dnd?
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- ChrundleTheGreat
- Posts: 64
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
dnd?
do you guys ever play rpgs like dungeons and dragons?
i just got into it and thought maybe we could play it here...
i just got into it and thought maybe we could play it here...
- Spannerbag
- Posts: 549
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: dnd?
Heh, I played D&D ages ago with loads of extra home brewed rules (that are now maybe part of the standard game?).ChrundleTheGreat wrote: ↑August 4th, 2023, 8:53 pm do you guys ever play rpgs like dungeons and dragons?
i just got into it and thought maybe we could play it here...
Don't have the time these days
One thought: if you want people to interact in real time then time zones will most likely be an issue...
Cheers!
-- Spannerbag
Re: dnd?
we can slow play,and any player can add new conditionSpannerbag wrote: ↑August 6th, 2023, 2:44 pmHeh, I played D&D ages ago with loads of extra home brewed rules (that are now maybe part of the standard game?).ChrundleTheGreat wrote: ↑August 4th, 2023, 8:53 pm do you guys ever play rpgs like dungeons and dragons?
i just got into it and thought maybe we could play it here...
Don't have the time these days
One thought: if you want people to interact in real time then time zones will most likely be an issue...
Cheers!
-- Spannerbag
- Spannerbag
- Posts: 549
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: dnd?
One of the things I really enjoyed about offline RPG was the social interaction.
I avoid interactive online gaming not only due to time constraints but also because I suspect it would take over my life!
So I have no idea how these issues are handled these days.
I'm guessing that it would have to be some sort of turn based mechanism where each player has a set time to respond then when all turn are in the referee (or ai) runs the turn?
Or am I completely wrong?
Cheers!
-- Spannerbag
Re: dnd?
a easy plan:Spannerbag wrote: ↑August 6th, 2023, 3:00 pmOne of the things I really enjoyed about offline RPG was the social interaction.
I avoid interactive online gaming not only due to time constraints but also because I suspect it would take over my life!
So I have no idea how these issues are handled these days.
I'm guessing that it would have to be some sort of turn based mechanism where each player has a set time to respond then when all turn are in the referee (or ai) runs the turn?
Or am I completely wrong?
Cheers!
-- Spannerbag
any player can interactive other player,can interact with other other players before the target responds
Of course, this means that less online players need to take the initiative to avoid OOS during interaction
- Spannerbag
- Posts: 549
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: dnd?
Uh... OK, I think I understand you.
How, in practice, would this actually work if say there was a 10 hour difference in time zones?
I suppose one player would do something then another player would respond/do something else 10 hours later then someone would have to say "OK, run the turn" or something?
Sorry to be dim.
Cheers!
-- Spannerbag
Re: dnd?
maybe not turnSpannerbag wrote: ↑August 6th, 2023, 8:42 pmUh... OK, I think I understand you.
How, in practice, would this actually work if say there was a 10 hour difference in time zones?
I suppose one player would do something then another player would respond/do something else 10 hours later then someone would have to say "OK, run the turn" or something?
Sorry to be dim.
Cheers!
-- Spannerbag
i think is:
player1:do some to player2 and do some to player3
while 3 times{
player2:do some to player1
player1:do some to player2
}
At this point player3 should read the above content and make a reasonable response
Or you can understand that “more online times player” have a greater impact on the story
——
The above assumes that it will be done on the forum, if it is done on discord or other IM platforms, there will be other plans
- ChrundleTheGreat
- Posts: 64
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: dnd?
how about DM? is there any?
- Atreides
- Posts: 1078
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: dnd?
I used to play D&D on local Bulletin Board Systems (you used your 8-bit computer and a 300 baud modem to dial up another computer running a "forum" like software) back in the 80's. So it is doable.
We all rolled characters and then the Dungeon Master would post the first part of the adventure:
You all meet at the entrance to a cave. What do you do next?
Then after a day when each player has posted his choice the DM does the next...
It is very slow and as I recall we never finished.
But since this forum here is functionally identical to a BBS it should work well. Even better. No busy signals. (Uhh you see the BBS had usually 1 phone line meaning only 1 person could be logged in at a time... so getting onto a BBS was sometimes hard)
We all rolled characters and then the Dungeon Master would post the first part of the adventure:
You all meet at the entrance to a cave. What do you do next?
Then after a day when each player has posted his choice the DM does the next...
It is very slow and as I recall we never finished.
But since this forum here is functionally identical to a BBS it should work well. Even better. No busy signals. (Uhh you see the BBS had usually 1 phone line meaning only 1 person could be logged in at a time... so getting onto a BBS was sometimes hard)
Re: dnd?
One problem is that when it's too long it causes some players to forget to check the forumAtreides wrote: ↑August 7th, 2023, 4:07 pm I used to play D&D on local Bulletin Board Systems (you used your 8-bit computer and a 300 baud modem to dial up another computer running a "forum" like software) back in the 80's. So it is doable.
We all rolled characters and then the Dungeon Master would post the first part of the adventure:
You all meet at the entrance to a cave. What do you do next?
Then after a day when each player has posted his choice the DM does the next...
It is very slow and as I recall we never finished.
But since this forum here is functionally identical to a BBS it should work well. Even better. No busy signals. (Uhh you see the BBS had usually 1 phone line meaning only 1 person could be logged in at a time... so getting onto a BBS was sometimes hard)
So if using "DM(or host/controler)" and "turn" need a scheme that can continue if any player exits
- ChrundleTheGreat
- Posts: 64
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: dnd?
ok, so no dm, no rules, no worries, just "free-form" role-play imagination...