The Great Steppe Era (1.16,1.18 add-on server)
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- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16 add-on server)
After being busy for months due to uni and war, the 1.4.5 update for GSE is ready, bringing with it amazing portraits drawn by Kordov, as well as some nice improvements:
General changes:
-AOE attacks have been reworked, so that now they are affected by leadership/other damage-affecting abilities just like longrange attacks, and accuracy is also affected by abilities insteaad of always being a fixed amount per unit
-some translation improvements
Dead Field Coven changes:
-rampage ability now works properly even if first attack is removed (like when using mods that let you unequip weapons)
Triumvirate changes:
-added portrait to ushkuynik (contributed by Kordov)
-increase healing light movement from 2 to 4
-increased messenger of light's hitpoints from 37 to 42, and luminary's hitpoints from 48 to 54
-increased messenger of light/luminary's solar flame damage from 4-4/6-4 to 5-4/7-4
-messenger and luminary now have slightly better healing (+4/+8 instead of the original +3/+6)
Ogre Kingdom changes:
-new unit: Troll Papal Guard (alt advancement of Troll Stormtrooper)
-added portrait to halfogre mercenary/landsknecht (contributed by Kordov)
-added ranged attack anim to Ogre Cleric
-added melee attack anim to Ogre Cleric
-longrange attacks' chance to hit calculation is now more accurate, and is now affected by the same chance to hit abilities/specials as normal attacks
Mandate changes:
-added portrait to terracotta line (contributed by Kordov)
-added portrait to mangus line (contributed by Kordov)
-added portrait to kobold line (contributed by Kordov)
These are the new portraits:
General changes:
-AOE attacks have been reworked, so that now they are affected by leadership/other damage-affecting abilities just like longrange attacks, and accuracy is also affected by abilities insteaad of always being a fixed amount per unit
-some translation improvements
Dead Field Coven changes:
-rampage ability now works properly even if first attack is removed (like when using mods that let you unequip weapons)
Triumvirate changes:
-added portrait to ushkuynik (contributed by Kordov)
-increase healing light movement from 2 to 4
-increased messenger of light's hitpoints from 37 to 42, and luminary's hitpoints from 48 to 54
-increased messenger of light/luminary's solar flame damage from 4-4/6-4 to 5-4/7-4
-messenger and luminary now have slightly better healing (+4/+8 instead of the original +3/+6)
Ogre Kingdom changes:
-new unit: Troll Papal Guard (alt advancement of Troll Stormtrooper)
-added portrait to halfogre mercenary/landsknecht (contributed by Kordov)
-added ranged attack anim to Ogre Cleric
-added melee attack anim to Ogre Cleric
-longrange attacks' chance to hit calculation is now more accurate, and is now affected by the same chance to hit abilities/specials as normal attacks
Mandate changes:
-added portrait to terracotta line (contributed by Kordov)
-added portrait to mangus line (contributed by Kordov)
-added portrait to kobold line (contributed by Kordov)
These are the new portraits:
- Attachments
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- terracotta.png (192.23 KiB) Viewed 11430 times
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- ushkuynik.png (196.86 KiB) Viewed 11436 times
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- halfogremercenary.png (252.69 KiB) Viewed 11436 times
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- mangus.png (229.35 KiB) Viewed 11436 times
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- kobold.png (185.61 KiB) Viewed 11436 times
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16 add-on server)
The 1.4.6 update for GSE is out, mainly focused on improving Triumvirate, especially in the late game where the faction wasn't as strong as we'd like compared to other factions, especially in survivals.
