Neorice's first tiles; Dungeon Walls

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Neoriceisgood
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Post by Neoriceisgood »

Yeah I'll see what I can do to fix them up once I redo them.
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Zhukov
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Post by Zhukov »

*pokes thread with stick*

Pardon the resurrection, but is this still alive? It was looking massively promising.
Boucman
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Post by Boucman »

this work is postponed until 1.2 is out for technicall limitations on the terrain system

or at least until SkeletonCrew's code is merged in mainline
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Eleazar
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Post by Eleazar »

Boucman wrote:this work is postponed until 1.2 is out for technicall limitations on the terrain system

or at least until SkeletonCrew's code is merged in mainline
it can't be added to the trunk until then, but the art could be completed.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
SkeletonCrew
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Post by SkeletonCrew »

Boucman wrote:this work is postponed until 1.2 is out for technicall limitations on the terrain system

or at least until SkeletonCrew's code is merged in mainline
I also wouldn't mind if these tiles are included in my branch first and get into trunk that way. I'd hate to see them being forgotten.
Rhuvaen
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Post by Rhuvaen »

Are these graphics converted into a workable terrain yet under the Aegis of one of the Art/WML Devs? Has Neorice abandoned this promising work? :(

I like these even in their current state and would start using them in 1.2.1 straight away, if someone clued me up on how to use the tools to transform those into terrain graphic tiles...
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Kestenvarn
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Post by Kestenvarn »

Neoriceisgood wrote:-dungeon esque

-classy indoor castle esque

-ice cavern

-volcanic

-mine shaft

-ancient temple

-anything else you could think of
I'd like to make some Underground tiles, but not sure if I'll ever get around to it. The ones I was interested in:

- Chasm with water at bottom instead of lava.
- Dwarven stone bridge across all types of chasms.
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Eleazar
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Post by Eleazar »

Kestenvarn wrote:- Chasm with water at bottom instead of lava.
- Dwarven stone bridge across all types of chasms.
that stone bridge is definitely needed.
a water chasm has been discussed, and it's a bad idea. It looks like merfolk and such should be able to move along it, but not out of it, but those kind of barriers aren't possible.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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Kestenvarn
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Post by Kestenvarn »

Doesn't really matter to me if it's considered a bad idea. I'd like to use it for a campaign, so I'll make it if I get the chance.
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Ranger M
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Post by Ranger M »

Eleazar wrote:a water chasm has been discussed, and it's a bad idea. It looks like merfolk and such should be able to move along it, but not out of it, but those kind of barriers aren't possible.
Why that's simple to explain, they can't move in because otherwise they'd never be able to get back out again so you don't need to stop them from being able to move out as they'll never be in in the first place.
Rhuvaen
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Post by Rhuvaen »

Can I add one idea to that list while we're at it? :wink:

- Waterfall

I'd imagine this graphically to be like shallow water with special transitions (= the waterfall) to deep water. There'd always have to be a deep pool at the bottom of a waterfall, but that's not unrealistic. So basically it'd just be a different set of transitions for the shallow water tile...
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Kestenvarn
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Post by Kestenvarn »

Was thinking waterfall would work for a chasm -> normal water transition, right now it looks somewhat silly.
Rhuvaen
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Post by Rhuvaen »

Kestenvarn wrote:waterfall would work for a chasm -> normal water transition
True. The waterfall terrain I was thinking of would be a barrier to water units along a river, for instance (without adding a chasm to the middle of it a la Moses :)).

Going "on topic" again: what about these dungeon tiles? Who can help me?
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Kestenvarn
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Post by Kestenvarn »

Rhuvaen wrote:
Kestenvarn wrote:waterfall would work for a chasm -> normal water transition
True. The waterfall terrain I was thinking of would be a barrier to water units along a river, for instance (without adding a chasm to the middle of it a la Moses :)).
How about whitewater rapids instead?
mog
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Post by mog »

Kestenvarn wrote: - Dwarven stone bridge across all types of chasms.
I'm currently working on that.
Aurë entuluva!
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