Amorphous's Pixel Art
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- Speedbrain
- Posts: 137
- Joined: August 10th, 2009, 9:51 pm
- Location: Utah, USA
Re: Amorphous's Pixel Art
You're going to need an artist to tell you if anything is wrong with that because it looks good to me.
Maybe Zero will drop by sometime.
Looking forward to lurking more in this thread.
Maybe Zero will drop by sometime.
Looking forward to lurking more in this thread.
Re: Amorphous's Pixel Art
It looks good to me too. (I take it he's intended to have no face?)
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
Re: Amorphous's Pixel Art
WHO DARES INVOKE MY NAME AND WAKE ME FROM MY SLUMBER?
The sprite's pretty good- it's pretty well scaled! Hand and leg were a bit awkward, so I adjusted those a bit.
Then I got carried away. Sorry bout that.
The sprite's pretty good- it's pretty well scaled! Hand and leg were a bit awkward, so I adjusted those a bit.
Then I got carried away. Sorry bout that.
- Attachments
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- sorry i got carried away.PNG (5.49 KiB) Viewed 16077 times
Re: Amorphous's Pixel Art
I wish you got carried away more often...
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
- Speedbrain
- Posts: 137
- Joined: August 10th, 2009, 9:51 pm
- Location: Utah, USA
Re: Amorphous's Pixel Art
Zerovirus get carried away? Never happens.
Actually, I really like his work and have for years now. I'm happy to see he is still around after I have come back from a long Wesbreak.
Actually, I really like his work and have for years now. I'm happy to see he is still around after I have come back from a long Wesbreak.
Re: Amorphous's Pixel Art
It's not that he doesn't produce good work, just not enough to sate my hunger for good pixel art. If only we could lock him in a dungeon and make him produce pixel art all day . Anyway,I really like Amorphous's work and hope he continues. However the hand looks like it is holding the staff backwards.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
Re: Amorphous's Pixel Art
Thanks everyone!
Been messing around with Zero's very much appreciated paint over. The result is attached.
Yep. He's your standard totally-unoriginal-yet-still-kewl-looking Ringwraith ripoff.
Okey-doke, that's all for now.
Been messing around with Zero's very much appreciated paint over. The result is attached.
I take it he's intended to have no face?
Yep. He's your standard totally-unoriginal-yet-still-kewl-looking Ringwraith ripoff.
Okey-doke, that's all for now.
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- eaterofsouls.png (2.53 KiB) Viewed 15977 times
Re: Amorphous's Pixel Art
Something else now:
She's a tad puny, so I guess she's only a level 0. Maybe she'll be useful for someone?Re: Amorphous's Pixel Art
I think the necromance? is ok, but maybe his left arm (the one with the staff) is a bit too short?
Re: Amorphous's Pixel Art
Hm, good point. I edited the sprite accordingly, it should be better now. Thanks for pointing it out.
I also made a few edits to the warrior baseframe I posted earlier, mostly to do with the palette and hair. I took a shot at animating it, too. Right now I'm working on an attack animation- still in the blocking stage ATM. I'm very new to animating, so feedback on this would be very, very appreciated. This is actually a failed version of a previous cobbled together with some stray frames, but I decided I'd finish it up anyway for the practice. The movement of the skirt and hair are both looking pretty messed up right now, and there a few niggles here and there- but I'll leave it to you to tell me what's wrong.
I also made a few edits to the warrior baseframe I posted earlier, mostly to do with the palette and hair. I took a shot at animating it, too. Right now I'm working on an attack animation- still in the blocking stage ATM. I'm very new to animating, so feedback on this would be very, very appreciated. This is actually a failed version of a previous cobbled together with some stray frames, but I decided I'd finish it up anyway for the practice. The movement of the skirt and hair are both looking pretty messed up right now, and there a few niggles here and there- but I'll leave it to you to tell me what's wrong.
- Attachments
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- eaterofsouls.png (2.59 KiB) Viewed 15799 times
- LordBob
- Portrait Director
- Posts: 1309
- Joined: December 8th, 2008, 8:18 pm
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Re: Amorphous's Pixel Art
Dropping by for a quick animation comment. I'm not an expert in those things when it comes to how sprite-based games do them though, so this is mostly a gut feeling.
Such as it is now, I see two major flaws in the attack.
- chest translation : you made the hips and torso move in a straight line, whereas we tend to accompany forceful circular movements with a rotation that gives added momentum, because of how our entire body works together (try moving your arm like your warrior does when he prepares to strike, and see how your ribcage follows). It doesn't have to be much, but it'll make the attack a lot more lifelike.
- the movement behind your sword swipe seems to involve only the wrist and forearm (barely). I think the swipe would be more convincing if there was a clearer bend of the arm, which might even go as far as overlapping the chest when arming the sword.
Such as it is now, I see two major flaws in the attack.
- chest translation : you made the hips and torso move in a straight line, whereas we tend to accompany forceful circular movements with a rotation that gives added momentum, because of how our entire body works together (try moving your arm like your warrior does when he prepares to strike, and see how your ribcage follows). It doesn't have to be much, but it'll make the attack a lot more lifelike.
- the movement behind your sword swipe seems to involve only the wrist and forearm (barely). I think the swipe would be more convincing if there was a clearer bend of the arm, which might even go as far as overlapping the chest when arming the sword.
Want to see more of my art ? Visit my portfolio !
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- Posts: 102
- Joined: August 6th, 2012, 4:49 pm
Re: Amorphous's Pixel Art
That's right Wesnoth sprites like to exaggerate movement. Attack animations also have moved to a "step towards" action to where yours actually steps back. Remember she's going to slide towards the enemy.
Re: Amorphous's Pixel Art
Thanks for the tips! Yeah, the bodily movement was really off, I'll try and implement your critiques.
- Sleepwalker
- Art Contributor
- Posts: 416
- Joined: October 23rd, 2008, 6:34 am
- Location: Sweden
Re: Amorphous's Pixel Art
Lordbob pretty much explains it. The whole body have to move to look convincing.
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
- Nercy Masayon
- thespaceinvader
- Retired Art Director
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Re: Amorphous's Pixel Art
Indeed. And it's worth reiterating: exaggeration is absolutely key at this scale (heck, at any scale) of animation. You need a LOT of stretch-and-squash to make an anim look good.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.