Tumen changes:
-thunder strike ability no longer damages captured units
Serpent Khaganate changes:
-fixed Bansheetaur's awe ability not working
Triumvirate changes:
-new unit: Sentinel (advances from fighter), has custom AMLA
-new unit: Bard (advances from apprentice), has custom AMLA
-most triumvirate lvl3 units are now able to build lvl1 buildings, instead of just lvl0 ones
-ranger instead gets the option to build spike traps for 0 gold at the cost of more moves
-improved fighter/apprentice sprites
-architect now has a magical tools alt. attack
-architect now has damage/repair AMLAs, but no longer has hiding spot/library AMLAs (since bard AMLA has those buildings' abilities now anyway)
-outpost/fortress are now upkeepless
-blessed beacon/divine radiance are now upkeepless
-blessed beacon/divine radiance now have more healing - +8/+12 instead of +6/+8
-ravenblade AI is now slighty smarter (can use raven form to flee)
-warrior no longer has firststrike
-marksman's guard tower now costs 3 moves to build instead of 4
-units now have move costs mentioned in build description, instead of just gold cost
-fixed the 'resolute' ability not working (Temsk Braveheart's AMLA)
-fixed lvl2-3 skylark build cost bug
Ogre Kingdom changes:
-ogre pope now has mentor 4 ability
-fixed longrange attacks being usable by caged units
Great Steppe Music also got updated with a bit of new music too
bard portrait (contributed by Kordov):
Tumen changes:
-thunder strike ability no longer damages captured units
Serpent Khaganate changes:
-fixed Bansheetaur's awe ability not working
Triumvirate changes:
-new unit: Sentinel (advances from fighter), has custom AMLA
-new unit: Bard (advances from apprentice), has custom AMLA
-most triumvirate lvl3 units are now able to build lvl1 buildings, instead of just lvl0 ones
-ranger instead gets the option to build spike traps for 0 gold at the cost of more moves
-improved fighter/apprentice sprites
-architect now has a magical tools alt. attack
-architect now has damage/repair AMLAs, but no longer has hiding spot/library AMLAs (since bard AMLA has those buildings' abilities now anyway)
-outpost/fortress are now upkeepless
-blessed beacon/divine radiance are now upkeepless
-blessed beacon/divine radiance now have more healing - +8/+12 instead of +6/+8
-ravenblade AI is now slighty smarter (can use raven form to flee)
-warrior no longer has firststrike
-marksman's guard tower now costs 3 moves to build instead of 4
-units now have move costs mentioned in build description, instead of just gold cost
-fixed the 'resolute' ability not working (Temsk Braveheart's AMLA)
-fixed lvl2-3 skylark build cost bug
Ogre Kingdom changes:
-ogre pope now has mentor 4 ability
-fixed longrange attacks being usable by caged units
Great Steppe Music also got updated with a bit of new music too
bard portrait (contributed by Kordov):
- Attachments
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- slav-bard.png (141.57 KiB) Viewed 11273 times
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16 add-on server)
The 1.4.7 update for GSE is out, bringing a new unit for triumvirate (to help the faction afford buildings in scenarios with low gold, like survivals), and plenty of small tweaks. Changelog:
Tumen changes:
-reduced Minotaur Chosen max xp from 160 to 150
-reduced Tarbynn Terror max xp from 85 to 80
Serpent Khaganate changes:
-reduced Great Salamander max xp from 100 to 85
Dead Field Coven changes:
-reduced Kanavar Slaher max xp from 70 to 65
-reduced Fiend max xp from 65 to 55
Triumvirate changes:
-new unit: Drake Merchant (advances from drake smith), has custom AMLA
-architect now has a new AMLA (makes upgrading buildings cost less MP), but no longer has marketplace AMLA (since merchant now builds markets instead)
-apprentice can now upgrade allies' buildings too, instead of only buildings from his own side
-reduced Braveheart max xp from 70 to 65
-reduced Architect max xp from 70 to 65
-reduced Bard max xp from 70 to 65
-reduced Ushkuynik max xp from 70 to 65
-reduced Sentinel max xp from 70 to 65
-reduced Marksman max xp from 90 to 80
-reduced Ranger max xp from 90 to 80
-reduced Warrior max xp from 85 to 80
-fixed skylarks's holy light aoe ability not working properly in defense
Mandate changes:
-reduced Kobold Fire Lancer max xp from 65 to 60
Tumen changes:
-reduced Minotaur Chosen max xp from 160 to 150
-reduced Tarbynn Terror max xp from 85 to 80
Serpent Khaganate changes:
-reduced Great Salamander max xp from 100 to 85
Dead Field Coven changes:
-reduced Kanavar Slaher max xp from 70 to 65
-reduced Fiend max xp from 65 to 55
Triumvirate changes:
-new unit: Drake Merchant (advances from drake smith), has custom AMLA
-architect now has a new AMLA (makes upgrading buildings cost less MP), but no longer has marketplace AMLA (since merchant now builds markets instead)
-apprentice can now upgrade allies' buildings too, instead of only buildings from his own side
-reduced Braveheart max xp from 70 to 65
-reduced Architect max xp from 70 to 65
-reduced Bard max xp from 70 to 65
-reduced Ushkuynik max xp from 70 to 65
-reduced Sentinel max xp from 70 to 65
-reduced Marksman max xp from 90 to 80
-reduced Ranger max xp from 90 to 80
-reduced Warrior max xp from 85 to 80
-fixed skylarks's holy light aoe ability not working properly in defense
Mandate changes:
-reduced Kobold Fire Lancer max xp from 65 to 60
- Attachments
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- drake_merchant.png (17.07 KiB) Viewed 11191 times
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16 add-on server)
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- hermestrismi
- Posts: 632
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: The Great Steppe Era (1.16 add-on server)
What campaigns use GSE? Is there a timeline for the major races (history, powerful kings, ...)
