Outsider Art for Bad Moon Rising
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Re: Art for Bad Moon Rising
Thanks kitty.
I'd tried to make them muscular, but now that you mention it, I see those thighs are ridiculous.
I'd tried to make them muscular, but now that you mention it, I see those thighs are ridiculous.
Re: Art for Bad Moon Rising
I was trying to draw the tyrant Huric (yet again), and (yet again) kept fouling it up. These two attempts don't look so horrible to me though, so they will be Loyalist Generals instead. The pants and shirts will be chain.
Like last time, I'm mostly interested if anyone sees that the poses aren't OK (and if there are any broken joints, unrealistic thighs, etc.). Thanks.
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I really will shade these things at some point, but for now I want to get at least something down (that isn't an eyesore) for every character so there aren't floating sprites next to dialogue boxes.
Like last time, I'm mostly interested if anyone sees that the poses aren't OK (and if there are any broken joints, unrealistic thighs, etc.). Thanks.
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I really will shade these things at some point, but for now I want to get at least something down (that isn't an eyesore) for every character so there aren't floating sprites next to dialogue boxes.
Last edited by doofus-01 on September 16th, 2008, 1:38 pm, edited 1 time in total.
Re: Art for Bad Moon Rising
OK, I think this is the ticket. Loyalist Tyrant.
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Last edited by doofus-01 on September 16th, 2008, 1:37 pm, edited 1 time in total.
Re: Art for Bad Moon Rising
His head looks a bit too small to me.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Art for Bad Moon Rising
Thanks, maybe it is. I've started shading it, but shading probably won't fix that. His right side needs some work, but you can't really see it in the 205 pixel portrait.
Re: Art for Bad Moon Rising
These loyalists aren't done, but I won't be able to work on them for a while and maybe someone will have a useful suggestion in the meantime. The sword hands on all three need work, I think/hope that's the main issue. But there are probably others.
Re: Art for Bad Moon Rising
I should get back to animating the sprites.
The "Officer" attacks:
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The "Officer" attacks:
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Last edited by doofus-01 on September 23rd, 2008, 1:43 pm, edited 1 time in total.
Re: Art for Bad Moon Rising
Could you maybe slow it down a bit? I don't think frames are usually that fast. But I could be wrong.
From what I can see looks good though
[EDIT]
Maybe some head movement would be more 3dish looking.
From what I can see looks good though
[EDIT]
Maybe some head movement would be more 3dish looking.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Art for Bad Moon Rising
You're right, that was not the right timing at all.
I slowed it down and added another frame: And this is the "Veteran" attack (I think a recovery frame will fix the jerkiness at the end):
I slowed it down and added another frame: And this is the "Veteran" attack (I think a recovery frame will fix the jerkiness at the end):
Re: Art for Bad Moon Rising
I think that the movement of the officer's right leg is a little jerky but if no one else thinks so I don't think it needs to be fixed.
And the veteran's right foot gets really big in the last frame (and twists).
And the veteran's right foot gets really big in the last frame (and twists).
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Art for Bad Moon Rising
Now that you mention it, I see his foot does get bigger. I'll fix that. Thanks.
This is one of the Primevals (not sure what its name is):
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This is one of the Primevals (not sure what its name is):
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Last edited by doofus-01 on September 25th, 2008, 1:57 pm, edited 1 time in total.
Re: Art for Bad Moon Rising
I think one or two more frames would help with the smoothness of the falling chain. It's relatively jerky (just the chain not the body.) I'm thinking add one before the the current second to last frame and one or two before the very last frame. But it doesn't HAVE to be done. It could work as is.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
- thespaceinvader
- Retired Art Director
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Re: Art for Bad Moon Rising
The strike frame with the chain needs to bequicker, and the chain DEFINITELY needs top follow through afterwards. It looks highly unnatural to have a fluid item like a chain stop and hover. It should carry on round. You could also make the animation more expressive by having the non-striking hand swinging back more, and the chain in it moving about as well.
Dealing with fluid items like chains and loose cloth is one of the most difficult things in animation. You're getting there, but you've got a little way to go to make it work.
Dealing with fluid items like chains and loose cloth is one of the most difficult things in animation. You're getting there, but you've got a little way to go to make it work.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Art for Bad Moon Rising
I added another frame, I guess I need to add one more. Thanks.
As for the timings, I need to figure out how to control the sliding first, so he doesn't slowly skate into the enemy during the wind-up. I think it's controlled by [frame] offset= ...
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As for the timings, I need to figure out how to control the sliding first, so he doesn't slowly skate into the enemy during the wind-up. I think it's controlled by [frame] offset= ...
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Last edited by doofus-01 on September 26th, 2008, 2:05 pm, edited 1 time in total.
- Girgistian
- Art Contributor
- Posts: 668
- Joined: April 5th, 2008, 8:23 pm
- Location: The lands of perkele
Re: Art for Bad Moon Rising
I think you should rather make him pull the chain back as well. It's a whipping motion after all, and it looks much better when it doesn't just awkwardly stop on impact.
For the dark gods!