More stats and berserk trait for multiplayer games
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More stats and berserk trait for multiplayer games
Would be nice to know how many opponents a unit killed and maybe also the names.
Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.
Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.
The real fun starts when you code your first campaign
Re: More stats and berserk trait for multiplayer games
I agree. I think the easiest way to have it in the game is to ask devs for approval and code it yourself.
It would be suitable for an add-on, but to core game mechanics it's too big a change.
BTW It would be nice if you had read this before posting, especially:
Your proposal should be well laid out, and make clear (a) what you think the problem is, (b) the solution/change/improvement that you are suggesting, and even (c) possible downsides.
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"When I say I've been playing for 10 years people come saying they've played for 15 years and that I know nothing about this game because I didn't use to play when the TRUE pros were playing xD" ~Hejnewar
Re: More stats and berserk trait for multiplayer games
I did... trying to do better this timeBTW It would be nice if you had read this before posting, especially:
==More Stats
I would show the number of kills in the list of units per every players in the faction (screenshot ListOfUnits) and a general rank for every factions (screenshot GeneralRank)
List of Units is an exsisting panel in Main Menu
General Rank could be a subpanel of Stats
As a second thought this could be nice also in campaigns not only in multiplayer.
The real fun starts when you code your first campaign
Re: More stats and berserk trait for multiplayer games
> Again in 2vs2 multiplayer game, some units could have something like the berserk trait: they attack like a ulf.
> But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.
Personally I don't like the berserk trait that much. There are examples where it is nice, but I don't like the
mechanic behind it. I'd much rather prefer a weakened berserk with fatigue and attack reduction; once
fatigued, the number of extra-rounds for more combat goes downwards. That way they may still dish out
tons of damage, but it may end before the "one-unit-must-die" cycle.
I am a fan of special abilities though, like bleeding and stuff.
> Would be nice to know how many opponents a unit killed and maybe also the names.
I actually thought this already existed via lua. If we can query the data from lua then adding a widget
should be trivial. Admittedly I am more of a ruby guy, so I don't know lua, but I think we can create
custom widgets anyway as-is. This information could be available in some pop-up or context menu or
somewhere, or perhaps extended unit-info or so. Or tied close to the encyclpoedia entries.
> But that only would be triggered if their leader gets killed and would last for the turn in which the leader was killed.
Personally I don't like the berserk trait that much. There are examples where it is nice, but I don't like the
mechanic behind it. I'd much rather prefer a weakened berserk with fatigue and attack reduction; once
fatigued, the number of extra-rounds for more combat goes downwards. That way they may still dish out
tons of damage, but it may end before the "one-unit-must-die" cycle.
I am a fan of special abilities though, like bleeding and stuff.
> Would be nice to know how many opponents a unit killed and maybe also the names.
I actually thought this already existed via lua. If we can query the data from lua then adding a widget
should be trivial. Admittedly I am more of a ruby guy, so I don't know lua, but I think we can create
custom widgets anyway as-is. This information could be available in some pop-up or context menu or
somewhere, or perhaps extended unit-info or so. Or tied close to the encyclpoedia entries.