The Deceiver's Gambit - New Mainline Candidate!
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The Deceiver's Gambit - New Mainline Candidate!
The Deceiver's Gambit - New Mainline Candidate!
UPDATE - TDG is temporarily off the add-on server, pending version 2.0. If you've already played it, contribute your feedback here!
Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of turmoil, as despite a string of battlefield victories Wesnoth seems to be slipping inexorably into chaos...
Replaces and rectons Delfador’s Memoirs, as part of Yumi’s in-progress “Terror of Asheviere” story arc. Plot approved for mainline.
- obliterate your foes with 23 learnable magic spells.
- manage multiple recall lists across 13 scenarios.
- Deoran appears in this campaign. He’s a retcon, not a continuity error; TSG is getting moved earlier in the timeline.
Now available on the 1.18 add-on server! Post feedback here, or on the discord.
UPDATE - TDG is temporarily off the add-on server, pending version 2.0. If you've already played it, contribute your feedback here!
Yearning for adventure, a newly-trained apprentice from the magic academy at Alduin fights alongside Wesnoth’s king during a major war against the orcs of the north. Play a pivotal role during this time of turmoil, as despite a string of battlefield victories Wesnoth seems to be slipping inexorably into chaos...
Replaces and rectons Delfador’s Memoirs, as part of Yumi’s in-progress “Terror of Asheviere” story arc. Plot approved for mainline.
- obliterate your foes with 23 learnable magic spells.
- manage multiple recall lists across 13 scenarios.
- Deoran appears in this campaign. He’s a retcon, not a continuity error; TSG is getting moved earlier in the timeline.
Now available on the 1.18 add-on server! Post feedback here, or on the discord.
Last edited by Dalas120 on May 17th, 2024, 1:02 am, edited 3 times in total.
- Lord-Knightmare
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Re: The Deceiver's Gambit - New Mainline Candidate!
I posted the same feedback report in the Wesnoth Modders Guild Discord but posting the same thing here to show that the forum post is getting attention at least.
Also, I am aware much of the bugs and problems I have pointed out have already been fixed. Well done on the campaign! It's amazing.
feedback report
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Deceiver's Gambit - New Mainline Candidate!
Thanks for making the forum post! I tend to have text limits on ye olde Discord, and feel my walls of text are better suited for a proper message board instead of a chat platform.
* * * * * General Stuff * * * * *
Difficulty: Journyman (x2 Enemies, "Normal?")
Campaign Version: 1.01 (some bugs may have been fixed, as I saw a 1.03 version on the server while I was playing)
Save/Load: Used Frequently for favorable RNG
Overall, a fun campaign! While I personally leaned more into playing a Mage Commander (augmented traditionally Wesnoth), I definitely see the appeal and possibilities of the other playstyles. The spells are the defining feature of the campaign, and it was nice to see a variety of scenarios and objectives besides just "kill the enemy leader." The Deceiver's Gambit is definitely a campaign worth replaying!
-- One thing that did bother me was that the Familiar kept resetting (Part Two, Final Showdown) despite not dying. I was under the assumption it would always be by my side if chosen, even if other recalls were unavailable. This could have been a bug or intentional behavior, but if so it does sorta suck. I was hoping that the Familiar could grow alongside Delfador with its AMLAs...
Story-wise, I found some of the delays between text-boxes to be a bit off-putting. I know its supposed to happen for dramatic effect, but sometimes it feels like the game isn't responsive if it does nothing, even for that short time.
-- Same thing goes for the epilogue effect, clicking arrows to be greeted by no new text whatsoever. It's like flipping through a book and the next page is blank, only for the story to keep going on after the blank page has been flipped. It ruins the pacing in my opinion. // At least put some "..." in there instead of having nothing at all.
* * * * * Scenario Feedback * * * * *
* * * * * Story Stuff * * * * *
Now, for some spoiler talk, there is one story aspect of the campaign that was not to my liking, and that is due to the rippling effects it has on characterization. This is more personal preference as I imagined the characters/story slightly differently, but I feel it is important enough to state it.
* * * * * General Stuff * * * * *
Difficulty: Journyman (x2 Enemies, "Normal?")
Campaign Version: 1.01 (some bugs may have been fixed, as I saw a 1.03 version on the server while I was playing)
Save/Load: Used Frequently for favorable RNG
Overall, a fun campaign! While I personally leaned more into playing a Mage Commander (augmented traditionally Wesnoth), I definitely see the appeal and possibilities of the other playstyles. The spells are the defining feature of the campaign, and it was nice to see a variety of scenarios and objectives besides just "kill the enemy leader." The Deceiver's Gambit is definitely a campaign worth replaying!
