UTBS unit images (for Quartex)
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I think they look great in-game. Wesnoth shrinks the image down and the animation happens so fast that you only get a glimpse of three balls flying past, which is exactly what I wanted. Projectiles are an example of a set of animation images that don't have to be very detailed to look good.
Creator of Under the Burning Suns
Hokay, the defend frame(s).
Three alternatives, take your pick.
(Not sure how obvious this is to someone who didn't draw it, but the idea is he leans away from the blow while parrying with his sword/dirk. I also added in the 'sweat beads' because they seemed to be a standard elf thing. You can't see them on this transparent background.)
Three alternatives, take your pick.
(Not sure how obvious this is to someone who didn't draw it, but the idea is he leans away from the blow while parrying with his sword/dirk. I also added in the 'sweat beads' because they seemed to be a standard elf thing. You can't see them on this transparent background.)
- Attachments
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- A pity he doesn't have leadership...heh.
- desert-elvish-prowler-defend-c.png (2.99 KiB) Viewed 4993 times
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- My first attempt, I think it looks too similar to the base image.
- desert-elvish-prowler-defend-b.png (3.05 KiB) Viewed 4992 times
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- My second try.
- desert-elvish-prowler-defend-a.png (3.05 KiB) Viewed 4993 times
These look great. I love the sweat beads, they're a classic bit of Wesnoth humor.
Creator of Under the Burning Suns
Righto, a somewhat basic attack animation. Doesn't really need any explanation.
In your PM you mentioned something about a base image with closed eyes and sweat beads? I'm not sure if you wanted it or not, but here it is anyway. (It doesn't matter if you don't need it, only took 30 seconds.)
I think that makes the full set. Happy to be of service.
In your PM you mentioned something about a base image with closed eyes and sweat beads? I'm not sure if you wanted it or not, but here it is anyway. (It doesn't matter if you don't need it, only took 30 seconds.)
I think that makes the full set. Happy to be of service.
- Attachments
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- Blink and you miss it...
- desert-elvish-prowler-blink.png (2.96 KiB) Viewed 4966 times
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- and slash!
- desert-elvish-prowler-melee-2.png (4.15 KiB) Viewed 4965 times
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- Wind up...
- desert-elvish-prowler-melee-1.png (2.76 KiB) Viewed 4964 times
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
nice swoosh on the attack frame, but if you don't change his stance (ie move his feet)) it will look like he is skating across the terrain.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
I'm confused. What do you mean about moving the feet? Do you mean he should lead forward as he swings? I looked at the Elvish Hero's slashing attack and he doesn't really move his feet when he swings.
Darth Fool wrote:nice swoosh on the attack frame, but if you don't change his stance (ie move his feet)) it will look like he is skating across the terrain.
Creator of Under the Burning Suns
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
look at the fighter, it is a better example. The hero animation probably should be improved.quartex wrote:I'm confused. What do you mean about moving the feet? Do you mean he should lead forward as he swings? I looked at the Elvish Hero's slashing attack and he doesn't really move his feet when he swings.
Darth Fool wrote:nice swoosh on the attack frame, but if you don't change his stance (ie move his feet)) it will look like he is skating across the terrain.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358