Scenario 4: Journey
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Scenario 4: Journey
(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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- Joined: February 20th, 2021, 2:55 am
Re: Scenario 4: Journey
1.18.0, Dominant (Hard), with biased RNG(1) What difficulty level and version of Wesnoth have you played the scenario on?
10.(2) How difficult did you find the scenario? (1-10)
To kill the northwestern merfolk leader ASAP needs luck, and he will recruit a kraken anyway. If not, the naga ally will doom in 10 turns and you will face 4 recruits per turn, plus 3-4 krakens that have 5*10 melee and 8*3 ranged poisonous pierce, and some L2 veteran if lucky.
Clear.(3) What did you think about the dialog and story?
Fighting the kraken with a weak army that already suffered a lot against the merfolk initial recruits.(4) What were the major challenges you faced?
2. First time to admit that L1 merfolk are so powerful(5) How fun do you think the scenario is? (1-10)
Change the serpent and krakens to L2 units. And decrease the turn limit to 15 or so.(6) What suggestions do you have to make it more fun?
Replay: