Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
(Disclaimer: I am nobody and probably won't make anything)
I'm pretty sure the AI will automatically know how to correctly use abilities which alter damage/healing during combat, e.g. a 1% chance to do 9999 damage. I'm not so sure whether they would be able to correctly use auras similar to...
As far as I know there are no text editors for wesnoth, But I think that it would be very useful to make one for programmers, particularly an ingame one which can be accessed through map editor. It would make many things easier, such as correct spelling, the use of Macros that have been made by...
Here's an idea that is sort of somewhere between practical and far-fetched: Make a browser-based version of Wesnoth, similar to
The freecivweb game, even though its in a browser has:
Music and sound
Pretty good graphics
Responsive interface
Game and Display Settings
Full screen mode,...
I tried to set one up but found no such option available. This one is probably very handy to a lot of people who like to listen to other music via their computer or the radio and want an option to quickly and conveniently mute wesnoth's built in music (which is very, very nice but is still a...
Hi all I have a suggestion. Make the village on the minimap distinct from the units. Right now in 1.12 they are both colored squares and when we look at the minimap with village drawing and unit drawing toggled on we cannot distinguish between units and villages. Maybe a small house picture over...
Friend says: Ok, I have wesnoth up and running. One problem I can see immediately is the readability. My eyes aren't what they were 10 years ago.
So how do you bump up the text size globally? I always assumed there was a way, and I'll be honest I'm getting close to needing it myself.
Some of the...
I'm looking at Fate of a Princess and as a side effect I'm noticing a few quirks in the main game
Wesnoth has a variety of scary monsters to fight - dragons, hydras, giant scorpions etc.
And especially in UMC it's common to encounter more mundane animals - wolves, bears, horses, etc.
FoaP actually...
I want to bring an idea to give a new realism.1- create with the time clock a moment of rain and storm.2- With the time events bring a lord of the place (Malediction or earthquake, ect..) By simple contribution by a random the lord takes the place and inflicts on the...
I've never been a fan of texture filtering in pixelated games, and I know from personal experience that the majority of players agree, so having it on by default without the option to turn it off seems like a dumb design choice. Understandably some people like smoothing out scaled pixels so...
A small quality of life improvement to engaging and disengaging planning mode frequently would be a graphical indicator that planning mode was active. My idea is simply that the on-screen mouse change to a red color or outline when planning mode is active. This way it's automatically a part of the...
The add-ons manager currently has an option for showing only modifications, which lists (for 1.14) about 120 add-ons. I'm wondering if we should add filtering by subcategory to that, so we can say players looking for less or more challenge might want to check out the add-ons in Modifications...
I'm not really sure if this is the right place to post this, but I *think* it is a new request...
When playing on multiple monitors (or with Wesnoth in windowed mode on a large screen with other applications open), I am faced with a dilemma:
Leave mouse-position-based scrolling turned on and...
Frequently, in multiplayer I find myself unaware that it is my turn to take some action while looking at statistics, the help, or planning mode (maybe planning mode deserves its own thread?). I would like the turn indicator or some visual indicator to occur in this condition. I understand that you...
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As it stands, it seems to me that the Ranger is a rather lackluster lvl3 unit. This occurred to me while playing a campaign, my Ranger got properly toasted by a lvl 2 longbowman at dawn. I think his main problem is just how little damage he is dealing during day, the 5-4 is not...
In short a simple idea... Saved games saved into saves directory and replays into replays directory. I suspect most people when wanting to load a saved game don't want it cluttered with replays and vice versa.
Yes, there is a handy filter. Yes putting in turn works most of time (except when the...
After a long hiatus, I've recently started tinkering with Wesnoth again and I'm trying out a couple tweaks and additions that I think might allow for a different style of gameplay. One of these things is real ranged attacks, i.e. being able to hit enemies from multiple tiles away....
Load the autosave of the turn with Cancel orders checked in the load dialog. That will prevent automatic movement at the beginning of the turn right after it loads.
Would be nice to know how many opponents a unit killed and maybe also the names.
Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
But that only would be triggered if their leader gets killed and would last for the turn in which the...
It would be nice to apply different skin for unit or fraction. With this option the same default unit with strict original stats has another appearance. There are a lot of image resources from different eras. Some are not appropriate for new units but ok for skins. Just stay in a mood :D
I know there's been a lot of discussion on this and I don't want to reopen it. However the new implementation adopted for 1.15, which I believe is the one described here , presents some inconsistencies. On the positive side, the modification required should be trivial.
I propose having a new wml tag for creating roads.The end result would connect some source to some destination by doing a change along a cost based path.
What I have in mind is something similar to how the pre-existing map generation roads do their thing.
Everyone makes their move and it all gets executed via a priority stack and the interface can be similar to planning mode. The planning phase can have a configurable timer to keep the game moving.
My proposal is for walking corpses created by killing enemy units with a weapon that has Plague special to keep names they had before dying.
It's a purely cosmetic change, but it would make undead feel to be unit-stealing faction to a greater extent.
Note that recruited Walking Corpses should...
Abstract: Make a visually appealing real-time project management dashboard that is stickied in the wesnoth website and forum for all the public to look at, and possibly even influence to a certain degree.
I have an idea to develop KDEConnect integration, so in hotseat mode players will get message if one's turn appear. Additionally, they could unlock screen, when it will currently play (one's turn appear; screen will be automatically locked on turn end). Another solution is to unlock screen by...
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