Tuning leaders
Moderator: Forum Moderators
Re: Courage/Feel/Morale
I have been thinking about morale since miyo first proposed it, and this is the sort of idea I came up with. However the unit that does the killing would be more inclined to get increased morale.zas wrote:Courage/Feel/Morale will render leaders influence. What about a simple moral score, 0-100 ?
0 is total panic
100 is absolute courage
50 is normal state.
For each enemy death add +1 to it,
For each ally death add -1 to it,
for each new village add +1 to it,
for each lost village add -1 to it,
for each unit over level 3 add +1
for each leader death, add -20
It will impact aggressivity score of units...
The main thing that makes me dubious about the idea is the way I see it, it will take effect most when a side is already getting crushed anyway, in which case, why really bother? Do we really want to make it harder for a side that's down to be able to make a comeback?
I think the idea does have alot of merit, but I do have reservations. Would anyone like to try to come up with an exhaustive formula on how it'd work?
David