New castle grapchics (?)
Moderator: Forum Moderators
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Unit images shouldn't (and mostly don't) cast shadows to the right or left. If they did it would look odd when they flipped.turin wrote:I was actually talking about the unit images, which definitely have a light source from the north-east, not south-east. However, since it appears you are right that all terrain has shadows from the south-east, I withdraw my complaint.
The reason I noticed the shadows with the castles, and with nothing else, is they are much more noticeable here - the tall, thin towers cast very noticeable shadows, as opposed to the villages, which don't.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
I've made a possible fix for the keep door problem. Here is the screenshot and the fixed tiles. Note that the corrected graphics don't mix with the old keep at all!
- Attachments
-
- keep-fix.png (64.36 KiB) Viewed 4977 times
-
- keep-fix.zip
- (56.7 KiB) Downloaded 462 times
I've drawn more ruin variations: ruin-concave-sw done. 5/12 ruined.
I've also started to sink the castle. The tiles should work with the swamp too. concave-sw, convex-se and convex-sw are done. There are some problems with partially sunken castles, but even the old tiles don't match well together then.
About the shadows. The light comes from the same direction as with the other buildings. If there is something which bothers someone, please go ahead an fix it. I've worked with them too long already and therefore I really couldn't care less.
I've also started to sink the castle. The tiles should work with the swamp too. concave-sw, convex-se and convex-sw are done. There are some problems with partially sunken castles, but even the old tiles don't match well together then.
About the shadows. The light comes from the same direction as with the other buildings. If there is something which bothers someone, please go ahead an fix it. I've worked with them too long already and therefore I really couldn't care less.
- Attachments
-
- ruin-concave-sw.zip
- (21.46 KiB) Downloaded 391 times
-
- sunken-castle-1.zip
- (90.43 KiB) Downloaded 394 times
-
- preview.png (49.14 KiB) Viewed 4961 times
ruin-concave-se done plus some new sunken ruin tiles. Precisely one half of the new castle tiles has been ruined and sunked, yippee...
- Attachments
-
- ruin-concave-se.zip
- (21.59 KiB) Downloaded 406 times
-
- various-sunken-ruin-tiles.zip
- (95 KiB) Downloaded 385 times
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
The shaddows are correct.pekka wrote:I've also started to sink the castle. The tiles should work with the swamp too. concave-sw, convex-se and convex-sw are done. There are some problems with partially sunken castles, but even the old tiles don't match well together then.
About the shadows. The light comes from the same direction as with the other buildings. If there is something which bothers someone, please go ahead an fix it. I've worked with them too long already and therefore I really couldn't care less.
The new sunken castle looks good, but the greater degree of sunkenness does concern me. It is an alias of shallow water and castle. (i believe best Def / worst MV is the default now?) Your version looks nearly useless for humans and other landwalkers.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Eleazar: You might be right. I based the new tiles directly to the older ones and the older walls are also under water, which should be impossible in shallow water. Maybe those tiles shouldn't be used with shallow water at all just because of that.
BTW, the current swamp terrain looks also impassable for land units. At least for me..
BTW, the current swamp terrain looks also impassable for land units. At least for me..
More new castle ruin tiles:
- Attachments
-
- ruin-concave-w.zip
- (27.88 KiB) Downloaded 462 times
-
- sunken-ruin-concave-w.zip
- (31.35 KiB) Downloaded 437 times
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Yes, the ultimate challenge of terrain art has not yet been completed... a good looking swamp!pekka wrote:BTW, the current swamp terrain looks also impassable for land units. At least for me..
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Kestenvarn
- Inactive Developer
- Posts: 1307
- Joined: August 19th, 2005, 7:30 pm
- Contact:
I've been busy lately, but I still managed to ruin some castle walls. Convex-w tiles done. Normal and sunken versions included.
~66% of the castle ruined. Counting the percentage done helps in odd way to think positively the exhausting workload on the ruin castle/keep..
Hee... I've done some sketches on orcish castle too.
~66% of the castle ruined. Counting the percentage done helps in odd way to think positively the exhausting workload on the ruin castle/keep..
Hee... I've done some sketches on orcish castle too.
- Attachments
-
- ruins-convex-w.zip
- (57.64 KiB) Downloaded 383 times
As I told you about the orcish castle sketchings, here is a proposal for the orcish keep architecture. Castle walls would be made of the spikes and the tower sections would be shorter than in the human castle -> castle walls would be a bit encampment-like. They would fit more to the rogue-like lifestyle of the orcs than sturdy fortress walls IMHO.
I can't say my design would be too original... :/
I can't say my design would be too original... :/
- Attachments
-
- orc-castle-sketch.png (100.62 KiB) Viewed 4242 times
-
- Retired Terrain Art Director
- Posts: 1113
- Joined: November 29th, 2003, 11:40 pm
- Location: Norway
Heh, clearly Warcraft-inspired, but I like it.pekka wrote:As I told you about the orcish castle sketchings, here is a proposal for the orcish keep architecture. Castle walls would be made of the spikes and the tower sections would be shorter than in the human castle -> castle walls would be a bit encampment-like. They would fit more to the rogue-like lifestyle of the orcs than sturdy fortress walls IMHO.
I can't say my design would be too original... :/
Btw, commited your latest batch of ruins.
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact: