For Power (0.6.5.7)
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Re: For Power (0.6.5.3)
March to the east is hard as hell even on easy , i start with 100gold but there is tons of wraiths,revenants and invisible shadows.
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Re: For Power (0.6.5.3)
Love the campaign so far. I'm on Part 3, first scenario and I've been having an issue since Part 2 where Merissa and Tinry don't show up. I had to force end the last scenario to progress because it wouldn't register that all my units had left the city because I didn't have Merissa and Tinry. Any advice on how to fix this?
- James_The_Invisible
- Posts: 538
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: For Power (0.6.5.4)
A new version is out. It is available only for Battle for Wesnoth 1.18, 1.16 is not supported anymore. I have fixed some not-fatal bugs/issues that I have discovered my play through, see CHANGELOG.md for details. I also lowered enemy's gold in scenario Avenger (in Chapter 5) because I found it too hard even to easy, now it depends only on difficulty level (2000 on easy, 2500 on normal, 3000 on hard). Another important change is that I changed scenarios's ids to match their names so old save files from some scenarios will no longer work (but save files from previous versions of Wesnoth are not guaranteed to work anyway). That is all for now.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
- James_The_Invisible
- Posts: 538
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: For Power (0.6.5.5)
A new version is out. It does not bring any new exciting features, just some improvements. Probably the biggest one is a new introduction of Chapter 1 - it now describes better Clare's background. There is now a warning at start of Chapter 3 that units from Chapter 1 will be lost at the end of the chapter. I also increased some stats for Lemyr as High Paladin (it is used in the multiplayer campaign) as mainline's Paladin's stats were improved for Wesnoth 1.18. Another change is in icon for hard difficulty level for Chapters 2, 3 and 4 (I changed it from Arch Mage to Silver Mage).
Note: this was the first version that was uploaded to the add-ons server automatically. I just started using continuous integration/deployment to upload the add-on creation (well technically pushing) of git tag. I use the script wesnoth_addon_manager packaged with Wesnoth and it is run in GitLab CI. I also use the ci to run wmllint. For anyone interested, the configuration for ci is in the git repository in file .gitlab-ci.yml and I use my own Docker image https://hub.docker.com/r/konecnyjakub/wesnoth/ (source for that is also available).
Note: this was the first version that was uploaded to the add-ons server automatically. I just started using continuous integration/deployment to upload the add-on creation (well technically pushing) of git tag. I use the script wesnoth_addon_manager packaged with Wesnoth and it is run in GitLab CI. I also use the ci to run wmllint. For anyone interested, the configuration for ci is in the git repository in file .gitlab-ci.yml and I use my own Docker image https://hub.docker.com/r/konecnyjakub/wesnoth/ (source for that is also available).
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
- James_The_Invisible
- Posts: 538
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: For Power (0.6.5.6)
A new version is out. Its highlight is achievements for accomplishing various feats through the campaigns. There are only a few of them for now but more might be added in future versions. Another notable change is in rune teleports in scenario Damsel in Distress - they are now regular teleports. That means moving on them does not automatically teleport the unit to the other end, they have to use another movement point to walk through but on the other hand you can see where the unit can move (e. g. when the unit is selected or highlighted). Scenario Cleaning Home was rebalanced - enemies start with less gold and have much lower income, they can recruit less shadows but they receive additional gold at a certain event. In scenario Cave there are more possible items but still only 5 of them are placed. Clare's attack primeval force has an animation now.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
- James_The_Invisible
- Posts: 538
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
- Contact:
Re: For Power (0.6.5.7)
A new version is out. It does not bring any new features, just internal code cleaning and quality of life improvements. For the list of the most important visible changes, see CHANGELOG.md.
During the last few weeks I have done some other changes that might be worth mentioning: I have decided to use American English spelling in almost everywhere in the campaign (one notable exception is Lethalia's lines in Chapter 3 as those were written by someone else) and also 4 spaces for indentation (previously it was 2) just like in mainline. If anything in that regard has escaped my attention, do not hesitate to point it out. And if someone is checking the GitHub repository, they have noticed that this and the previous release are not made by me but a "github-actions". This is because I have automated the creation of GitHub releases so they are officially created by that bot user but they are still made based on my instructions (and most importantly) from my code. If you are interested in I have done it, just see file https://github.com/irdyansages/For_Powe ... elease.yml.
Speaking of GitHub and things that I have been doing recently, I have opened quite a few issues. If anyone wants to contribute, check out issues with label good first issue and help wanted. Issues with the former label are easier to do and may even contain some hints, the latter label is for issues that for one reason or another I am not able to do on own on the moment. But of course, help with any open issue is welcome.
During the last few weeks I have done some other changes that might be worth mentioning: I have decided to use American English spelling in almost everywhere in the campaign (one notable exception is Lethalia's lines in Chapter 3 as those were written by someone else) and also 4 spaces for indentation (previously it was 2) just like in mainline. If anything in that regard has escaped my attention, do not hesitate to point it out. And if someone is checking the GitHub repository, they have noticed that this and the previous release are not made by me but a "github-actions". This is because I have automated the creation of GitHub releases so they are officially created by that bot user but they are still made based on my instructions (and most importantly) from my code. If you are interested in I have done it, just see file https://github.com/irdyansages/For_Powe ... elease.yml.
Speaking of GitHub and things that I have been doing recently, I have opened quite a few issues. If anyone wants to contribute, check out issues with label good first issue and help wanted. Issues with the former label are easier to do and may even contain some hints, the latter label is for issues that for one reason or another I am not able to do on own on the moment. But of course, help with any open issue is welcome.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC