Multiplayer Activity Report - 2020
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- Pentarctagon
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Multiplayer Activity Report - 2020
This is the thread which will be used to provide the Multiplayer Activity Reports for 2020. These will be posted once per month, and currently contain the following information for games played over the previous month:
- The count of unique users.
- The total count of games played.
- The count of games played per day.
- The count of users by where Wesnoth was downloaded from.
- The count of users by what version of Wesnoth was used.
- The count of games by the Era used.
- The count of games by the Era used and the version of the Era.
- The count of games by the Map used.
- The count of games by the Map used and the version of the Map.
- The count of games by Modification used.
- The count of games by Modification used and the version of the Modification.
- The count of the total number of games vs the count of games where OOS errors occurred.
- The count of OOS errors by the Era that was used.
- The count of OOS errors by the Era that was used and the version of the Era.
- The count of OOS errors by the Map that was used.
- The count of OOS errors by the Map that was used and the version of the Map.
- The count of OOS errors by Modification used.
- The count of OOS errors by Modification used and the version of the Modification.
- The count of OOS errors by the Era, Map, all Modifications used, and the version of each.
- A list of all games that encountered OOS errors by the Era, Map, and all Modifications used, with a link to the game's replay.
- A list of all games that encountered OOS errors by the Era, Map, all Modifications used, and the version of each, with a link to the game's replay.
- February
- March
- April
- May
- June
- July
- August
- September
- October
- November
- December
- Attachments
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- MP-Activity-Report-July-2020.xlsx
- (62.34 KiB) Downloaded 354 times
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- MP-Activity-Report-June-2020.xlsx
- (67.49 KiB) Downloaded 328 times
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- MP-Activity-Report-May-2020.xlsx
- (77.62 KiB) Downloaded 360 times
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- MP-Activity-Report-Apr-2020.xlsx
- (93.29 KiB) Downloaded 381 times
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- MP-Activity-Report-Mar-2020.xlsx
- (77.28 KiB) Downloaded 397 times
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- MP-Activity-Report-Feb-2020.xlsx
- (57.6 KiB) Downloaded 378 times
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Pentarctagon
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Re: Multiplayer Activity Report - 2020
<reserved for future attachments>
- Attachments
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- MP-Activity-Report-Dec-2020.xlsx
- (141.09 KiB) Downloaded 212 times
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- MP-Activity-Report-Nov-2020.xlsx
- (125.92 KiB) Downloaded 220 times
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- MP-Activity-Report-Oct-2020.xlsx
- (124.59 KiB) Downloaded 237 times
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- MP-Activity-Report-Sept-2020.xlsx
- (114.01 KiB) Downloaded 272 times
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- MP-Activity-Report-Aug-2020.xlsx
- (108.27 KiB) Downloaded 291 times
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Multiplayer Activity Report - 2020
the download by source adds up to slightly more than the number of unique users, does this mean that many users use multiple devices?
Also the current information about OOS in games isnt that usefule i think, for expmple the top map with OOS erros is issars scross and i think we agree that isars cross itself has no bad wml in it. Maybe it be better to show this data in percentage of games that caused OOS.
Also the current information about OOS in games isnt that usefule i think, for expmple the top map with OOS erros is issars scross and i think we agree that isars cross itself has no bad wml in it. Maybe it be better to show this data in percentage of games that caused OOS.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Multiplayer Activity Report - 2020
An intersting information one can i think see from this data is that the majority of OOS errors are probably not caused by bad wml code in the used addons but other sources, (that is one of: 1) unused addong having a global effect for example by using [advancefrom] or global [lua], 2) error in he game engine, 3) people modifying game data)
Before i consider option (2) as the main source i'd like to have a stronger protection against, (1) and (3).
for (3) i suggest sending checksums, and for (1) we also haev already suggestions in our fr tracker.
