SXRPG Version 5.2.3 - now on 1.12 Server
Moderator: Forum Moderators
Re: SXRPG Version 5.2.1 - now on 1.12 Server
OK, finally i had some time and played a bit WOW II again, and had some fun, while i found the late game a bit stalling from turn 80 on, so i raised the number of creeps a bit to increase players income. and also to add some acion
(this was reported before, that people came more or less quickly to finalboss but then had to farm for 40+ turns, this is hopefully a bit reduced due to more creeps in "earlylate" game.)
also i adress the bug (thanx for reporting) that Isle of dread was buggy, since the last boss wasn declared as a leader
5.2.2:
Bug-Fix:
---------
Scenario ISLE OF DREAD was bugged, because the final Boss was not declared as a leader because of a Typo
- this was fixed.
GAME BALANCE:
--------------
- in later Game amount of Creeps of Ai-player 8 and 9 was increased, since in late game between turns 80 and 120
there was a gap in creep supply, making the later game a bit "stalling/boring".
Hopefully this will increase amount of action and also player progression in late game.
(this was reported before, that people came more or less quickly to finalboss but then had to farm for 40+ turns, this is hopefully a bit reduced due to more creeps in "earlylate" game.)
also i adress the bug (thanx for reporting) that Isle of dread was buggy, since the last boss wasn declared as a leader
5.2.2:
Bug-Fix:
---------
Scenario ISLE OF DREAD was bugged, because the final Boss was not declared as a leader because of a Typo
- this was fixed.
GAME BALANCE:
--------------
- in later Game amount of Creeps of Ai-player 8 and 9 was increased, since in late game between turns 80 and 120
there was a gap in creep supply, making the later game a bit "stalling/boring".
Hopefully this will increase amount of action and also player progression in late game.
The best bet is your own, good Taste.
Re: SXRPG Version 5.2.2 - now on 1.12 Server
.. and since i have quite some material on my HD (half started maps, some gfx) there may be a chance that i make a new map
The best bet is your own, good Taste.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
5.2.3:
Bug-Fix:
---------
- fixed BUG in Item-File, which prevented an Item from being displayed and useable
GAME BALANCE:
--------------
- default weapons that come along with the unit recieve another +1 on damage (former: blade, pierce, impact +1)
(so now blade, pierce, impact recieve +2 and arcane, fire,cold recieve +1)
- shop-weapons "sword" and "spear" cost -15gold
GAME BALANCE:
--------------
- negative resistances are capped at -20%, in order to make more units playable
- negative slots cost 15 gold (former: 20 gold)
GAME BALANCE:
--------------
- charge-special got cheaper (-50 gold) so now its 100gold and thus also a possible temporary option
so you might just "equip" your weapon with charge and remove it later again, if it fullfilled its purpose
(bluepotion also cost 100 gold),only warriors have access to "charge"
- rogue warriors no longer access to "charge"-special, instead "critical hit"-special
- warrior class: +1 ability point
- ranger class: +1 ability point
GAME BALANCE:
--------------
- updated List if restricted Weapon Specials
GAME PLAY:
--------------
- some random items placed on map at prestart by default to add some more fun and reward for exploring
or achieving certain goals
INFO:
------
- a bit more actual Shop introduction, what to buy and not to buy on first Visit.
(But playing expierience beats it all anyways)
Bug-Fix:
---------
- fixed BUG in Item-File, which prevented an Item from being displayed and useable
GAME BALANCE:
--------------
- default weapons that come along with the unit recieve another +1 on damage (former: blade, pierce, impact +1)
(so now blade, pierce, impact recieve +2 and arcane, fire,cold recieve +1)
- shop-weapons "sword" and "spear" cost -15gold
GAME BALANCE:
--------------
- negative resistances are capped at -20%, in order to make more units playable
- negative slots cost 15 gold (former: 20 gold)
GAME BALANCE:
--------------
- charge-special got cheaper (-50 gold) so now its 100gold and thus also a possible temporary option
so you might just "equip" your weapon with charge and remove it later again, if it fullfilled its purpose
(bluepotion also cost 100 gold),only warriors have access to "charge"
- rogue warriors no longer access to "charge"-special, instead "critical hit"-special
- warrior class: +1 ability point
- ranger class: +1 ability point
GAME BALANCE:
--------------
- updated List if restricted Weapon Specials
GAME PLAY:
--------------
- some random items placed on map at prestart by default to add some more fun and reward for exploring
or achieving certain goals
INFO:
------
- a bit more actual Shop introduction, what to buy and not to buy on first Visit.
