Working on various human sprites!
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Re: Working on various human sprites!
These look pretty interesting. The hair's a bit much at times, but I'm interested in seeing what else you can make.
- Gyra_Solune
- Posts: 263
- Joined: July 29th, 2015, 5:23 am
Re: Working on various human sprites!
Why thank you! Yeah I admittedly started off silly, hence me trying to find the right balance with what I want to portray here. Might as well share what I have been working on: still severely a WIP, but have the starting point for a north-facing thug!
Very rough at the moment but it's getting there, considering I started from scratch. Need to reposition things of course, but the base to detail on is taking shape.
Given the statement on poacher being likely to have a redesign, I slightly worry the same might be for this unit? Even though as far as I can recall it was given a bit of a makeover fairly recently-ish. I would certainly hope nothing too drastic is in the works ^^;
Very rough at the moment but it's getting there, considering I started from scratch. Need to reposition things of course, but the base to detail on is taking shape.
Given the statement on poacher being likely to have a redesign, I slightly worry the same might be for this unit? Even though as far as I can recall it was given a bit of a makeover fairly recently-ish. I would certainly hope nothing too drastic is in the works ^^;
Re: Working on various human sprites!
Oh yeah, I can see how balancing would be a problem. I can't recall a makeover for the thug though, maybe someone else knows?
And hair's pretty tricky, though I'm not an artist so I wouldn't be of too much help. I noticed that with most female unit sprites, they tend to be about one or two pixels thinner on the width dimension, so that's one way to help distinguish between genders.
And hair's pretty tricky, though I'm not an artist so I wouldn't be of too much help. I noticed that with most female unit sprites, they tend to be about one or two pixels thinner on the width dimension, so that's one way to help distinguish between genders.
Re: Working on various human sprites!
I don't want to mislead, so just in case that came from me (maybe I missed something), I should clarify that I have no inside knowledge of a secret poacher refurb project. But if you compare the sprites, and the quality & frame number (~3) of the animations, you see they are older style. There have also been proposed sprite revisions, though I don't have a link now. The thug has the exaggerated, big-swoosh, 8-frame attack, so different story.Gyra_Solune wrote:Given the statement on poacher being likely to have a redesign, I slightly worry the same might be for this unit? Even though as far as I can recall it was given a bit of a makeover fairly recently-ish. I would certainly hope nothing too drastic is in the works ^^;
I'm a little confused about what all Jetrel is asking for, but it sounds Thug line is safe to work on.
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EDIT:This is relevant to poacher sprites:
http://forums.wesnoth.org/viewtopic.php ... 25#p572725
Here is another (not so bad, in my amateur opinion) attempted revision:
http://forums.wesnoth.org/viewtopic.php ... er#p560677
And here is a post with revised Footpads. This long, kind of old, thread is a good one to review in any case:
http://forums.wesnoth.org/viewtopic.php ... 64#p367064
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- Gyra_Solune
- Posts: 263
- Joined: July 29th, 2015, 5:23 am
Re: Working on various human sprites!
Yeah, I've seen a few propositions for Poacher related stuff - it's clear that revisions are, if not planned strictly, at least highly commented on. I guess I presumed things might be amiss for the Thug because they share the same yellow olive tunic and that's somehow a mark of old-fashionedness or something, heheh. But yeah, it is recently that the line was given its trademark giant biceps and I think they look decently good overall. I'll just focus on this line for now then.