Outsider Art for Bad Moon Rising

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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

Thanks kitty.

I'd tried to make them muscular, but now that you mention it, I see those thighs are ridiculous.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

I was trying to draw the tyrant Huric (yet again), and (yet again) kept fouling it up. These two attempts don't look so horrible to me though, so they will be Loyalist Generals instead. The pants and shirts will be chain.

Like last time, I'm mostly interested if anyone sees that the poses aren't OK (and if there are any broken joints, unrealistic thighs, etc.). Thanks.

--------images removed----------------

I really will shade these things at some point, but for now I want to get at least something down (that isn't an eyesore) for every character so there aren't floating sprites next to dialogue boxes.
Last edited by doofus-01 on September 16th, 2008, 1:38 pm, edited 1 time in total.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

OK, I think this is the ticket. Loyalist Tyrant.
-------image removed-----------
Last edited by doofus-01 on September 16th, 2008, 1:37 pm, edited 1 time in total.
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Iris
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Re: Art for Bad Moon Rising

Post by Iris »

His head looks a bit too small to me.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

Thanks, maybe it is. I've started shading it, but shading probably won't fix that. His right side needs some work, but you can't really see it in the 205 pixel portrait.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

These loyalists aren't done, but I won't be able to work on them for a while and maybe someone will have a useful suggestion in the meantime. The sword hands on all three need work, I think/hope that's the main issue. But there are probably others.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

I should get back to animating the sprites.
The "Officer" attacks:
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Last edited by doofus-01 on September 23rd, 2008, 1:43 pm, edited 1 time in total.
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Mirion147
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Re: Art for Bad Moon Rising

Post by Mirion147 »

Could you maybe slow it down a bit? I don't think frames are usually that fast. But I could be wrong.

From what I can see looks good though :D

[EDIT]

Maybe some head movement would be more 3dish looking.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

You're right, that was not the right timing at all.

I slowed it down and added another frame:
officer1e-anim.gif
And this is the "Veteran" attack (I think a recovery frame will fix the jerkiness at the end):
veteran-anim.gif
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Mirion147
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Re: Art for Bad Moon Rising

Post by Mirion147 »

I think that the movement of the officer's right leg is a little jerky but if no one else thinks so I don't think it needs to be fixed.

And the veteran's right foot gets really big in the last frame (and twists).
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^This is old news lol but I don't care^
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

Now that you mention it, I see his foot does get bigger. I'll fix that. Thanks.

This is one of the Primevals (not sure what its name is):
---------image removed-----------
Last edited by doofus-01 on September 25th, 2008, 1:57 pm, edited 1 time in total.
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Mirion147
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Re: Art for Bad Moon Rising

Post by Mirion147 »

I think one or two more frames would help with the smoothness of the falling chain. It's relatively jerky (just the chain not the body.) I'm thinking add one before the the current second to last frame and one or two before the very last frame. But it doesn't HAVE to be done. It could work as is.
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Re: Art for Bad Moon Rising

Post by thespaceinvader »

The strike frame with the chain needs to bequicker, and the chain DEFINITELY needs top follow through afterwards. It looks highly unnatural to have a fluid item like a chain stop and hover. It should carry on round. You could also make the animation more expressive by having the non-striking hand swinging back more, and the chain in it moving about as well.

Dealing with fluid items like chains and loose cloth is one of the most difficult things in animation. You're getting there, but you've got a little way to go to make it work.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

I added another frame, I guess I need to add one more. Thanks.

As for the timings, I need to figure out how to control the sliding first, so he doesn't slowly skate into the enemy during the wind-up. I think it's controlled by [frame] offset= ...

------image removed-------------
Last edited by doofus-01 on September 26th, 2008, 2:05 pm, edited 1 time in total.
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Girgistian
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Re: Art for Bad Moon Rising

Post by Girgistian »

I think you should rather make him pull the chain back as well. It's a whipping motion after all, and it looks much better when it doesn't just awkwardly stop on impact.
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