In Defense of Kharos
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Re: In Defense of Kharos
Update 1.1.2. is out!
I added scenario 7 which is dialogue only. Players pf TLU should recognise a few of the characters.
Added bonus for players who defeat the deserter in sc.5.
Added a temple image in sc. 1 and 2.
A few extra dialogues.
I added scenario 7 which is dialogue only. Players pf TLU should recognise a few of the characters.
Added bonus for players who defeat the deserter in sc.5.
Added a temple image in sc. 1 and 2.
A few extra dialogues.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
Update 1.1.3 is out!
-Scenario 8 was added
-improved the dialogues of sc. 7 and made them more lore-friendly.
-Scenario 8 was added
-improved the dialogues of sc. 7 and made them more lore-friendly.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
Second map with easy difficulty would be more enjoyable to get more time to clean enemies.
Re: In Defense of Kharos
You played on easy? I would be happy if you could give me some feedback on the balancing, I only played and balanced on Normal. Regarding the question: You aren´t supposed to defeat the enemy but rather flee from them ^^
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
I understand the design, just for me it would be more fun to fight it longer. Level up more units to be more relaxed in next maps.
Balance is ok. Only loss I would prefer to not have happened was sun follower. I used slicers a lot to get rid of assassins. In second map after getting Inspired it was especially reliable way. Sister of light oneshots scouts and deep water movement is very important. I was not impressed with shielders. Horses were quite good. White warrior with 0 retaliation damage isnt that useful.
I think AI wastes too much units to bottom crossing, if going for those villages just send scouts not land units that take 8 turns to move there.
I am bothered by lack of space after dot and comma in messages.
Balance is ok. Only loss I would prefer to not have happened was sun follower. I used slicers a lot to get rid of assassins. In second map after getting Inspired it was especially reliable way. Sister of light oneshots scouts and deep water movement is very important. I was not impressed with shielders. Horses were quite good. White warrior with 0 retaliation damage isnt that useful.
I think AI wastes too much units to bottom crossing, if going for those villages just send scouts not land units that take 8 turns to move there.
I am bothered by lack of space after dot and comma in messages.
Re: In Defense of Kharos
Played map 4 and thats where the campaign ends, impossible to continue. I believe someone already mentioned that happening.
There were massive losses, but managed to stabilize and kill the damage healers eventually.
There were massive losses, but managed to stabilize and kill the damage healers eventually.
- Attachments
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- IDoK-Darkness arrives replay 20230211-170441.gz
- (20.51 KiB) Downloaded 71 times
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- IDoK-The End replay 20230211-185013.gz
- (47.49 KiB) Downloaded 42 times
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- IDoK-Flee! replay 20230212-020502.gz
- (35.32 KiB) Downloaded 47 times
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- IDoK-Castle Sunfire replay 20230212-031652.gz
- (54.53 KiB) Downloaded 51 times
Re: In Defense of Kharos
Thank you for the replays, I will watch them all soon. Regarding sc. 4 I have already worked on it. Now there will be a black screen and a win a few turns after the scout escaped or a defeat if he doesn´t make it. I hope this will clear the objectives in sc. 4.I am also currently working on carrying over the bow riders with the scout.
Regarding the easy mode: This is actually a good thought. I will rise the turn limit a bit.
You may continue with debug next_level if you wish. The rest should work.
Regarding the easy mode: This is actually a good thought. I will rise the turn limit a bit.
You may continue with debug next_level if you wish. The rest should work.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
I mean objectives said to let leader die, and the objectives came when all enemies were dead already.
Re: In Defense of Kharos
Ah,ok. I understand^^This is fixed with the new version too. I will adjust the gold amount and give the enemy a bit more gold on EASY or reduce the players gold a bit. For continuing just kill your leader with debug and it should go forward
Edit: Watched the replay. I will scale up the enemy gold definitely xD
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
Invisible spider which takes leader to 1hp immediately is bad design. Castle was too small to do anything against green.
Next map AI finished the mission too fast.
Next map AI finished the mission too fast.
- Attachments
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- IDoK-Onward replay 20230212-160719.gz
- (38.72 KiB) Downloaded 47 times
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- IDoK-Underground replay 20230212-155029.gz
- (35.59 KiB) Downloaded 42 times
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- spider.gz
- (38.71 KiB) Downloaded 45 times
Re: In Defense of Kharos
I see. The spider is sitting at the end of this dead end. Should I replace it with another unit?
I will also add one castle tile in scenario 5. I also reduced the gold of the allied leader a bit in sc. 6. Thank you for your feedback on Easy mode!
I will also add one castle tile in scenario 5. I also reduced the gold of the allied leader a bit in sc. 6. Thank you for your feedback on Easy mode!
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
That spider is strong enough that if you trigger it you just need to reload. Considering most of the enemies that cave are level 0, would be better to use something level 1-2. For the first spider I could throw units until it eventually died, but you cant afford to waste units like that again.
Re: In Defense of Kharos
Ok, sounds right. I will change it to another fire ant I think.Ravana wrote: ↑February 12th, 2023, 3:30 pm That spider is strong enough that if you trigger it you just need to reload. Considering most of the enemies that cave are level 0, would be better to use something level 1-2. For the first spider I could throw units until it eventually died, but you cant afford to waste units like that again.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: In Defense of Kharos
I came across a problem, I can't play the campaign and it says
Details :
#ifdef or #ifndef not terminated
at ~add-ons/In_Defense_of_Kharos/scenarios/Underground.cfg:574
included from ~add-ons/In_Defense_of_Kharos/_main.cfg:32
Details :
#ifdef or #ifndef not terminated
at ~add-ons/In_Defense_of_Kharos/scenarios/Underground.cfg:574
included from ~add-ons/In_Defense_of_Kharos/_main.cfg:32
Occasional Sprite animator, and maker of the following add-ons :
Warfare of far lands (1.16)
Warfare of far lands (1.16)
Re: In Defense of Kharos
Fixed. Sorry, forget to debug the last update...
Creator of "In Defense of Kharos" viewtopic.php?t=56628