-- One thing that did bother me was that the Familiar kept resetting (Part Two, Final Showdown) despite not dying. I was under the assumption it would always be by my side if chosen, even if other recalls were unavailable. This could have been a bug or intentional behavior, but if so it does sorta suck. I was hoping that the Familiar could grow alongside Delfador with its AMLAs...
Story-wise, I found some of the delays between text-boxes to be a bit off-putting. I know its supposed to happen for dramatic effect, but sometimes it feels like the game isn't responsive if it does nothing, even for that short time.
-- Same thing goes for the epilogue effect, clicking arrows to be greeted by no new text whatsoever. It's like flipping through a book and the next page is blank, only for the story to keep going on after the blank page has been flipped. It ruins the pacing in my opinion. // At least put some "..." in there instead of having nothing at all.
* * * * * Scenario Feedback * * * * *
Spoiler:
Now, for some spoiler talk, there is one story aspect of the campaign that was not to my liking, and that is due to the rippling effects it has on characterization. This is more personal preference as I imagined the characters/story slightly differently, but I feel it is important enough to state it.
Spoiler:
Last edited by Sire on April 2nd, 2024, 3:58 am, edited 1 time in total.
Current Projects: [Red Winter Reborn] || [A Tale of Two Brothers, Sire's Rework]
Scrapped Projects: [Sire's Scenarios]
Scrapped Projects: [Sire's Scenarios]
Re: The Deceiver's Gambit - New Mainline Candidate!
Thanks for the playthrough! I really appreciate you taking the time to write up this feedback.
One thing that did bother me was that the Familiar kept resetting (Part Two, Final Showdown) despite not dying. I was under the assumption it would always be by my side if chosen, even if other recalls were unavailable. This could have been a bug or intentional behavior, but if so it does sorta suck. I was hoping that the Familiar could grow alongside Delfador with its AMLAs...
[s07] ...and I lost everything, including my leveled Familiar! The recalls I get, but the Familiar too? (I'm know of the recall list wipe/feature from the original DM, so I didn't mind too much.)
Ugh, this is definitely a bug. Sorry for the bad experience; will fix.[s13] --- ....WHY IS MY FAMILIAR BACK AT LEVEL ONE. (INSERT EXPLETIVE HERE) // In hindsight, it probably wouldn't be as effective in this showdown, but still!
Good idea, will do.Same thing goes for the epilogue effect, clicking arrows to be greeted by no new text whatsoever. It's like flipping through a book and the next page is blank, only for the story to keep going on after the blank page has been flipped. It ruins the pacing in my opinion. // At least put some "..." in there instead of having nothing at all.
Should already be fixed on the newest version![s07] === [BUG] While I couldn't cast spells (Shield), the abilities still changed out. I was sadly stuck as a Roc, but I gained Glamour's Leadership ability and Fireball+, while I was transformed as a Roc.
Uh oh, what exactly happened here? This isn't a bug I was aware about.[s09] [BUG] I broke it. I went back to Turn 2 and it disabled the fog.
Ack, will fix.[s10] [BUG] Upon leveling up my Part 2 Familiar back to AMLA status, it gave me double the options.
Lmao, let me fix that.[s12] -- Also, the boats speak of praising the King. Long live the king, say the boats!
Will fix![s12x] -- Spelling Error "comsuming my home" -> "consuming my home"
That's odd, let me take a look. Might have been an issue with music fading.[s13] ...and I had an awkward start as there was no music playing. Big finale scenario, no cool tunes to listen to, which is somewhat saddening. Looking at the scenario file, apparently there's supposed to be music, but nothing plays.
Will fix![epilogue] --- Ending has "Text contains invlaid Pango markup" "<i>Maybe you can finally start to heal too.<i>"
Will pass on to Yumi; I appreciate the feedback.Story Stuff
- SexyPringles
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Re: The Deceiver's Gambit - New Mainline Candidate!
Gameplay wise very good campaign and rework compared to the Delfador's Memoirs. I can actually use magic this time .
Plot was mostly good in my opinion but there were few things here and there that didn't sit right with me.
Plot was mostly good in my opinion but there were few things here and there that didn't sit right with me.
Spoiler:
Hippity Hoppity, this is my property:Tale of Thunedain
Re: The Deceiver's Gambit - New Mainline Candidate!
Much appreciated; responded on discord!
Re: The Deceiver's Gambit - New Mainline Candidate!
I was playing the scenario normally, got into a bad situation, and used Wesnoth's standard "LOAD TURN" function to go back to the start of Turn 2.
-- When I did, the fog was disabled. The shroud still existed and the rest of the scenario seemed to play normally, but otherwise the fog was gone.
-- I don't remember if I was on Turn 2 or a turn or two ahead when I did it.
