Campaign challenges
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Re: Speedruns
Not necessary if no changes have been made to the campaign.Jozrael wrote:Yea that's fine to move this; being gone for a long time I'm not exactly current on recent threads .
I was using the dev version . I suppose I can run it on stable as well. I'll add to my OP when I finish it on stable as well.
Greetz
HomerJ
Six years without a signature!
Re: Speedruns
Well aren't the AIs vastly different?
Re: Speedruns
I skipped using the dev branch this time so I am not familiar with the changes. If you say so, Jozrael, I believe the AI is vastly different.
Greetz
HomerJ
Greetz
HomerJ
Six years without a signature!
Re: Campaign challenges
The two topics have been merged together, it can now be another type of campaign challenge for those interested.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Hahahahaaa awesome
Elvish Pillager gave me an idea here, so it's my pleasure to present replays of my newest Northern Rebirth challenge!Elvish Pillager wrote:I just finished HttT on Hard + No Recalls + playing as fast as reasonably possible. (I did give myself time to plan at the beginning of each scenario.)
Total time: Whole campaign in about 7 hours. (It was broken up over several days.) I did save-load for some stupid moves, but it was pretty minimal.
I could post replays if anyone's interested.
Usual conditions: NR - Nightmare - Only loading beginning of scenario saves (which is a serious pain in "Pursuit")
Special conditions: No recalls.
This may seem not that hard, but remember that this also means no Dwarvish Lords, or dwarves at all after "Clearing the Mines", and only level 1 units to start scenarios where you face exclusively lvl 2 or 3 orcs or undead.
My comments: First of all it's an unusual way of playing, one can be pretty reckless with lvl 2s or 3s. Second, what this is also about is cash. One definitely needs huge amounts to stand a chance, so one ends up trying to end very early (were appropriate) in agreement with Elvish Pillager.
Spoiler:
Obviously, the challenge really starts in "To the Mines". Before, as always, "Infested Caves" is for hoarding money. After everything is settled, one could even think about suiciding units towards the end to lighten up the upkeep. However, it is absolutely vital to level Zlex and Tallin ASAP.
To the Mines
Clearing the Mines
The Pursuit
Old Friend
Settling Disputes
Elvish Princess
Introductions
Stolen Gold
Eastern Fortress
Get the Gold
Showdown
Edit: Added spoiler warning.
Greetz
HomerJ
- Attachments
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- NR_Fresh_Recruits_challenge_HomerJ.zip
- Here we go!
- (1.18 MiB) Downloaded 977 times
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- Elvish_Pillager
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Re: Hahahahaaa awesome
Hmm, that's actually not how it worked in my HttT run. Most HttT scenarios are set up so that you get a substantial disadvantage from recruiting for more than one or two turns.HomerJ wrote:Second, what this is also about is cash. One definitely needs huge amounts to stand a chance, so one ends up trying to end very early (were appropriate) in agreement with Elvish Pillager.
The battles do tend to go very fast, though, because all your units are cannon fodder. It basically works like this:
- In order to kill with level 1 units, you have to mob the enemies. Doing that inevitably leaves some of your units on low-defense terrain.
- The enemy will usually attack the ones you leave on low-defense terrain, so there's no point leaving any of them in defensive positions (except for selectively manipulating where the enemies attack so that you can kill them more easily on the next turn.)
- Besides, since the enemy always attacks level 1 units for the chance to kill, you can blast away indiscriminately with your heroes. (Although you have to AMLA Kalenz a lot before it's entirely safe.)
Alternatively:
- The only decent damage you have is from your heroes, so you need the mobility to use them every turn.
- You can't have that mobility if you insist on putting them in easily defended positions, so you end up having to defend them with level 1s in low defense spaces.
- Given that, you might as well use your remaining level 1 units to attack as much as possible.
The only level where I remember wanting more gold was the last one, where you can spam 40g Knights.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Campaign challenges
I see that there is a big difference between the two campaigns.
In NR, there are two kinds of scenarios: Massive battles, where you need to spam lvl1s and level them to be able in the later turns to break through the waves of enemies or scenarios where you only need your heros and just a few fodder units, but turn limit is tight.
For the former you need cash because the enemy leaders usually pump out more units per turn than your heros can kill.
With
Greetz
HomerJ
In NR, there are two kinds of scenarios: Massive battles, where you need to spam lvl1s and level them to be able in the later turns to break through the waves of enemies or scenarios where you only need your heros and just a few fodder units, but turn limit is tight.
For the former you need cash because the enemy leaders usually pump out more units per turn than your heros can kill.
With
I was simply refering that you tried to end your scenarios as quick as possible as part of the challenge, whereas in my run it was (to some extend) necessary to accumulate the cash.One definitely needs huge amounts to stand a chance, so one ends up trying to end very early (were appropriate) in agreement with Elvish Pillager.
Greetz
HomerJ
Six years without a signature!
Re: Campaign challenges
Figured I'd shoot another campaign today, but only had time for a short one. AToTB: 9/16/12/10. Total: 47. I had horrid RNG on that last scenario: 40% under on damage dealt . Should've shaved a couple turns there.
So my current turn tallies are:
AOI: 64.
AToTB: 47.
If someone wants to compete with least gold of units lost, or most gold at end, or some other random criteria, I'm always up for a competition .