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16 add-on server)
Ogre Crusaders (playable both in singleplayer and multiplayer) and Deeds of Sir Swine (singleplayer only). Both campaigns are mainly about the Ogre Kingdom faction.
I recommend asking Mechanical about that, since he is more heavily involved with making faction lore.hermestrismi wrote: ↑December 11th, 2023, 8:57 pm Is there a timeline for the major races (history, powerful kings, ...)
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- hermestrismi
- Posts: 632
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: The Great Steppe Era (1.16 add-on server)
Thank youForestDragon wrote: ↑December 12th, 2023, 7:53 amOgre Crusaders (playable both in singleplayer and multiplayer) and Deeds of Sir Swine (singleplayer only). Both campaigns are mainly about the Ogre Kingdom faction.I recommend asking Mechanical about that, since he is more heavily involved with making faction lore.hermestrismi wrote: ↑December 11th, 2023, 8:57 pm Is there a timeline for the major races (history, powerful kings, ...)
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Mechanical
- Posts: 351
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: The Great Steppe Era (1.16 add-on server)
I'm currently working on a massive graphical improvement to the Great Steppe units. I started with the Bull Tumen, as it is the first faction and its art is the oldest. My goal is to make the scales brighter, more saturated and with fewer colors, as well as to fit the sprites into 72x72 format and get rid of gigantism.
- Attachments
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- тумен_почти_готово.png (26.4 KiB) Viewed 7056 times
My art thread
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
If you like my art, try The Great Steppe Era!
Also try my Rage (16+) drakes slasher campaign!
Join the Wesnoth Modders Guild community!
Re: The Great Steppe Era (1.16 add-on server)
Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multiplayer factions. But on units.wesnoth.org there's a lot of 'dummy' in the abilities and it doesn't describe what the units actually do. So where can I find that?
Drake Campaign: A Fiery Birth | Knalgan Alliance Campaign: Drunkards, Dwarves, and Doubloons | Dunefolk Campaign: Asheviere's Shadow | Northeners Campaign: Goblin's Glory | Undead Campaign: Shakespeare's Ghost | Rebels Campaign: Santa Must Die
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16 add-on server)
We don't really have a manual at the moment, just in-game ability descrIptions.MathBrush wrote: ↑March 6th, 2024, 12:29 am Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multiplayer factions.
Dummy abilities are mostly dummy faction abilities like "khaganatefaction", since it is relevant for some code.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16, 1.18 add-on server)
Great Steppe Era has been ported to 1.18 and updated to 1.4.8 there! Changelog:
1.4.8 Release:
General changes:
-ported to 1.18
-new scenario: Siege Race
-updated russian translation
-bard music will now play properly in steppe + eoma crossover
-fixed a few lua bugs
Tumen changes:
-a lot of Tumen art has been redrawn
Coven changes:
-transformed enemies now have 9999 max exp (workaround for the 'leveled up transformed units lose their exp but still revert to same level' problem)
Triumvirate changes:
-armorbreak ability now removes smith buffs
Ogre Kingdom changes:
-fixed OOS error with random ogre titles in certain situations by using fake random
1.4.8 Release:
General changes:
-ported to 1.18
-new scenario: Siege Race
-updated russian translation
-bard music will now play properly in steppe + eoma crossover
-fixed a few lua bugs
Tumen changes:
-a lot of Tumen art has been redrawn
Coven changes:
-transformed enemies now have 9999 max exp (workaround for the 'leveled up transformed units lose their exp but still revert to same level' problem)
Triumvirate changes:
-armorbreak ability now removes smith buffs
Ogre Kingdom changes:
-fixed OOS error with random ogre titles in certain situations by using fake random
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16,1.18 add-on server)
Great Steppe Era update 1.4.9 is out on 1.18! Changelog:
General changes:
-fixed the 'wealthy' ability still working even if the unit is in the recall list
-replaced some deprecated lua code
Tumen changes:
-fixed error when killing a caged unit
Coven changes:
