How to hide those #+*!+ Labels
Moderator: Forum Moderators
How to hide those #+*!+ Labels
Hello,
I couldn't find any advice on that, wherever I looked. I installed the version 1.8 from the Ubuntu repository, but now, whenever I create a random map in multiplayer, I have tons of stupid name labels on my screen (like on every village, on every forest, mountain), and I want to get rid of them. Yet the only way possible I have found is to right click and select "set team label" and set this to empty string. Which is pretty impracticable considering the vast amount of labels...
Is that really the only way? This is seriously limiting the fun... Even though I love wesnoth otherwise
Anyway, any help would be highly appreciated (probably there is a really easy solution and I was only too stupid to find it, wouldn't be the first time...)
Greetz!
I couldn't find any advice on that, wherever I looked. I installed the version 1.8 from the Ubuntu repository, but now, whenever I create a random map in multiplayer, I have tons of stupid name labels on my screen (like on every village, on every forest, mountain), and I want to get rid of them. Yet the only way possible I have found is to right click and select "set team label" and set this to empty string. Which is pretty impracticable considering the vast amount of labels...
Is that really the only way? This is seriously limiting the fun... Even though I love wesnoth otherwise
Anyway, any help would be highly appreciated (probably there is a really easy solution and I was only too stupid to find it, wouldn't be the first time...)
Greetz!
Re: How to hide those #+*!+ Labels
Command+C should clear labels. Not sure if that works in Ubuntu, if not, look in preferences hotkeys for "Clear Labels."
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: How to hide those #+*!+ Labels
Hmm, yeah, I found that in the manual, but somehow it doesn't work... All the other key combinations work... (Like Ctrl + r, Ctrl + v , etc.)
Maybe there is something wrong These labels were never there in wesnoth 1.6 anyway...
Thanks for your reply though
Maybe this is a bug in the ubuntu version...
Maybe there is something wrong These labels were never there in wesnoth 1.6 anyway...
Thanks for your reply though
Maybe this is a bug in the ubuntu version...
Re: How to hide those #+*!+ Labels
Odd, because I recall them in random maps since as far as Wesnoth 0.9.6.pete83 wrote:Maybe there is something wrong These labels were never there in wesnoth 1.6 anyway...
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: How to hide those #+*!+ Labels
Hmm, might there be a global option to switch that on or off? I'm sure that in 1.6 I didn't have these, otherwise they wouldn't have struck me now suddenly...
Re: How to hide those #+*!+ Labels
Doesn't seem like there's a way to switch them off. However, you can open up your data/multiplayer/scenarios/Random_Scenario*.cfg's and insert this inside [multiplayer][generator][scenario]:
Might cause a bit of a delay when starting a bigger random map, though.
Code: Select all
[event]
name=prestart
[store_map_dimensions]
variable=map_size
[/store_map_dimensions]
{VARIABLE x 1}
[while]
[variable]
name=x
less_than_equal_to=$map_size.width
[/variable]
[do]
{VARIABLE y 1}
[while]
[variable]
name=y
less_than_equal_to=$map_size.height
[/variable]
[do]
[label]
x,y=$x,$y
text=" "
[/label]
{VARIABLE_OP y add 1}
[/do]
[/while]
{VARIABLE_OP x add 1}
[/do]
[/while]
[/event]
Re: How to hide those #+*!+ Labels
Another way, simpler but more hackish:
in data/hardwired/english.cfg blank all the naming keys:
Labels are still there but blank. All seem to work fine, but I didn't test much. Try " " if there is a problem.
in data/hardwired/english.cfg blank all the naming keys:
Code: Select all
#naming of terrain features
bridge_name=""
road_name=""
river_name=""
forest_name=""
lake_name=""
mountain_name=""
swamp_name=""
village_name=""
village_name_lake=""
village_name_river=""
village_name_river_bridge=""
village_name_grassland=""
village_name_forest=""
village_name_hill=""
village_name_mountain=""
village_name_mountain_anonymous=""
village_name_road=""
village_name_swamp=""
Re: How to hide those #+*!+ Labels
Thanks a lot for your replies I tried the second approach since I don't care about those labels and it seemed faster and it worked Finally no more stupid labels *joy*
Time to play some Wesnoth
Time to play some Wesnoth