Xalzar Quest (SP campaign for 1.14 BfW)
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Re: Xalzar Quest (SP campaign for 1.14 BfW)
Final scenario.
When I killed a lesser dragon, the dragon is supposed to get more gold, but an error message appeared. For [gold] there was no =amount.
When I killed a lesser dragon, the dragon is supposed to get more gold, but an error message appeared. For [gold] there was no =amount.
rmj
- Argesilao2
- Posts: 113
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: Xalzar Quest (SP campaign for 1.14 BfW)
In scenario 1 you have misused the [else] for creating the wolves. As a result, on easy 17 wolves show up.
rmj
- Argesilao2
- Posts: 113
- Joined: February 18th, 2020, 9:28 pm
- Location: Piciule Patrie
Re: Xalzar Quest (SP campaign for 1.14 BfW)
Code: Select all
<Lua Error> game_error: unknown unit type: Goblin Wolf Rider
stack traceback:
[C]: in local 'cmd'
lua/wml-utils.lua:145: in field 'handle_event_commands'
lua/wml-flow.lua:6: in function <lua/wml-flow.lua:4>
EDIT: Forgot to note, that's in the second scenario.
Re: Xalzar Quest (SP campaign for 1.14 BfW)
In scenario 3, Wose joins, but I feel that he is only going to be shackled and make it harder to do.
I don't see the benefit of Wose being there.
There is a use for Wose in scenario 4, but there is no point in taking it out and using it instead of a unit of the lizard tribe, and even less so in scenario 5, since it is a cave.
In practice, the presence of 'Murblum's death' as a defeat condition has made play difficult.
There is a feeling that the slow Wose, which cannot follow the movement of the lizardfolk, although there is such a thing as leadership to the Wose, is going back and making the campaign a dull one.
I don't see the benefit of Wose being there.
There is a use for Wose in scenario 4, but there is no point in taking it out and using it instead of a unit of the lizard tribe, and even less so in scenario 5, since it is a cave.
In practice, the presence of 'Murblum's death' as a defeat condition has made play difficult.
There is a feeling that the slow Wose, which cannot follow the movement of the lizardfolk, although there is such a thing as leadership to the Wose, is going back and making the campaign a dull one.
Re: Xalzar Quest (SP campaign for 1.14 BfW)
In scenario 3, Wose joins, but I feel that he is only going to be shackled and make it harder to do.
I don't see the benefit of Wose being there.
There is a use for Wose in scenario 4, but there is no point in taking it out and using it instead of a unit of the lizard tribe, and even less so in scenario 5, since it is a cave.
In practice, the presence of 'Murblum's death' as a defeat condition has made play difficult.
There is a feeling that the slow Wose, which cannot follow the movement of the lizardfolk, although there is such a thing as leadership to the Wose, is going back and making the campaign a dull one.
I don't see the benefit of Wose being there.
There is a use for Wose in scenario 4, but there is no point in taking it out and using it instead of a unit of the lizard tribe, and even less so in scenario 5, since it is a cave.
In practice, the presence of 'Murblum's death' as a defeat condition has made play difficult.
There is a feeling that the slow Wose, which cannot follow the movement of the lizardfolk, although there is such a thing as leadership to the Wose, is going back and making the campaign a dull one.
Re: Xalzar Quest (SP campaign for 1.14 BfW)
In scenario 3, the Wose, with the exception of Murblum, can be left in the forest at the point of emergence and end up with no problems, as the Elves do not actively pursue them.
I thought it would be good to have a scenario after scenario 3 where 2-3 Wose were glad to be there.
I thought it would be good to have a scenario after scenario 3 where 2-3 Wose were glad to be there.
Re: Xalzar Quest (SP campaign for 1.14 BfW)
On the Wild Land mission the game ends on turn 18 instead of 24
Xalzar Quest on 1.16.11
I just downloaded the game and tried to play it. It seems to be different from what was in the earlier versions. The underground scenario is entitled "Under the Eastmark Hills". How are Saurians supposed to fight level 3 Spectres?
Re: Xalzar Quest (SP campaign for 1.14 BfW)
Like it so far.
In the fourth scenario, "A Wild Country", it is possible that the dialoge from Olmund when he kills an orc comes before the dialog about the empty lands which seems to trigger only after he crosses the first stream.
In the fourth scenario, "A Wild Country", it is possible that the dialoge from Olmund when he kills an orc comes before the dialog about the empty lands which seems to trigger only after he crosses the first stream.