick it up would be beneficial.
(5) No challenge for meeting objective.
(6) 6, nothing bad, but nothing great
(7) An encouragement/bonus for killing all of the undead.
Donuts, is there anything they can't do? - Homer Simpson