The Rise of Wesnoth 1 - A Summer of Storms
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Re: The Rise of Wesnoth 1 - A Summer of Storms
(1) What difficulty levels and game versions have you played the scenario on?
1.14.2, Hard
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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1.14.2, Hard
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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- Attachments
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- TRoW-A Summer of Storms replay.gz
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- Posts: 216
- Joined: September 30th, 2018, 7:31 am
Re: The Rise of Wesnoth 1 - A Summer of Storms
(1) What difficulty levels and game versions have you played the scenario on?
- 1.14.5, Easy
(2) How difficult did you find the scenario? (1-10)
- 5
(3) How clear did you find the scenario objectives?
- Easy peasy clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- I really love these images of intro and the revelation why the Wesfolk people are attacking fits in. Standard beginning scenario. Maybe it reminds me on HttT and LoW?
(5) What were your major challenges in meeting the objectives of the scenario?
- None really
(6) How fun do you think the scenario is? (1-10)
- 5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- Eh, all is fine here
- 1.14.5, Easy
(2) How difficult did you find the scenario? (1-10)
- 5
(3) How clear did you find the scenario objectives?
- Easy peasy clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
- I really love these images of intro and the revelation why the Wesfolk people are attacking fits in. Standard beginning scenario. Maybe it reminds me on HttT and LoW?
(5) What were your major challenges in meeting the objectives of the scenario?
- None really
(6) How fun do you think the scenario is? (1-10)
- 5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
- Eh, all is fine here
Re: The Rise of Wesnoth 1 - A Summer of Storms
(1) What difficulty levels and game versions have you played the scenario on?
1.5.11, Lord (Difficult)
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
Statistic:
1.5.11, Lord (Difficult)
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
Statistic:
Spoiler:
- Attachments
-
- TRoW-A Summer of Storms replay 20210326-180815.gz
- (15.96 KiB) Downloaded 182 times
Re: The Rise of Wesnoth 1 - A Summer of Storms
(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.15.14, Commander (Challenging) (i.e. medium); blind playthrough.
(2) How difficult did you find the scenario? (1-10)
3/10. Making use of a level 3 unit with leadership against a level 1 army gives a lot of leeway.
(3) How clear did you find the scenario objectives?
Perfectly clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The campaign introduction is clear, setting the location (the Green Isle), the trigger for the whole story (war!) and the main characters (in this first scenario). Also, the writing in the campaign as a whole is solid, particularly in the first few scenarios.
(5) What were your major challenges in meeting the objectives of the scenario?
Deciding how to split the forces north and south. I think if I try this again, I would ignore the villages to the north for the most part.
(6) How fun do you think the scenario is? (1-10)
7/10. Solid first scenario plotwise, gameplay-wise also quite standard.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
1.15.14, Commander (Challenging) (i.e. medium); blind playthrough.
(2) How difficult did you find the scenario? (1-10)
3/10. Making use of a level 3 unit with leadership against a level 1 army gives a lot of leeway.
(3) How clear did you find the scenario objectives?
Perfectly clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
The campaign introduction is clear, setting the location (the Green Isle), the trigger for the whole story (war!) and the main characters (in this first scenario). Also, the writing in the campaign as a whole is solid, particularly in the first few scenarios.
(5) What were your major challenges in meeting the objectives of the scenario?
Deciding how to split the forces north and south. I think if I try this again, I would ignore the villages to the north for the most part.
(6) How fun do you think the scenario is? (1-10)
7/10. Solid first scenario plotwise, gameplay-wise also quite standard.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
- Attachments
-
- TRoW-A Summer of Storms replay 20210623-143041.gz
- 1.15.14, Challenging, English
- (16.32 KiB) Downloaded 126 times
Re: The Rise of Wesnoth 1 - A Summer of Storms
(1) What difficulty levels have you played the scenario on?
1.16.0, Lord (Difficult)
(2) How difficult did you find the scenario? (1-10)
3, you have a level 3 unit and plenty of villages.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very much.
(5) What were your major challenges in meeting the objectives of the scenario?
Not crossing the river at night?
(6) How fun do you think the scenario is? (1-10)
6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
Scenario stats:
1.16.0, Lord (Difficult)
(2) How difficult did you find the scenario? (1-10)
3, you have a level 3 unit and plenty of villages.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very much.
(5) What were your major challenges in meeting the objectives of the scenario?
Not crossing the river at night?
(6) How fun do you think the scenario is? (1-10)
6
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
Scenario stats:
Spoiler:
- Attachments
-
- TRoW-A Summer of Storms replay 20211031-153349.gz
- (16.32 KiB) Downloaded 80 times
Re: The Rise of Wesnoth 1 - A Summer of Storms
1) 1.16.5 Intermediate. Actually I tried it on hard in version 1.14 and didn't go farther than the second scenario, so I tried the new version in intermediate mode (I wanted to see the storyline and get less frustrated by having to save-reload obsessively).
(2) 4 - Once you learn to retreat/defend at night it's quite easy
(3) Clear
(4) Correct. A bit unimaginative though.
(5) Being reckless in pursuing the enemy, even at night.
(6) 5 - very average
(7) Hint that we will lose Eldaric so that it's not very useful to make him level up.
Also, not specifically in this scenario but in the whole campaign, there are nearly no magic item and very little loyal units, that's a bit of fun that is lost here.
Loyals can be unbalancing but cool (not overpowered) magic items are always good.
(2) 4 - Once you learn to retreat/defend at night it's quite easy
(3) Clear
(4) Correct. A bit unimaginative though.
(5) Being reckless in pursuing the enemy, even at night.
(6) 5 - very average
(7) Hint that we will lose Eldaric so that it's not very useful to make him level up.
Also, not specifically in this scenario but in the whole campaign, there are nearly no magic item and very little loyal units, that's a bit of fun that is lost here.
Loyals can be unbalancing but cool (not overpowered) magic items are always good.
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- Posts: 37
- Joined: April 24th, 2021, 11:52 am
Re: The Rise of Wesnoth 1 - A Summer of Storms
(1) What difficulty levels and game versions have you played the scenario on?
Difficulty: Lord Version: 1.17.22
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
Pretty clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very interesting 8/10
(5) What were your major challenges in meeting the objectives of the scenario?
Nothing much, I had it under control the whole time.
(6) How fun do you think the scenario is? (1-10)
9/10 really good starting scenario
(7) What, if any, are changes you would have made to the scenario to make it more fun?
-
Difficulty: Lord Version: 1.17.22
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
Pretty clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very interesting 8/10
(5) What were your major challenges in meeting the objectives of the scenario?
Nothing much, I had it under control the whole time.
(6) How fun do you think the scenario is? (1-10)
9/10 really good starting scenario
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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