From Rocks and Blood - Troll Campaign
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Re: From Rocks and Blood - Troll Campaign
Thanks a lot, I will fix it this week
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: From Rocks and Blood - Troll Campaign
Hey, I'm late to report weird things in this campaign; for some reason, when I see some of your new units in description, the description dialog box won't open/pop-up.
Another Lua Error when Tronark dies:
Edit: Appears same Lua error that I see when get Victory in scenario Chaos at the Northern Gates...
Another Lua Error when Tronark dies:
Code: Select all
<Lua> Repeated [endlevel] execution, ignoring
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: From Rocks and Blood - Troll Campaign
Major_Swampy wrote: ↑May 28th, 2021, 6:15 am Hey, I'm late to report weird things in this campaign; for some reason, when I see some of your new units in description, the description dialog box won't open/pop-up.
Another Lua Error when Tronark dies:Edit: Appears same Lua error that I see when get Victory in scenario Chaos at the Northern Gates...Code: Select all
<Lua> Repeated [endlevel] execution, ignoring
Hey, thanks for reporting issues !
-Fixed the "<lua> repeated endlevel executing, ignoring" in S8 and S11.
-Added few difficulty to the last level. It's gonna change again soon.
Version is now 0.9.9.7, updated and online.
---------
About the custom units description, I have no idea why the box won't open. I tried to fix it without success. Gonna soon take the time to understand the problem.
Also, I won't fix the problem linked to Linux until the 1.15 is not fully released because last time I changed main campaign files, the campaign was full buggy for the people who already downloaded it (custom units won't show up, multiples error messages...).
So I will fix it before to post the campaign on 1.15
I'm sorry for this issue, this problem is noted, I will take care of this linux problem.
----
What's gonna change for FRAB campaign :
-Will add challenges in the last level
-Will rework gameplay in the dragon level (S19)
-will fix the custom unit description box issue
-will create a system that change the form of dialogs, depending of wich race is speaking (when unit/second unit is triggered, whatever the race of the speaker is, dialogs are not changing). Thanks to Argesilao2 review, I want to change this.
-will rework dialogs, especially those from S8 to S13 that are quite long and messy and sometimes not useful
-I still want to reduce a bit the number of custom units
-Will fix graphical issue with troll bowler backbag.
-wmllint
And some other stuff is going to change also. Right now, I'm focused on my new campaign Facing Death, but FRAB is going to get improvements soon, especially graphically.
Voilà ! Take care
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
New version updated online :
0.9.9.8
-Corrected a bug in an standing count event --- S19
-Added some ambient sounds ---- S19
-improved some [remove_shroud] tags --- S8 and S19
-Corrected an error involving a [check_speaker] --- S19
-Changed some dialogs and deleted some french words that survived in the english version ---- many scenarios and storytxt
-Changed the die sound for some custom units
More is coming ^^
0.9.9.8
-Corrected a bug in an standing count event --- S19
-Added some ambient sounds ---- S19
-improved some [remove_shroud] tags --- S8 and S19
-Corrected an error involving a [check_speaker] --- S19
-Changed some dialogs and deleted some french words that survived in the english version ---- many scenarios and storytxt
-Changed the die sound for some custom units
Spoiler:
More is coming ^^
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
New version updated online :
0.9.9.9
-improved dialogs ---- S8, S9, S10, S11, S12, S13, S21, S22, S23
-corrected text errors ---- story.txt
-Main character Godug have no more graphical problems in his attack frames
-Troll Bowler Lvl 1 have no more graphical problems with his bag
-Fixed a minor bug on a moveto [event] ---- S21
-changed music and [music] tags ---- S21
-added a first sight [event] --- S12
-Modified one enemy side S12
-Fixed a graphical issue with one lvl 3 unit
-added a portrait to an enemy leader ---- S12
0.9.9.9
-improved dialogs ---- S8, S9, S10, S11, S12, S13, S21, S22, S23
-corrected text errors ---- story.txt
-Main character Godug have no more graphical problems in his attack frames
-Troll Bowler Lvl 1 have no more graphical problems with his bag
-Fixed a minor bug on a moveto [event] ---- S21
-changed music and [music] tags ---- S21
-added a first sight [event] --- S12
-Modified one enemy side S12
Spoiler:
Spoiler:
Spoiler:
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
New version updated online :
1.0.0 (finally!)
-Added many ambient sounds, shakes effects and graphism stuff to reinforce the story. These sounds/effects are all link to the new enemies the player is facing on in the following scenarios ---- S18,19,20,21
-Improved dialogs ---- S19
-Added some animated fires and details to maps ---- All campaign
What's gonna change for FRAB campaign :
Dialogs/Story
-Give more consistency and a lyrical style to the story.txt
-Reduce and improve dialogs in all campaign
-Some CHECK_SPEAKER are missing in the campaign, have to check all campaign
-will create a system that change the form of dialogs, depending of wich race is speaking (when unit/second unit is triggered, whatever the race of the speaker is, dialogs are not changing)
-Give more consistency to the plot in S21
Ambient
-Improve all music playlist --- All campaign
-more dramatic situations in few scenarios (through graphism and music)
Gameplay
-Improve gameplay in S7, S8 and S19
-Add more difficulty/challenge in the last level
-Reduce the custom units number
-Check the stats of the custom units (for all trolls and goblins this part this complete)
-Add narrator notes to underline turn limit in objectives in S11 and S15
-Add notes that indicates what the player is now able to recruit --- S8, S11
-balance gold in easy and medium difficulty
Graphism
-Give portrait to the troll berserker family
WML
-Linux bug fix (when 1.15 will be fully release)
-S13 object sound is not working; have to fix it
-Ingame description box won't open in game for custom units; have to fix it
-wmllint and wmlindent
1.0.0 (finally!)