My rules are: always hardest mode. Reloading begin-of-scenario saves only (I turn on :nosaves to remove temptation ).
So my current turn tallies are:
AOI: 64.
AToTB: 47.
If someone wants to compete with least gold of units lost, or most gold at end, or some other random criteria, I'm always up for a competition .
My rules are: always hardest mode. Reloading begin-of-scenario saves only (I turn on :nosaves to remove temptation ).
Re: Campaign challenges
I will give it a try over the holidays, but on 1.6.5.
Your numbers say almost 12 average on AToTB, 9 average on AOI. That's somehow surprising, then again, I didn't play those recently enough to remember too well.
Edit: Hm, here's my count for AOI: 7, 10, 6, 12, 6, 10, 7;
57 total, 8 on average.
I sucked on the swamp.
Greetz
HomerJ
Your numbers say almost 12 average on AToTB, 9 average on AOI. That's somehow surprising, then again, I didn't play those recently enough to remember too well.
Edit: Hm, here's my count for AOI: 7, 10, 6, 12, 6, 10, 7;
57 total, 8 on average.
I sucked on the swamp.
Greetz
HomerJ
Six years without a signature!
Re: Campaign challenges
Here's replays for UtBS on hard with no recruiting at all, only recalling. The limitation didn't end up being much of a nuisance at all due to the large number of units you get in the first scenario (much more than I remembered it to be), and I didn't actually lose but a few units (a champion and two rangers, I think) before Battle for Zocthanol Isle. In fact I had a several lvl1 units who I think I didn't recall even once.
The definitely hardest scenario without major losses was A Stirring in the Night, and I ended up making a flavour/balancing change to it as a consequence (I finished the scenario with those changes applied). The initial fight in A Subterranean Struggle against the dwarves (I picked trolls) was also really tough and mostly dependant on luck. I got all the reinforcement trolls I got there killed because I thought I couldn't keep them anyway, but looking at the scenario code I think I could have kept them, had they stayed alive...which would have been a rather good choice.
I didn't refrain from loading mid-scenario autosaves if something went horribly wrong, but I probably didn't do that much more than a dozen times overall throughout the campaign.
The definitely hardest scenario without major losses was A Stirring in the Night, and I ended up making a flavour/balancing change to it as a consequence (I finished the scenario with those changes applied). The initial fight in A Subterranean Struggle against the dwarves (I picked trolls) was also really tough and mostly dependant on luck. I got all the reinforcement trolls I got there killed because I thought I couldn't keep them anyway, but looking at the scenario code I think I could have kept them, had they stayed alive...which would have been a rather good choice.
I didn't refrain from loading mid-scenario autosaves if something went horribly wrong, but I probably didn't do that much more than a dozen times overall throughout the campaign.
- Attachments
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- UtBS_hard_no_recruiting_replays.zip
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Re: Campaign challenges
You keep the trolls/dwarves until you would exit the caves, when you keep one as your guide.
Re: Campaign challenges
Since this thread popped up again (which is great), a little fun challenge that I just started (back on 1.6.5): HttT with only a single unit of any kind present during a scenario (of course applies only to manually recruit/recall) which makes you lose if your elvish scout levels and you already have a rider present.
It's challenging because you have only a little number of units available for a scenario and no fodder spam is possible.
Greetz
HomerJ
It's challenging because you have only a little number of units available for a scenario and no fodder spam is possible.
Greetz
HomerJ
Six years without a signature!
Re: Campaign challenges
Challenge for Story of the Wose on hard: No loads at all.
If you lose a scenario, start the campaign over. If you need to do something else, leave Wesnoth running in the background.
If you lose a scenario, start the campaign over. If you need to do something else, leave Wesnoth running in the background.
CHKDSK has repaired bad sectors in CHKDSK.EXE
Re: Campaign challenges
I'm afraid I am running out of ideas for NR challenges...
Last one I finished just yesterday was "no other recruits than dwarves from To the Mines on" (so basically no recruiting after scenario 4 Clearing the Mines).
But it's not a challenge after all, I had literally no problems going through the campaign with an unstoppable force of Lords and Dragonguards. It doesn't even make any difference in Eastern Fortress when you don't recruit drakes.
For Showdown, I completely abandoned the N and S camps, had the leaders head to Hamels keep along with some quick dwarves from Tallins camp to bodyguard him (Hamel).
Anyone has an idea? Probably I'll go all footpads next time and see where it goes.
Greetz
HomerJ
Last one I finished just yesterday was "no other recruits than dwarves from To the Mines on" (so basically no recruiting after scenario 4 Clearing the Mines).
But it's not a challenge after all, I had literally no problems going through the campaign with an unstoppable force of Lords and Dragonguards. It doesn't even make any difference in Eastern Fortress when you don't recruit drakes.
For Showdown, I completely abandoned the N and S camps, had the leaders head to Hamels keep along with some quick dwarves from Tallins camp to bodyguard him (Hamel).
Anyone has an idea? Probably I'll go all footpads next time and see where it goes.
Greetz
HomerJ
Six years without a signature!
- Maiklas3000
- Posts: 532
- Joined: June 23rd, 2010, 10:43 am
Re: Campaign challenges
In another thread, someone said he always restarts a campaign upon a loss - never restarting the scenario. How about that for a challenge?