Current Projects: [Red Winter Reborn] || [A Tale of Two Brothers, Sire's Rework]
Scrapped Projects: [Sire's Scenarios]
Scrapped Projects: [Sire's Scenarios]
Re: The Deceiver's Gambit - New Mainline Candidate!
Hello, first of all I love the campaign, it's certainly more compelling than Delfador's Memoirs. My main feedback is, in lower difficulties, many times you don't really get the feeling of fighting against an overwhelming army, like in S06. I played in Journeyman difficulty, and the saurians basically just sit there, they didn't even recruit anything. Same thing with S10. They didn't really give the feeling of an army that is capable of holding their position for years. My suggestion is to increase gold and give more starting units for all sides. Also, regarding the story, it's quite solid for me, I like the characterization. But I guess this means HttT will be getting revised? Also, what's the deal with the zombie drakes in S09? Is there an explanation why in that region there are many tunnels that have many drake corpses? That's the odd thing that struck out to me.
Lastly, I want to report a bug. In the last scenario, it seems if you surround Eldred completely with Mudcrawlers/Fire Guardians, the ghosts can't heal him. The ghosts did die after a few turns, but the scenario didn't progress. I checked the scenario file, and I guess it's because you forgot to put the FIRE_EVENT=yes argument in the KILL macro for the ghosts. I managed to finish the scenario by debugging and using the throw command for check_ghost_gone event
Lastly, I want to report a bug. In the last scenario, it seems if you surround Eldred completely with Mudcrawlers/Fire Guardians, the ghosts can't heal him. The ghosts did die after a few turns, but the scenario didn't progress. I checked the scenario file, and I guess it's because you forgot to put the FIRE_EVENT=yes argument in the KILL macro for the ghosts. I managed to finish the scenario by debugging and using the throw command for check_ghost_gone event
Last edited by ZIM on April 2nd, 2024, 5:11 am, edited 1 time in total.
Re: The Deceiver's Gambit - New Mainline Candidate!
Ah, I appreciate you letting me know about this! I'll see what I can do to readjust the difficulty and fix this.
Will fix, thanks!
Re: The Deceiver's Gambit - New Mainline Candidate!
I should ask - did you find Journeyman difficulty a reasonable challenge but weird thematically, or was it both too easy and also weird thematically?
Re: The Deceiver's Gambit - New Mainline Candidate!
I think the difficulty is quite reasonable. The only scenario that I find was too easy is the ruins of saurgrath, since the saurians didn't recruit anything. Maybe the AI have a problem with low gold?
Re: The Deceiver's Gambit - New Mainline Candidate!
Hi, I've completed your campaign. It was quite interesting, I liked the different spells Delfador used, and the plot is quite twisted, evil is not depicted as pure evil anymore, it has its own real reasons, I like that.The only downside is that the role of Kalenz and elfs is too reduced. I played on the easiest difficulty and it seems to me that it is too easy - the enemies recruit very few fighters, and in the Revelry, Revisited scenario they do not recruit at all, until you kill several enemy leaders. Also, in the Long Live the Queen scenario castle marks look very strange on the road, it is useful information, but just strange.
The only Ukrainian translator alive and founder of Ukrainian Irdya Project
Re: The Deceiver's Gambit - New Mainline Candidate!
By the way, here is my replay of the last scenario. There you can see that enemy leaders are almost inactive
- Attachments
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- TDG-Long Live the Queen повтор 20240402-131257.gz
- (76.69 KiB) Downloaded 12 times
The only Ukrainian translator alive and founder of Ukrainian Irdya Project
Re: The Deceiver's Gambit - New Mainline Candidate!
Unfortunately, so, the issue with Easy is that it needs to be EASY. A player should be able to pick up Wesnoth for the very first time and be able to complete Easy, which means I can't just turn up player gold massively since managing large armies also adds difficulty (even if the enemies are comparatively weak).
I've got a patch coming up that'll turn up both player and enemy gold on easy/normal, which should help with this a little bit, but I can still only have so many enemies on Easy.
I've got a patch coming up that'll turn up both player and enemy gold on easy/normal, which should help with this a little bit, but I can still only have so many enemies on Easy.
Re: The Deceiver's Gambit - New Mainline Candidate!
Just remembered I never added my replays for my 1.01 playthrough, so I made this post.
-- Probably outdated now, but may still be useful.
-- Probably outdated now, but may still be useful.
- Attachments
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- TDG Replays.zip
- (801.77 KiB) Downloaded 17 times
Current Projects: [Red Winter Reborn] || [A Tale of Two Brothers, Sire's Rework]
Scrapped Projects: [Sire's Scenarios]
Scrapped Projects: [Sire's Scenarios]