ghype's Daily Art - Thank You!
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Re: ghype's Daily Art #12 - Horned Skeletons
thats basically all i am talkign about in this thread. sorry if that wasnt clear.
all sprites sofar (most of them) are part of the 1st faction of my era. couple more posts and the second one will be revealed
dayily art #12
Skeletal Creep (lv1), Skeletal Viper (lv2), Skeletal Beast (lv3)
As far as I remember:
lv 1 Creep , I somewhere found a sheet with a skeletal snake somewhere on the forum, but cannot remember where..
lv 3 shoulder from Minotaur / Era of Strike (various artist)
lv 3 body + backwear from Ancient Lich by Sleepwalker
lv3 snake tail from WoTG (Author Unknown, although i am pretty sure that sprite originated from Sleepwalker too)
- Attachments
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- skeletal-creep.png (11.31 KiB) Viewed 9808 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #13 - Horned Skeletons
as promised here is something nice, which i will continue with the following posts: #13 here.
say hello to seleton cropse. he is one of the non-recruitable core units of this faction since my horned skeletons are a hybrid swarm faction.
u can get him only via plague, but he has 3 advancements
Skeleton Corpse (lv0), Skeleton Corpse Fighter (lv1), Skeleton Corpse Mage (lv1), Skeleton Corpse Archer (lv1)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
lv1 armor set most of them are from burned lich by Vyncyn too.
- severed head is from Vilkai by Bitron
say hello to seleton cropse. he is one of the non-recruitable core units of this faction since my horned skeletons are a hybrid swarm faction.
u can get him only via plague, but he has 3 advancements
Skeleton Corpse (lv0), Skeleton Corpse Fighter (lv1), Skeleton Corpse Mage (lv1), Skeleton Corpse Archer (lv1)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
lv1 armor set most of them are from burned lich by Vyncyn too.
- severed head is from Vilkai by Bitron
- Attachments
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- skeletal-corpse.png (9.15 KiB) Viewed 9775 times
Last edited by ghype on April 23rd, 2018, 9:59 am, edited 1 time in total.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #14 - Horned Skeletons
here is the first if the 3 advancement line for the skel corpse, probably my favorite line.
he is cutting of enemies heads/skulls and throwing them around.
Skeleton Corpse (lv0), Corpse Fighter (lv1), Corpse Amputator (lv2), Corpse Eliminator (lv3)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
- armor set most of them are from burned lich by Vyncyn too.
- severed head is from Vilkai by Bitron
he is cutting of enemies heads/skulls and throwing them around.
Skeleton Corpse (lv0), Corpse Fighter (lv1), Corpse Amputator (lv2), Corpse Eliminator (lv3)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
- armor set most of them are from burned lich by Vyncyn too.
- severed head is from Vilkai by Bitron
- Attachments
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- skeletal-corpse-fighter.png (9.93 KiB) Viewed 9754 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #15 - Horned Skeletons
here is the second advancement to the corpse.
the lv3 inferno corpse is probably my favorite sprite in the entire faction.
Skeleton Corpse (lv0), Corpse Mage (lv1), Corpse Burner (lv2), Skeleton Corpse Inferno (lv3)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
lv1 armor set most of them are from burned lich by Vyncyn too.
lv 2 sprite is entirely from Vyncyn too. I onyl made the lv 1 and the lv 3
the lv3 inferno corpse is probably my favorite sprite in the entire faction.
Skeleton Corpse (lv0), Corpse Mage (lv1), Corpse Burner (lv2), Skeleton Corpse Inferno (lv3)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
lv1 armor set most of them are from burned lich by Vyncyn too.
lv 2 sprite is entirely from Vyncyn too. I onyl made the lv 1 and the lv 3
- Attachments
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- skeletal-corpse-mage.png (9 KiB) Viewed 9723 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- Flameslash
- Posts: 633
- Joined: December 21st, 2008, 12:29 pm
Re: ghype's Daily Art #15 - Horned Skeletons
Damn that level three is awesome. Have you thought about animating the flames?
Re: ghype's Daily Art #16 - Horned Skeletons
i sure did. but it will take some more. especially this line. i wills tart animations after official release.
but you will be the first to know when i animated the flames.
This is the last line for the the skeleton factions. I planned to make some more advancements here and there, but that wont happen any time soon.
this is the 3rd line for the skeleton corpse.
Skeleton Corpse (lv0), Corpse Archer (lv1), Corpse Bone Shooter (lv2), Corpse Headhunter (lv3)
As far as I remember:
lv0 corpse is not mine. he is from RE Undead by Vyncyn
lv1 armor set most of them are from burned lich by Vyncyn too.
- Attachments
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- skeletal-corpse-archer.png (8.39 KiB) Viewed 9660 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #16 - Horned Skeletons
#17 - since i posted all skel sprites, here are all again at one place.
1 more post and after that the 2nd faction is gonna be reveiled.
thanks for all the feedback, you all are great!
1 more post and after that the 2nd faction is gonna be reveiled.
thanks for all the feedback, you all are great!