-Dead Field Knyaz has normal leadership instead of lesser leadership (lvl2 keeps lesser leadership though)
-added custom AMLA to Primal Fury, and reduced its max exp from 150 to 100
-buffed Primal Fury: hp 88 > 90, regen 8 > 10, ram attack +1 damage
-primal patriarch hp 96 > 92, primal god hp 120 > 115
-ghouls have 20% arcane resistance again like in 1.16
-Lesser Ghoul's max xp reduced from 16 to 15
-Steppe Ghoul's max xp reduced from 30 to 28
-Fiend's max xp reduced from 55 to 40
-Kanavar Slasher's 'reliable melee' AMLA has been replaced by a +1 ranged strike AMLA, since kanavars can get reliable if they are birthed by a Mistress of Dead Field anyway
-fixed carousel special being able to attack the 4th enemy twice in a row
-fixed typo in Fiend AMLA russian translation
Ogre Kingdom changes:
-halfogres and campaign-exclusive serfs have 20% arcane resistance again like in 1.16
Man
Mandate changes:
-kobold rework: lvl1 kobold AOE damage 20% > 40%, cannoneer AOE damage 25% > 45% price 31 > 33, bombardier AOE damage 30% > 50% (AMLA has been adjusted accordingly) price 48 > 51, chukonu hp 42 > 44, xp 88 > 72, chukonu master hp 53 > 56
-terracotta sergeant xp 82 > 70
-umbral mandarin xp 80 > 70
-in multiplayer, leaders can no longer move though worms
-lvl1 worm price 23 > 20
-gu worm price 42 > 38
-jade wyrm price 63 > 60
-hydra price 40 > 38
General changes:
-fixed the 'wealthy' ability still working even if the unit is in the recall list
-replaced some deprecated lua code
Tumen changes:
-fixed error when killing a caged unit
Coven changes:
-Dead Field Knyaz has normal leadership instead of lesser leadership (lvl2 keeps lesser leadership though)
-added custom AMLA to Primal Fury, and reduced its max exp from 150 to 100
-buffed Primal Fury: hp 88 > 90, regen 8 > 10, ram attack +1 damage
-primal patriarch hp 96 > 92, primal god hp 120 > 115
-ghouls have 20% arcane resistance again like in 1.16
-Lesser Ghoul's max xp reduced from 16 to 15
-Steppe Ghoul's max xp reduced from 30 to 28
-Fiend's max xp reduced from 55 to 40
-Kanavar Slasher's 'reliable melee' AMLA has been replaced by a +1 ranged strike AMLA, since kanavars can get reliable if they are birthed by a Mistress of Dead Field anyway
-fixed carousel special being able to attack the 4th enemy twice in a row
-fixed typo in Fiend AMLA russian translation
Ogre Kingdom changes:
-halfogres and campaign-exclusive serfs have 20% arcane resistance again like in 1.16
Man
Mandate changes:
-kobold rework: lvl1 kobold AOE damage 20% > 40%, cannoneer AOE damage 25% > 45% price 31 > 33, bombardier AOE damage 30% > 50% (AMLA has been adjusted accordingly) price 48 > 51, chukonu hp 42 > 44, xp 88 > 72, chukonu master hp 53 > 56
-terracotta sergeant xp 82 > 70
-umbral mandarin xp 80 > 70
-in multiplayer, leaders can no longer move though worms
-lvl1 worm price 23 > 20
-gu worm price 42 > 38
-jade wyrm price 63 > 60
-hydra price 40 > 38
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: The Great Steppe Era (1.16,1.18 add-on server)
Hi FD! Thanks for bringing this great add-on to the game! I love it.
However I think there are some issues with the lua conflict during my game. Please see the attached pic.
https://steamcommunity.com/id/patzzzz/s ... 974706171/
Additionally, the game was dragged very, very, very slow during some battles with bigger maps....I don't know if it's the new units from this add-on or something else....
However I think there are some issues with the lua conflict during my game. Please see the attached pic.
https://steamcommunity.com/id/patzzzz/s ... 974706171/
Additionally, the game was dragged very, very, very slow during some battles with bigger maps....I don't know if it's the new units from this add-on or something else....
- ForestDragon
- Posts: 1783
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Great Steppe Era (1.16,1.18 add-on server)
Glad you like it! The era is a team effort with me, Mechanical, Kordov, catbegemot and Bolyarich.
Unfortunately I can't really figure out the cause of the bug from the screenshots.patz wrote: ↑April 18th, 2024, 1:53 am However I think there are some issues with the lua conflict during my game. Please see the attached pic.
https://steamcommunity.com/id/patzzzz/s ... 974706171/
The era has custom AI code to make AI able to use some of the new abilities, so that might be what is slowing things down.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic