Tuning leaders

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Dave
Founding Developer
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Joined: August 17th, 2003, 5:07 am
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Re: Courage/Feel/Morale

Post by Dave »

zas wrote:Courage/Feel/Morale will render leaders influence. What about a simple moral score, 0-100 ?
0 is total panic
100 is absolute courage
50 is normal state.

For each enemy death add +1 to it,
For each ally death add -1 to it,
for each new village add +1 to it,
for each lost village add -1 to it,
for each unit over level 3 add +1
for each leader death, add -20

It will impact aggressivity score of units...
I have been thinking about morale since miyo first proposed it, and this is the sort of idea I came up with. However the unit that does the killing would be more inclined to get increased morale.

The main thing that makes me dubious about the idea is the way I see it, it will take effect most when a side is already getting crushed anyway, in which case, why really bother? Do we really want to make it harder for a side that's down to be able to make a comeback?

I think the idea does have alot of merit, but I do have reservations. Would anyone like to try to come up with an exhaustive formula on how it'd work?

David
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