Animation Upgrade Project
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- thespaceinvader
- Retired Art Director
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Re: Animation Upgrade Project
Very, VERY nice. I love that ninja stuff =D But yeah, at least one more frame between the first two. Beyond that, it's about there...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Animation Upgrade Project
I just instantly had this idea of him doing a regular step back after a regular hit or miss, but doing the tumble when it was a killing blow.
- Girgistian
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Re: Animation Upgrade Project
Well I was planning on making at least one extra attack for him, so I can't see why not.
As for the extra frames, I'll add them like this: Also, thanks for the encouragement I'm too tired to keep on drawing these today, though.
As for the extra frames, I'll add them like this: Also, thanks for the encouragement I'm too tired to keep on drawing these today, though.
For the dark gods!
Re: Animation Upgrade Project
wow, Girgistan...
that is awsome
we need more creativity in animations, it's always fun
can be done in WML (but you probably know that)
that is awsome
we need more creativity in animations, it's always fun
zookeeper wrote:I just instantly had this idea of him doing a regular step back after a regular hit or miss, but doing the tumble when it was a killing blow.
can be done in WML (but you probably know that)
Fight key loggers: write some perl using vim
- Girgistian
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Re: Animation Upgrade Project
No shadows, many of them are somewhat badly done and none of them are completely up to standards, but at least the motion's done. Now I hope it's up to someone else to polish this, if it's going to be me then it'll probably be a good while before it's making any progress.
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- slayer.zip
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For the dark gods!
Re: Animation Upgrade Project
/me throws a rose at girgistan. I can definitely use that.
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Re: Animation Upgrade Project
I added shadows and committed that as it is. If someone wants to clean up some of the frames, then great, but it looked perfectly fine to me in-game already.
Re: Animation Upgrade Project
Thanks, zookeeper.
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Re: Animation Upgrade Project
To make sure everyone is on the same page, this is a sketch of the essential idea behind what I want to convert all of our sling animations to. We have only four sling animations (rocklobber, footpad, outlaw, fugitive), so it won't be too hard; however, I'm not pursuing this anytime really soon. I've got orcs and elves to do.
I had some time to kill, though, and thought I'd poke at the essential idea and see if I could pull it off. Note that the spin will preferably be behind the body. Also, it'll probably be another frame or two on the spin, and a bunch more frames of the body moving around as it both spins the sling, and of the sling doing the release at the end.
(Note, those of you using safari/webkit/chrome(?) are seeing this at half frame rate. Safari apparently caps GIFs at 100ms minimum time per frame.)
I had some time to kill, though, and thought I'd poke at the essential idea and see if I could pull it off. Note that the spin will preferably be behind the body. Also, it'll probably be another frame or two on the spin, and a bunch more frames of the body moving around as it both spins the sling, and of the sling doing the release at the end.
(Note, those of you using safari/webkit/chrome(?) are seeing this at half frame rate. Safari apparently caps GIFs at 100ms minimum time per frame.)
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- troll-spin-sketch.gif (7.47 KiB) Viewed 8043 times
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- thespaceinvader
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Re: Animation Upgrade Project
It could also do with one more tweening frame between the spin and the loose, i think - it's a bit too snappy at present.
Looks great, though =D
Looks great, though =D
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- thespaceinvader
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Re: Animation Upgrade Project
Blocking for new Thunderer melee attack. 6 frames, including a blade base frame.
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- thunderer-blade.gif (3.52 KiB) Viewed 6788 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Animation Upgrade Project
Other than that very last frame, this is great - if that's meant to be used for something else, it's fine, but as a last frame in the sequence of this animation, it doesn't work. Everything about the frame is great, except that the position of the blade ruins it - if we're gonna use it as a recovery frame, it needs to positionally be between the two intervening frames, which would mean foreshortening the blade to a mere nub.thespaceinvader wrote:Blocking for new Thunderer melee attack. 6 frames, including a blade base frame.
The first five frames make for a wonderful animation, though, and I'd say: clean 'em up. They're perfect.
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- thespaceinvader
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Re: Animation Upgrade Project
Yeah, I muffed that last one up, on reflection... I'll sort foreshortening on that, and defence.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- thespaceinvader
- Retired Art Director
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- Joined: August 25th, 2007, 10:12 am
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Re: Animation Upgrade Project
Committed this animation, with a fixed recovery frame and two defence frames.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Animation Upgrade Project
Sadly, this is so totally not going to be something I finish anytime remotely soon. There are much more pressing concerns, like revising the last few sprites/getting upgraded animations on a few units. (Like, for example, just getting in a new version of these horse units that even just replaces the current frames, to say nothing of new animations - and yes, I'm working on that).
But I thought it would be educational for me to at least try blocking this out. That doesn't cost much time, and I really do need practice with walk cycles (human or non).
Sharing because I thought people would at least care to see it.
But I thought it would be educational for me to at least try blocking this out. That doesn't cost much time, and I really do need practice with walk cycles (human or non).
Sharing because I thought people would at least care to see it.
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- horseman-gallop.gif (7.1 KiB) Viewed 5333 times
Play Frogatto & Friends - a finished, open-source adventure game!