Sil
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Sil
I wanted to advertise Sil to the Wesnoth community, since I think some people here would really enjoy the game and appreciate the tactical depth.
Sil is a roguelike (and distant relative of Angband) with a First Age Tolkienian theme. The design and development are due to half (the primary author; also the person who introduced me to Wesnoth!) and myself. We released it at the beginning of the year, and it's had a very positive reception so far:
For those interested, I'd definitely recommend starting with the tutorial, even if you've played roguelikes before. After you've got to grips with the basics, you might like to read the manual. It explains the details of all of the major game mechanics. We've designed the game to offer interesting choices even when you know how everything works: there is no single obvious "best strategy".
If you try it out, I hope you enjoy it! Feedback is very welcome.
Sil is a roguelike (and distant relative of Angband) with a First Age Tolkienian theme. The design and development are due to half (the primary author; also the person who introduced me to Wesnoth!) and myself. We released it at the beginning of the year, and it's had a very positive reception so far:
Selected quotes
If you try it out, I hope you enjoy it! Feedback is very welcome.
Re: Sil
My typical experience with a rogue-like is staring blankly at the screen, trying a few buttons hoping to do what I want, and then shouting "HOW DO I DO THINGS!?" Sil, on the other hand, is much more intuitive to me. I ended up dying numerous times, but that is to be expected. Overall, pretty fun. There doesn't seem to be Linux support, but it ran just fine for me under Wine.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
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Re: Sil
This is the first Rogue-like i've come across that i think i might like...
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Sil
Sil has some similar elements to FTL (like how it's different every time you play), but it's less forgiving and it's not really divided into individual encounters. In FTL, even a first-time player can easily make it through a big chunk of the game, but with Sil you'd be lucky to get past the first couple of fights. Combat is also less predictable in Sil. So... long story short, maybe.max_torch wrote:Do you think I would like this if i liked the game "FTL: Faster than Light?"
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
Re: Sil
I don't know about FTL, but I would say if you like Wesnoth and any roguelike you should give Sil a try.
If you start this week, you also have the chance to play in the new competition to celebrate version 1.2.1: http://angband.oook.cz/competition.php
If you start this week, you also have the chance to play in the new competition to celebrate version 1.2.1: http://angband.oook.cz/competition.php
I am a Saurian Skirmisher: I'm a real pest, especially at night.
Re: Sil
@taptap
I don't think there's even any chance that I could win at all the competition in that timeframe given even if i had the time
I already tried the tutorial. Im okay with the graphics and controls but im just wondering if more could be squeezed out of the graphics? Are there any tricks to make the graphics as nice as possible? I think the tileset usage had a tag that said experimental/beta or something.
I don't think there's even any chance that I could win at all the competition in that timeframe given even if i had the time
I already tried the tutorial. Im okay with the graphics and controls but im just wondering if more could be squeezed out of the graphics? Are there any tricks to make the graphics as nice as possible? I think the tileset usage had a tag that said experimental/beta or something.
Re: Sil
As in the olympics, participating is the goal.max_torch wrote:@taptap
I don't think there's even any chance that I could win at all the competition in that timeframe given even if i had the time
I already tried the tutorial. Im okay with the graphics and controls but im just wondering if more could be squeezed out of the graphics? Are there any tricks to make the graphics as nice as possible? I think the tileset usage had a tag that said experimental/beta or something.
I don't follow the graphics department, but I believe it is planned for 1.3 (likely that means next year). There are some discussions about it in the Sil subforum of angband.oook.cz, some tileset apparently does work, but isn't adapted to Sil at the moment. The amount of icons required for Sil is fairly small, so I guess the best option at the moment is to learn the icons by playing along a while (+ read a bit in the Silmarillion) and then lean back, close your eyes and add visuals off screen.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
Re: Sil
@taptap
wow that's a very nice tip about appreciating the ASCII graphics. yeah the game does seem simple enough for the graphics not to bring the whole thing down - unlike dwarf fortress where I played it for a few hours then I said to myself "this is too much complexity for me to handle in only ASCII graphics! 3D physics represented as a 2d ASCII display? Much worse, the game is in real-time! My brain will overload.."
wow that's a very nice tip about appreciating the ASCII graphics. yeah the game does seem simple enough for the graphics not to bring the whole thing down - unlike dwarf fortress where I played it for a few hours then I said to myself "this is too much complexity for me to handle in only ASCII graphics! 3D physics represented as a 2d ASCII display? Much worse, the game is in real-time! My brain will overload.."