-Added many ambient sounds, shakes effects and graphism stuff to reinforce the story. These sounds/effects are all link to the new enemies the player is facing on in the following scenarios ---- S18,19,20,21
-Improved dialogs ---- S19
-Added some animated fires and details to maps ---- All campaign
What's gonna change for FRAB campaign :
Dialogs/Story
-Give more consistency and a lyrical style to the story.txt
-Reduce and improve dialogs in all campaign
-Some CHECK_SPEAKER are missing in the campaign, have to check all campaign
-will create a system that change the form of dialogs, depending of wich race is speaking (when unit/second unit is triggered, whatever the race of the speaker is, dialogs are not changing)
-Give more consistency to the plot in S21
Ambient
-Improve all music playlist --- All campaign
-more dramatic situations in few scenarios (through graphism and music)
Gameplay
-Improve gameplay in S7, S8 and S19
-Add more difficulty/challenge in the last level
-Reduce the custom units number
-Check the stats of the custom units (for all trolls and goblins this part this complete)
-Add narrator notes to underline turn limit in objectives in S11 and S15
-Add notes that indicates what the player is now able to recruit --- S8, S11
-balance gold in easy and medium difficulty
Graphism
-Give portrait to the troll berserker family
WML
-Linux bug fix (when 1.15 will be fully release)
-S13 object sound is not working; have to fix it
-Ingame description box won't open in game for custom units; have to fix it
-wmllint and wmlindent
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
New version updated online :
1.0.1
-Added narrator notes that indicates what the player is able to recruit --- S8, S11
-Added narrator notes to underline turn limit in objectives --- S11,S15
-Corrected few lines of dialogs --- S11,S15,S16
-Corrected a [scroll_to] --- S15
-Added ambient sounds --- S15
1.0.1
-Added narrator notes that indicates what the player is able to recruit --- S8, S11
-Added narrator notes to underline turn limit in objectives --- S11,S15
-Corrected few lines of dialogs --- S11,S15,S16
-Corrected a [scroll_to] --- S15
-Added ambient sounds --- S15
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
I am still not able to play:
The following add-on had errors and could not be loaded:
/home/garfield/.local/share/wesnoth/1.14/data/add-ons/From_Rocks_And_Blood/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file '~add-ons/From_rocks_and_blood/units' is missing
at ~add-ons/From_Rocks_And_Blood/_main.cfg:37
The following add-on had errors and could not be loaded:
/home/garfield/.local/share/wesnoth/1.14/data/add-ons/From_Rocks_And_Blood/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file '~add-ons/From_rocks_and_blood/units' is missing
at ~add-ons/From_Rocks_And_Blood/_main.cfg:37
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- Posts: 1308
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: From Rocks and Blood - Troll Campaign
Edit /home/garfield/.local/share/wesnoth/1.14/data/add-ons/From_Rocks_And_Blood/_main.cfg and change line 37 from
From_rocks_and_blood
to
From_Rocks_And_Blood
From_rocks_and_blood
to
From_Rocks_And_Blood
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: From Rocks and Blood - Troll Campaign
Another person already encoutered the same problem before...white_haired_uncle wrote:Edit /home/garfield/.local/share/wesnoth/1.14/data/add-ons/From_Rocks_And_Blood/_main.cfg and change line 37 fromgarfield wrote: I am still not able to play:
The following add-on had errors and could not be loaded:
/home/garfield/.local/share/wesnoth/1.14/data/add-ons/From_Rocks_And_Blood/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file '~add-ons/From_rocks_and_blood/units' is missing
at ~add-ons/From_Rocks_And_Blood/_main.cfg:37
From_rocks_and_blood
to
From_Rocks_And_Blood
Selenium wrote:I'm playing on Linux, yes.gnombat wrote:It looks like the campaign might have case sensitivity issues. Are you playing on Linux?Selenium wrote: Campaign won't start, says it can't find the 'units' file.
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: From Rocks and Blood - Troll Campaign
Okay I will fix it tonight. I wanted to wait the release of the next wesnoth version to avoid bugs for people who already downloaded the campaign (last time I changed the cfg files the game was full bugged with missing units and scenarios).
I will fix it and see what happen. So I just have to change From_rocks_and_blood to From_Rocks_And_Blood in all CFG files
I will fix it and see what happen. So I just have to change From_rocks_and_blood to From_Rocks_And_Blood in all CFG files
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
garfield wrote: ↑July 10th, 2021, 3:07 pm I am still not able to play:
The following add-on had errors and could not be loaded:
/home/garfield/.local/share/wesnoth/1.14/data/add-ons/From_Rocks_And_Blood/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file '~add-ons/From_rocks_and_blood/units' is missing
at ~add-ons/From_Rocks_And_Blood/_main.cfg:37
1.0.2 updated and online
-Improved music --- S7
-Improved map --- S7
-Improved gameplay --- S7
Spoiler:
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
Great! I could start now the campaign! Thanks a lot!
garfield
garfield
Re: From Rocks and Blood - Troll Campaign
Glad you started the campaign !
Don't hesitate to come back to give feedback/review !
Updated and uploaded on server :
1.0.3
-Improved dialogs --- S7, S11
-Added a [remove_shroud] --- S11
-Improved maps --- S7,8,11
-Deleted 1 custom unit
Spoiler:
Spoiler:
Creator and maintainer of "A goblin adventure" (available) and "From Rocks and Blood"(available) --- Working on a new campaign "Facing Death"
Re: From Rocks and Blood - Troll Campaign
It's a little late, but the update worked, and I finished the campaign, it was quite fun to play. I almost exclusively used troll units, I couldn't find much use for the dwarven units.