Removal of Holy as a standard damage type
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Removal of Holy as a standard damage type
Wouldn't it be possible to not define Holy resistance in movetypes except for Undead ones and then alter Holy damage on the 3 units that use them and the resistancies of the 3 movetypes that increase its damage?
It's my understanding that non-defined damage types have a default resistance of 100. If this is the case then all you have to do is change these numbers:
This could also be done for other hardly used and hardly variant damage types.
( at Jetryl and Neo)
It's my understanding that non-defined damage types have a default resistance of 100. If this is the case then all you have to do is change these numbers:
- Paladin: 8-5 Holy -> 8-4 Holy
White Mage: 8-4 Holy -> 9-3 Holy
Holy=70 -> Holy=90
Mage of Light: 10-4 Holy -> 8-4 Holy
Holy=60 -> Holy=80
undeadfoot: Holy=200 ->Holy=250
undeadfly: Holy=200 ->Holy=250
undeadspirit: Holy=150 -> Holy=200
This could also be done for other hardly used and hardly variant damage types.
( at Jetryl and Neo)
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