(But playing expierience beats it all anyways)
The best bet is your own, good Taste.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
Okay, now just as a notification ... another Map is on the Way, Medium Sized, like Cantar.
Mountains of Doom II
(for those who remember Mountains of Doom) - it is not a remake of the MAP, the Map is completely new
there will be also a change, DEFAULT Weapons will only be upgradeable at max. Level. It is simply too easy to waste gold here and render your Hero useless.
even if there may be some strategies restricted, or even non default-amla heroes being non-playable
but actually there will be no new version for that small change unless i get really bored.
so it is planned when map is ready the update will come, but i guess .. it is not unlikely that there will be some other minor gameplay changes, so then a update will be realeased before the new map is ready.
Mountains of Doom II
(for those who remember Mountains of Doom) - it is not a remake of the MAP, the Map is completely new
there will be also a change, DEFAULT Weapons will only be upgradeable at max. Level. It is simply too easy to waste gold here and render your Hero useless.
even if there may be some strategies restricted, or even non default-amla heroes being non-playable
but actually there will be no new version for that small change unless i get really bored.
so it is planned when map is ready the update will come, but i guess .. it is not unlikely that there will be some other minor gameplay changes, so then a update will be realeased before the new map is ready.
The best bet is your own, good Taste.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
A capitalisation bug: "Lichking.png" has a capital "L", but undeadsx/Ancient_Lichking.cfg tries to use it with a lowercase one.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
thx for reporting
The best bet is your own, good Taste.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: SXRPG Version 5.2.3 - now on 1.12 Server
If you will look for new abilities/weapon specials for players/monsters you may check this topic:
viewtopic.php?f=15&t=47473
viewtopic.php?f=15&t=47473
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
thank you
maybe i get some inspiration
maybe i get some inspiration
The best bet is your own, good Taste.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
The 1.12 version needs a 4-lines-per-map fix for 1.14. There will surely be bugs (there are WML warnings), and I've only playtested the first few turns of Castle of Cantar, but this would allow you to play it.
For every line that says
Every AI
For every line that says
ai_algorithm=default
, change it to ai_algorithm=ai_default_rca
. Otherwise the AI sides don't move.Every AI
[side]
needs faction="Custom"
.- Attachments
-
- SXRPG_5.2.3_for_1.14_cfgs.zip
- Just the changed .cfg files
- (45.19 KiB) Downloaded 531 times
-
- Posts: 217
- Joined: December 17th, 2015, 10:27 pm
Re: SXRPG Version 5.2.3 - now on 1.12 Server
I have a few comments which you may wish to peruse.
Firstly, here are some simple patches which I would recommend:
Here are the other comments for which I did not develop patches, because I either did not yet know how or did not yet bother to do so:
Re: SXRPG Version 5.2.3 - now on 1.12 Server
Any chance of bringing the SXRPG maps back in 1.14.7?
Re: SXRPG Version 5.2.3 - now on 1.12 Server
Would you volunteer your time to be its maintainer for 1.14? It's been over a year since Mabuse's last post, so it seems that the position is open for a new volunteer. I'd happily give you some support, but I don't want to commit enough time to become a frequent player again, let alone become the maintainer.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
Haven't got the knowledge i think.
Re: SXRPG Version 5.2.3 - now on 1.12 Server
Attached is a version of macros/SXMisc.cfg based on 5.2.3 with fixes for having empty player sides (so when there are less that 5 players).
- Attachments
-
- SXMisc.cfg
- (145.89 KiB) Downloaded 392 times