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #17 - Horned Skeletons
#18 -concludes all the previous posts as being the last one for presenting you my skeleton factions.
here most of the weapon portraits used in this faction. non of them are from scratch but they all are edited to serve my purpose.
as might saw the sprites have bloody weapons so i tried to do the same with the weapon portraits.
Always missed the gore in wesnoth ;D
Note: next post will reveil my 2nd faction
here most of the weapon portraits used in this faction. non of them are from scratch but they all are edited to serve my purpose.
as might saw the sprites have bloody weapons so i tried to do the same with the weapon portraits.
Always missed the gore in wesnoth ;D
Note: next post will reveil my 2nd faction
- Attachments
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- skeletal-weapon-portraits.png (103.22 KiB) Viewed 9568 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1784
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: ghype's Daily Art #18 - Horned Skeletons
small note about the icons: it would be more realistic if the blood was present around the sharp ends (the lack of this is pretty apparent in your edits of fangs, where the blood should be dripping from the teeth instead of oddly covering the throat. this issue is also present in the axe/glaive/halberd-type weapon icons of yours). otherwise, great job!
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: ghype's Daily Art #18 - Horned Skeletons
yes, now that you said, and now that look all at them at one place, something feels off. also the color palette doesn't fit all the time. I added it to my to-do list.ForestDragon wrote: ↑April 28th, 2018, 3:46 pm this issue is also present in the axe/glaive/halberd-type weapon icons of yours)
also I revamped the start page showing what was and what will come, giving the skeletons their background story they deserve and showing some screenshots of them in action.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #19 - Wild Centaurs
here are the Ild Centaurs. my gaol was to get full centaur/playable faction and them to be somewhat precised on how centaurs would actually look like or fight. so here they are.
Note for Credit: As body for the male centaurs, I used a sprite from some era by some author which unfortunately neither of the names I remember. But will continue to give credit as good as I can (or remember).
Centaur Fighter (lv1), Centaur Warrior (lv2), Centaur Elite (lv3)
As far as I remember:
- see Note for Credit...
- lv2/3 back armor are edited versions from Ukian /archiac era by doofus.
- lv 3 was completly taken from that author. all I did was recoloring its armor, editing the sword, adding a shield and back armor.
EDIT: as is tart to think about it, i cannot clearly tell what exactly is mine in this line and what not. but i know i worked somewhat on it.
Note for Credit: As body for the male centaurs, I used a sprite from some era by some author which unfortunately neither of the names I remember. But will continue to give credit as good as I can (or remember).
Centaur Fighter (lv1), Centaur Warrior (lv2), Centaur Elite (lv3)
As far as I remember:
- see Note for Credit...
- lv2/3 back armor are edited versions from Ukian /archiac era by doofus.
- lv 3 was completly taken from that author. all I did was recoloring its armor, editing the sword, adding a shield and back armor.
EDIT: as is tart to think about it, i cannot clearly tell what exactly is mine in this line and what not. but i know i worked somewhat on it.
Last edited by ghype on April 29th, 2018, 8:54 pm, edited 2 times in total.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1784
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: ghype's Daily Art #19 - Wild Centaurs
these look great! However, the lvl1 looks a bit too much like a lvl0. I'd suggest increasing the size of his horse part (for reference, look at the current horseman/elvish scout line units to see what a decent horse size is for bfw sprites nowadays). Also, for smoother unit line progression, I'd suggest either giving the lvl1 a wooden buckler (to match the fact that lvl2/lvl3 have shields) or make the lvl2's shield a bit less fancy.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: ghype's Daily Art #20 - Wild Centaurs
I found out where those sprites came from, it was called Feniks Era on 1.12.6 but it doesnt to be on the server anymore.
And it also appears that the previous line was only a bit edited. Shield/Sword added, recolored. armor placed thats kinda stuff.
Here is the 2nd advancement:
Centaur Fighter (lv1), Centaur Spear Fighter (lv2), Centaur Captian (lv3)
thanks ForestDragon for continuous feedback
And it also appears that the previous line was only a bit edited. Shield/Sword added, recolored. armor placed thats kinda stuff.
Here is the 2nd advancement:
Centaur Fighter (lv1), Centaur Spear Fighter (lv2), Centaur Captian (lv3)
the line progression for the 2nd advancement doesn't seem bad, but yes on first line it kinda does, i will add a less fancy shield. part of my to-do list nowForestDragon wrote: ↑April 29th, 2018, 6:23 pm Also, for smoother unit line progression, I'd suggest either giving the lvl1 a wooden buckler
thanks ForestDragon for continuous feedback
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1784
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: ghype's Daily Art #20 - Wild Centaurs
nice! small suggestion, though: I think it would be nice if the line had spartan-like helmets (not covering the face up) to distinguish from the other advancement branch.
ok.
You're welcome!
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: ghype's Daily Art #20 - Wild Centaurs
I see that my centaurs have been approved I removed from the phoenix ere server because it is in the process of processing sory for my english ;P
My addons - Phoenix Era