Before i consider option (2) as the main source i'd like to have a stronger protection against, (1) and (3).
for (3) i suggest sending checksums, and for (1) we also haev already suggestions in our fr tracker.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- Pentarctagon
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Re: Multiplayer Activity Report - 2020
Yeah, I wouldn't expect that (or the count by version) to add up exactly to the unique user count, since if someone plays on 1.14.9 and then updates to 1.14.11 they'll be counted twice, likewise if someone plays from Steam and from iOS for example they'd also be counted twice.
Yeah, those are there more just to be informational - the combined results by map/era/modifications is the more useful tab to look at.gfgtdf wrote: ↑March 26th, 2020, 9:59 pm Also the current information about OOS in games isnt that usefule i think, for expmple the top map with OOS erros is issars scross and i think we agree that isars cross itself has no bad wml in it. Maybe it be better to show this data in percentage of games that caused OOS.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Multiplayer Activity Report - 2020
For (3) I believe there's already a checksum sent? IIRC a checksum mismatch will result in "unknown scenario" being shown in the lobby.gfgtdf wrote: ↑March 26th, 2020, 10:09 pm An intersting information one can i think see from this data is that the majority of OOS errors are probably not caused by bad wml code in the used addons but other sources, (that is one of: 1) unused addong having a global effect for example by using [advancefrom] or global [lua], 2) error in he game engine, 3) people modifying game data)
Before i consider option (2) as the main source i'd like to have a stronger protection against, (1) and (3).
for (3) i suggest sending checksums, and for (1) we also haev already suggestions in our fr tracker.
For (1), you're referring to 4806?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Multiplayer Activity Report - 2020
No i was speaking about people that modify for example the mainline units or other things that can cause OOS. The thing you meantioned is only about the content of the [scenario]/[multiplayer]Pentarctagon wrote: ↑March 27th, 2020, 5:10 pm
For (3) I believe there's already a checksum sent? IIRC a checksum mismatch will result in "unknown scenario" being shown in the lobby.
Not only, there are also gobal [lua[ tags and [advaencefrom] tags, but i definitely thing we shodul do somethign abotu them im 1.15, like to only load these tags from addons that are actually used.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- Pentarctagon
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- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
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Re: Multiplayer Activity Report - 2020
March has now been added - probably unsurprisingly there was a significant increase in the number of players online and games played, plus a significant increase in both the number of Steam users as well as the number of players using the most recent stable version (1.14.11).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Multiplayer Activity Report - 2020
April has now been added - activity increased somewhat from March, particular milestones being over 6k unique users and just over 30k games played.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Multiplayer Activity Report - 2020
May has been added - activity decreased somewhat, which is pretty expected given lock downs from the pandemic are starting to be less strict in a lot of places.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
-
- Double Style Tourney #1 Champ
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- Location: Egypt
Re: Multiplayer Activity Report - 2020
Guys, can this be in libreoffice extension, i don't have microsoft office
Ports: Velensk's tower defense, dov's deep shrine, Scrolling survival, Scrolling survival Co-op, Temples of the nagas.
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p
- Pentarctagon
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- Joined: March 22nd, 2009, 10:50 pm
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Re: Multiplayer Activity Report - 2020
LibreOffice should be able to open these - I created them with LibreOffice in fact.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
-
- Double Style Tourney #1 Champ
- Posts: 123
- Joined: November 26th, 2009, 5:46 am
- Location: Egypt
Re: Multiplayer Activity Report - 2020
When i open document with libreoffice Calc, i see only 2 fields, one written user count and the other is the number.
Ports: Velensk's tower defense, dov's deep shrine, Scrolling survival, Scrolling survival Co-op, Temples of the nagas.
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p
- Pentarctagon
- Project Manager
- Posts: 5599
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Multiplayer Activity Report - 2020
There are a bunch of tabs on the bottom as well.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
-
- Double Style Tourney #1 Champ
- Posts: 123
- Joined: November 26th, 2009, 5:46 am
- Location: Egypt
Re: Multiplayer Activity Report - 2020
Oh ok, missed that.
Ports: Velensk's tower defense, dov's deep shrine, Scrolling survival, Scrolling survival Co-op, Temples of the nagas.
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p