Scenario Review: (UTBS) 3. A Stirring in the Night
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Re: Scenario Review: (UTBS) 3. A Stirring in the Night
Please note new set of questions in the first post and use these for feedback from now on.
Somewhere, between the sacred silence and sleep.
Disorder.
Disorder.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
i play wesnoth 1.4.6.
First time i arrived at round 12 or something untill this happend. So i started again.
After 4 rounds Kaleh just says "too many of our people are dead. The undead will kill us all. Its over" (i play german version, so i tried to translat) and then its over.
Why does that happen? I did not loose any of my troops in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.
Thanks in forward.
First time i arrived at round 12 or something untill this happend. So i started again.
After 4 rounds Kaleh just says "too many of our people are dead. The undead will kill us all. Its over" (i play german version, so i tried to translat) and then its over.
Why does that happen? I did not loose any of my troops in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.
Thanks in forward.
Last edited by abisjanka on December 12th, 2008, 5:39 pm, edited 1 time in total.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
You lost too many villages.abisjanka wrote:i play wesnoth 1.4.6.
After 4 rounds Kaleh just sais "too many of our people are dead. The undead will kill us all. Its over" and then its over.
Why does that happen? I did not loose any of my troops (sorry dont know how to say in proper english) in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.
Thanks in forward.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
maybe a stupid question, but you said villages. All 7 villages are mine at this moment.
so it still does not make sense
so it still does not make sense
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
Oh. Well, in that case I have no idea.abisjanka wrote:maybe a stupid question, but you said villages. All 7 villages are mine at this moment.
so it still does not make sense
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
I fixed that bug in svn trunk.abisjanka wrote:i play wesnoth 1.4.6.
First time i arrived at round 12 or something untill this happend. So i started again.
After 4 rounds Kaleh just says "too many of our people are dead. The undead will kill us all. Its over" (i play german version, so i tried to translat) and then its over.
Why does that happen? I did not loose any of my troops in this scenario.
In fact just 6 or something in the whole campaign.
An explanation would be great.
Thanks in forward.
Greetings, Fendrin
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
I'm playing UTBS in 1.5.8 and encountered a problem in "A Stirring in the Night". When Garak (sp?) gets blessed his attacks change from a regular sword and bow to just a special sword. On the right-hand side description under his sword attack it says fire damage, berserk, magical and firststrike, but it's neither magical (only 40% to hit when I attack skellies in a castle) nor berserk (just the 4 attacks). It does deal fire damage though.
Edit: Ah, ok.
Edit: Ah, ok.
Last edited by ramses66 on January 25th, 2009, 6:59 pm, edited 1 time in total.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
All that special stuff works only against the two champions (or maybe against the leaders too, I don't remember). But sure, it's a bit confusing as it is.ramses66 wrote:I'm playing UTBS in 1.5.8 and encountered a problem in "A Stirring in the Night". When Garak (sp?) gets blessed his attacks change from a regular sword and bow to just a special sword. On the right-hand side description under his sword attack it says fire damage, berserk, magical and firststrike, but it's neither magical (only 40% to hit when I attack skellies in a castle) nor berserk (just the 4 attacks). It does deal fire damage though.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
A bug! :O
Okay, so here is the order of events:
I kill the top champion early on (not with garak).
Later, I kill the bottom champion (again, not with garak).
Orcs spawn.
I kill bottom undead leader.
Suddenly, the scenario is over. Here is the order of text I got:
"Zomg, you killed me, now I will assume a form greater than you can imagine!"/"I'll teach you to interfere in our contest!"
Orcs suddenly retreat because night is almost over/You spot the dawn coming.
Then..."That was a very brave thing you did, Kaleh, defeating -both those undead leaders-" + accompanying text from both undead leaders as if they were bested. And they kill garak.
Whaaat?
Okay, so here is the order of events:
I kill the top champion early on (not with garak).
Later, I kill the bottom champion (again, not with garak).
Orcs spawn.
I kill bottom undead leader.
Suddenly, the scenario is over. Here is the order of text I got:
"Zomg, you killed me, now I will assume a form greater than you can imagine!"/"I'll teach you to interfere in our contest!"
Orcs suddenly retreat because night is almost over/You spot the dawn coming.
Then..."That was a very brave thing you did, Kaleh, defeating -both those undead leaders-" + accompanying text from both undead leaders as if they were bested. And they kill garak.
Whaaat?
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
I got Garak leveled up, and he lost Berserk.zookeeper wrote:All that special stuff works only against the two champions (or maybe against the leaders too, I don't remember). But sure, it's a bit confusing as it is.ramses66 wrote:I'm playing UTBS in 1.5.8 and encountered a problem in "A Stirring in the Night". When Garak [...] nor berserk (just the 4 attacks). [...]
And yep, I didn't even figure out from the text that Berserk will work only against champions/leaders.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
(1) What difficulty levels and game versions have you played the scenario on?
1.6.4, easiest difficulty setting
(2) How difficult did you find the scenario? (1-10)
6, had to restart once as the unexpected orcs reached my keep
(3) How clear did you find the scenario objectives?
I had no idea how many turns until dawn, everything else was clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.
(5) What were your major challenges in meeting the objectives of the scenario?
Once you had an good idea whats going on it wasn't very hard. The bats proved to be annoying sniping my wounded units in packs of 2-3 but its good the way it is.
(6) How fun do you think the scenario is? (1-10)
7, good thing you got those magic weapons
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I like it the way it is.
Kind of funny: the walking corpse that spawned as an ghost reached one of my villages did so under my control. I used it to get an army of revived bats, arguably one of the best WC-variants you can spawn at all. You can even recall them later. I dont think its intended that way.
1.6.4, easiest difficulty setting
(2) How difficult did you find the scenario? (1-10)
6, had to restart once as the unexpected orcs reached my keep
(3) How clear did you find the scenario objectives?
I had no idea how many turns until dawn, everything else was clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.
(5) What were your major challenges in meeting the objectives of the scenario?
Once you had an good idea whats going on it wasn't very hard. The bats proved to be annoying sniping my wounded units in packs of 2-3 but its good the way it is.
(6) How fun do you think the scenario is? (1-10)
7, good thing you got those magic weapons
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I like it the way it is.
Kind of funny: the walking corpse that spawned as an ghost reached one of my villages did so under my control. I used it to get an army of revived bats, arguably one of the best WC-variants you can spawn at all. You can even recall them later. I dont think its intended that way.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
Sorry, I don't get this. Please explain in detail.Yeran wrote:Kind of funny: the walking corpse that spawned as an ghost reached one of my villages did so under my control. I used it to get an army of revived bats, arguably one of the best WC-variants you can spawn at all. You can even recall them later. I dont think its intended that way.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
Well, whenever an undead captures one of your villages a walking corpse/soulless one is spawned.
It will however spawn under your control and if you manage to keep it alive (and probably lasthit to spawn some more) you are free to recall it/them in the following scenarios. Which doesn't make sense I'd say.
It will however spawn under your control and if you manage to keep it alive (and probably lasthit to spawn some more) you are free to recall it/them in the following scenarios. Which doesn't make sense I'd say.
Re: Scenario Review: (UTBS) 3. A Stirring in the Night
Okay, fixed for 1.6.5 and 1.7.5.Yeran wrote:Well, whenever an undead captures one of your villages a walking corpse/soulless one is spawned.
It will however spawn under your control and if you manage to keep it alive (and probably lasthit to spawn some more) you are free to recall it/them in the following scenarios. Which doesn't make sense I'd say.
Thank you for the report.
Greetings,
Fabi