Undead Empire - Version 1.0.2 released!
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Re: Undead Empire - Now On 1.8.x!
Mica: I gave it a try yesterday, and it seems to be in good order. Nice work.
Though I would suggest changing the name Extreme to something else, since SX has cornered the market on that word.
Also, I didn't notice any delay with the farming. It worked fine for me. You must plant farms on dirt iirc, else the first turn of farming is spent changing the terrain to dirt.
The only bug I noticed was the ability of newly plagued zombies to instantly work. Not a huge deal and I wouldn't worry too much about it.
Nice job allowing DS leaders to both change research and use diplomacy in the same turn.
Though I would suggest changing the name Extreme to something else, since SX has cornered the market on that word.
Also, I didn't notice any delay with the farming. It worked fine for me. You must plant farms on dirt iirc, else the first turn of farming is spent changing the terrain to dirt.
The only bug I noticed was the ability of newly plagued zombies to instantly work. Not a huge deal and I wouldn't worry too much about it.
Nice job allowing DS leaders to both change research and use diplomacy in the same turn.
Re: Undead Empire - Now On 1.8.x!
I actually am thinking of removing the movement points to 0 for changing research because of that. Maybe they want to move and recruit... I dunno.
And I at least want to change the dirt image, 'cause it starts with a really ugly overlay crop dirt, if you know what I'm referring to.
Hm, newly plagued zombies working. I don't know how I'd change that, and I agree it's not much to worry about.
[Edit]
I guess there could be some kind of event, like attack.. and check if it creates a new zombie. I don't know, I'll think about whether or not I want to change this for 1.9.x.
And I at least want to change the dirt image, 'cause it starts with a really ugly overlay crop dirt, if you know what I'm referring to.
Hm, newly plagued zombies working. I don't know how I'd change that, and I agree it's not much to worry about.
[Edit]
I guess there could be some kind of event, like attack.. and check if it creates a new zombie. I don't know, I'll think about whether or not I want to change this for 1.9.x.
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: Undead Empire - Version 1.0.1 released!
Undead Empire - Version 1.0.1 released!
New feature:
New feature:
Spoiler:
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: Undead Empire - Version 1.0.1 released!
Mica wrote:This is currently UNTESTED so let me know if it doesn't work!! Submitted by FAAB! Thank you FAAB!
Well, you haven't tested it. But I did naturally. So it works.
Still if you find any unexpected behavior, let us know.
Re: Undead Empire - Version 1.0.1 released!
Undead Empire 1.0.2 has been released! No changes were made by me, I'd like to give a wonderful around of applause for FAAB and jb for their contributions.
Changes:
Changes:
Spoiler:
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: Undead Empire - Version 1.0.2 released!
Neat. May have to try this out again.
Re: Undead Empire - Version 1.0.2 released!
Yesterday night i played Undead Empire with three other people on normal difficulty. One player had to go to sleep after some time, so i played his part to, and we finished with three players killing the dragon on the very last turn (turn 33, red player).
I think it's nicely balanced on normal now: with more than one or two players you don't play every move in the optimal way, some players study the same diplomacy when it would be nice to have more different units etc., but it was beatable despite that and very exciting at the end. The last four or five turns, i thought we couldn't make it - but we managed to kill the dragon just in time.
Thank you to all the developers !
I think it's nicely balanced on normal now: with more than one or two players you don't play every move in the optimal way, some players study the same diplomacy when it would be nice to have more different units etc., but it was beatable despite that and very exciting at the end. The last four or five turns, i thought we couldn't make it - but we managed to kill the dragon just in time.
Thank you to all the developers !
Re: Undead Empire - Version 1.0.2 released!
I've updated this add-on to 1.10 but not really done any rebalancing.
If anyone spots any bugs post them here and I'll try to get around to them sometime.
If anyone spots any bugs post them here and I'll try to get around to them sometime.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: Undead Empire - Version 1.0.2 released!
This add on image is missing for me in add on server. I guess is because you are using a custom image (so it is visible for you or any having add on already downloaded). If your image is based on mainline images, you may want use imagepathfunction to solve it.Velensk wrote:I've updated this add-on to 1.10 but not really done any rebalancing.
If anyone spots any bugs post them here and I'll try to get around to them sometime.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
- Wintermute
- Inactive Developer
- Posts: 840
- Joined: March 23rd, 2006, 10:28 pm
- Location: On IRC as "happygrue" at: #wesnoth-mp
Re: Undead Empire - Version 1.0.2 released!
I played through a few turns on 1.11.11.
Most things seem to be working as far as I could tell. I noticed a few things:
I got 6 WML warnings to start regarding Deserthome, Foresthome, Mountainhome, Waterhome, Heal +3 and Inspire becoming depreciated in 1.12.
Several images are not missing. Those that I noticed: Skeleton (when selecting from the research menu), and for workers: plant farm and flood the fields have no image (the rest show the tile they will become).
Looks playable from the early game though, I'm looking forward to giving it a real go sometime!
Most things seem to be working as far as I could tell. I noticed a few things:
I got 6 WML warnings to start regarding Deserthome, Foresthome, Mountainhome, Waterhome, Heal +3 and Inspire becoming depreciated in 1.12.
Several images are not missing. Those that I noticed: Skeleton (when selecting from the research menu), and for workers: plant farm and flood the fields have no image (the rest show the tile they will become).
Looks playable from the early game though, I'm looking forward to giving it a real go sometime!
"I just started playing this game a few days ago, and I already see some balance issues."
Re: Undead Empire - Version 1.0.2 released!
Just a tiny error report:
For this reason, the icon currently isn't displayed in the addon manager.
Code: Select all
error addons-client: add-on 'Undead_Empire' has an icon which cannot be found: 'uunits/undead/soulless-attack-s.png'
Re: Undead Empire - Version 1.0.2 released!
Made a quick fix for add-on image and farm image.
Couldn't figure out what was wrong with the skeleton though.
Couldn't figure out what was wrong with the skeleton though.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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- Posts: 38
- Joined: May 21st, 2014, 6:56 am
Re: Undead Empire - Version 1.0.2 released!
I'm running 1.11.15 .. just installed this from Add Ons. In coming here it seems that it's a multiplayer addon but the type it's currently listed as in addons is "Campaign". I thought it had some sort of bug that it wasn't showing up in campaigns but I think it's just being mis-classified.
Re: Undead Empire - Version 1.0.2 released!
We beated undead empire hard (add-on list says it is version 1.0.1) on turn 28/30.
I tried to look at the old replays in this thread earlier with wesnoth 1.10.7, but couldn't open them.
So, attached is the replay.
I tried to look at the old replays in this thread earlier with wesnoth 1.10.7, but couldn't open them.
So, attached is the replay.
- Attachments
-
- Undead_Empire_Hard_replay_-_Win.gz
- (118.73 KiB) Downloaded 421 times
Re: Undead Empire - Version 1.0.2 released!
I could not select Skeleton for unlock.
It was available only when the research finished for first time, was missing its unit picture so i picked Skeleton Archer instead. Never appeared again.
It was available only when the research finished for first time, was missing its unit picture so i picked Skeleton Archer instead. Never appeared again.