Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.18.0 on...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
As mentioned in the Wesnoth 1.14.4 release announcement, all previous Wesnoth versions including Lua scripting support are affected by a security vulnerability which potentially allows a malicious party to execute arbitrary code through the Lua engine by using specially-crafted code in...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
In the CVS from 2003.10.12 22:17 UTC, the mouse wheel scrolling works fine, except for the NE, E, and SE hot zones. Once out of the N or S hot zones scrolling doesn't work. Slainte, thanks for implementing that so quickly.
As far as how intuitive the scroll direction is compared to its hot zone, I...
In the CVS from 2003.10.12 20:47 UTC, there's an entry for mouse.o in the Makefile, but no mouse source file(s) in the src directory. make stops on that error.
The CVS from 2003.10.11 17:41 UTC crashes when switching video modes. The game defaults to 800x600. When I go to preferences and try to switch to a different mode, I get the following output in the XTerm whence I ran BfW:
If it matters or helps, I've got XFree86-4.3 and Linux kernel-2.4.21. Let...
Dave, could you increase the timeout by a few seconds when the story frames are displaying? My nearly-nine-year-old needs just a little more time when reading the captions. I could probably dig around in the source and find what to change, but other kids may find it frustrating---if other kids have...
replay of scenario 7 - Valley of Death is available:
It took dozen retries (bad luck, testing different tactics) to survive two days (but I did not lose any advanced units - that is because I did not use them).
This version is hopefully getting rather stable. If I don't receive any critical bug reports soon, I may release version 0.5.
Lots more little fixes and improvements. Translators please note that keyboard shortcuts can and should be configured in the language configuration file. (This is so if...
in scenario 7, if the fighter (li'star or whatever the name was) that emerges after a while gets killed, then the scenario is lost. eventhough the objective says otherwise.
I would like to release version 0.5, stable, at some point. It would be great if people would test especially hard for stability problems. As of this version, if the game crashes at all, ever, short of the binary being modified, it will be treated...
I hope someone enjoys access to a Windows binary considering how long it took me to do. I was right when I had concerns about adding directory scanning code due to portability problems - it's done completely differently in Windows, and is documented extremely poorly. I ended up...
I know I said after 0.4.2 there would be 'experimental' versions, but there are still some important features I want to implement before then, hence this version.
Changelog:
Version 0.4.3:
- made it so that when a directory is scanned for files, only files ending in .cfg will be used. This is...
ADDITIONAL ITEMS THAT I FORGOT TO RECORD IN THE GAME CHANGELOG:
- Saved games are now stored in a .wesnoth/saves directory which is located under $HOME (or under the directory the program is run from is $HOME is not defined). There is now a user preferences file in .wesnoth/preferences...
If you test this version, please reply in this thread and say what you tested, your reactions, and any bugs you found. Please report your testing even if you did not find any bugs.
Available at:
changelog:
- added music and sound support. The game has one song, provided by ZhayTee. Added some...
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