More naval units
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To Khamul: why not?
Indeed, boats are quiet specialized. But, for an example, if you buy 1 boat, it is enough to defend a river. Otherwise, you must buy about 3 mermen or nagas. And that can be a bit expensive.
Anyway, there is time to discuss about the necessity of boats in Wesnoth and how to make them. Because if you want me to make those units, you will have to wait for a moment: I'm too busy with translations.
Indeed, boats are quiet specialized. But, for an example, if you buy 1 boat, it is enough to defend a river. Otherwise, you must buy about 3 mermen or nagas. And that can be a bit expensive.
Anyway, there is time to discuss about the necessity of boats in Wesnoth and how to make them. Because if you want me to make those units, you will have to wait for a moment: I'm too busy with translations.
At a port, of course. The port is a keep alias and the shipyard is a castle alias. Needs art. Ahem, I said, NEEDS ART!
Hope springs eternal.
Wesnoth acronym guide.
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Yeah, but look at this:
You have to make graphics for the water keep, then the ships, then the attacks, then the defense, then the death art, then fix it all again, then make different ones for different factions, fix them again, add water movemnet, ect.
Not only that, but you have to define who can attack the ships. It would require unit classes, to make defining easier, which in it self would require a lot of coding. About 7 months of work would be involved in implementing naval units, for what end? How much would it add to the game? KISS is all I have to say
Code: Select all
if keep=water
then "activate" naval_units
allow "leader" recruit: warship, transport, galleon, freighter.....
Not only that, but you have to define who can attack the ships. It would require unit classes, to make defining easier, which in it self would require a lot of coding. About 7 months of work would be involved in implementing naval units, for what end? How much would it add to the game? KISS is all I have to say
Hmm. I'm attempting to make a 200x200 map with continents, poles, etc (and I'll probably give up before finishing it, heh heh, but who knows). The reason I'm mentioning it, is because I haven't the faintest idea how the units which can't enter deep water are going to get from one continent to another without transport ships.
And since this is a multiplayer map, I suppose Wesnoth's code itself would need some kind of support for ships in order to make this work.
And since this is a multiplayer map, I suppose Wesnoth's code itself would need some kind of support for ships in order to make this work.
kangounator says :
I agree with you, I think this game must have more fantastic naval units and big sea monsters (Kraken, leviatan...).Battle for Wesnoth is a fantastic game and boats are realistic. The only fantastic naval units are merman (and flying boat ) if they were (big) sea monsters it will be more funny.
Well, I doubt anyone will want to play a 200*200 map (the preferred size is ~25-~25), so you don't have a problem.SL wrote:Hmm. I'm attempting to make a 200x200 map with continents, poles, etc (and I'll probably give up before finishing it, heh heh, but who knows). The reason I'm mentioning it, is because I haven't the faintest idea how the units which can't enter deep water are going to get from one continent to another without transport ships.
And since this is a multiplayer map, I suppose Wesnoth's code itself would need some kind of support for ships in order to make this work.
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Re: Here is an idea of naval boat units
First off.. I like the idea.. whether it fits Wesnoth and is actually going to work.. that's up to whoever wants to implement this and the devs.Tux2B wrote: Here are my proposals of naval units:
LEVEL 0
ROW BOAT:
LEVEL 1
GALLEY:
LEVEL 2
DRAKKAR:
------------------------------
LEVEL 1:
CARAVEL
LEVEL 2:
GALLEON:
LEVEL 3
ADMIRAL'S BOAT
LEVEL 4
FLYING BOAT
-------------------------------------------
TRANSPORT
Second: I would like historically correct 'level-ups'. If these units are to level at all they are best levelled by slightly upgrading the same basic unit.. a rowboat levellinbg up to a galleon? Hehe.. I know, WINR.. but it's a bit far-fetched.
If that's the way it'll be implemented though (the 'rowboat levels into galley' thing) I would like to see names from similar historical background used together. As in: Drakkar used to be Viking boats.. and Galleys were used by Romans (among others). Besides.. galleys were huge.. 3rd level units, probably, if size matters.. and Drakkar might be 3rd level too.
Third: there are enough historical names.. and I would personally very much prefer it if these would be used over made-up names unles the last are convincing enough. 'Flying boat' just sounds not right to me. Admirals' boat.. why not use 'Flagship' or something?
Well.. that's just what I think. I wish you good luck on this project.. I'll be around to give feedback.
He who would travel happily must travel light.
-Antoine de Saint-Exupery
-Antoine de Saint-Exupery
What about having the level 1 ship unit be a single ship, and the level two would look like two ships and be twice as strong (but not twice as fast), and the level three would look like three ships?
If we had only one ship unit line per faction, with levelling just increasing the 'amount' of ships in the unit, (thus only 6 ships actually need to be drawn, then they can be copied and pasted to make the unit images for the level 2 and 3 fleets) - that would be easier to make than the 8 ships suggested before, and the different races' fleets would be more distinctive.
For instance:
Dwarven Steam-Ship (cannon)
Rebels: Elven Galleon (archers)
Loyalists: Man O' War (cannon)
Northerners: Some kind of Orcish ship (archers)
Undead: A ship made of bone?
Drakes: I have no idea
If we had only one ship unit line per faction, with levelling just increasing the 'amount' of ships in the unit, (thus only 6 ships actually need to be drawn, then they can be copied and pasted to make the unit images for the level 2 and 3 fleets) - that would be easier to make than the 8 ships suggested before, and the different races' fleets would be more distinctive.
For instance:
Dwarven Steam-Ship (cannon)
Rebels: Elven Galleon (archers)
Loyalists: Man O' War (cannon)
Northerners: Some kind of Orcish ship (archers)
Undead: A ship made of bone?
Drakes: I have no idea
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Undead travel on huge, slow, barges. Maybe 4 moves/turn in open water. Their boats can carry lots of units though; and cannons can't sink them, since they don't float by containing air; and archers can't hurt them at all; and they do damage by ramming.SL wrote:Undead: A ship made of bone?
They don't have boats of course. Saurian Tribalists would probably sail around in tiny sailboats propelled by self-summoned wind.SL wrote:Drakes: I have no idea
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Elvish Pillager wrote:Undead travel on huge, slow, barges. Maybe 4 moves/turn in open water. Their boats can carry lots of units though; and cannons can't sink them, since they don't float by containing air; and archers can't hurt them at all; and they do damage by ramming.SL wrote:Undead: A ship made of bone?
The western wave was all a-flame.
The day was well nigh done !
Almost upon the western wave
Rested the broad bright Sun ;
When that strange shape drove suddenly
Betwixt us and the Sun.
And straight the Sun was flecked with bars,
(Heaven's Mother send us grace !)
As if through a dungeon-grate he peered
With broad and burning face.
Alas ! (thought I, and my heart beat loud)
How fast she nears and nears !
Are those her sails that glance in the Sun,
Like restless gossameres ?
And those her ribs through which the Sun
Did peer, as through a grate ?
And is that Woman all her crew ?
Is that a DEATH ? and are there two ?
Is DEATH that woman's mate ?[/quote]
I like that poem....
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Last edited by Attila on May 15th, 2005, 2:59 am, edited 1 time in total.
How about the undead having a ghost ship?
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom