ghype's Daily Art - Thank You!
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Re: ghype's Daily Art #93 - Steam Punk
So yeah, here is the lv3 golem i was talking about.
Do you still think I should change the advancements?
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: ghype's Daily Art #93 - Steam Punk
I have noticed that you're making some steampunk / clockwork machines and I gotta say - cool stuff!
So far, we have Steampunk Terrain, an airship, and your units suffice to make a nicely themed world.
About the advancements, I personally would like separate the golem-goliath line from the reaper-ripper line. Advancement choice is always nice:
"waiter" -> reaper -> ripper
"waiter" -> golem -> goliath
So far, we have Steampunk Terrain, an airship, and your units suffice to make a nicely themed world.
About the advancements, I personally would like separate the golem-goliath line from the reaper-ripper line. Advancement choice is always nice:
"waiter" -> reaper -> ripper
"waiter" -> golem -> goliath
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: ghype's Daily Art #93 - Steam Punk
that steampunk cities look relly good. That reminds me that there are soo many cool resources made for this game, and some just might get lost or forgotten ... which is a pitty ...
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #93 - Steam Punk
Or "xxxx" -> reaper -> ripper."waiter" -> reaper -> ripper
"waiter" -> golem -> goliath
It would be a waste to not use such great sprites.
Re: ghype's Daily Art #93 - Steam Punk
I see. You don't find the waiter fitting. Well, tbh I made these 3 years ago and I'd rather start animating the trapper instead of making any of these sprites.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #94 - Steam Punk
bebe
I considered zerovirus clockwork dragon to be a lv4. So i made 3 lvs before that. This is lv1.
I considered zerovirus clockwork dragon to be a lv4. So i made 3 lvs before that. This is lv1.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #95 - Steam Punk
bebe lv 2.
Have wings but only for defense mechanism. they are not big enough to fly.
Have wings but only for defense mechanism. they are not big enough to fly.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #96 - Steam Punk
bebe lv3
the lv4 was made by zero. I only made the levels before that.
Should I make a lv5 ?
the lv4 was made by zero. I only made the levels before that.
Should I make a lv5 ?
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #97 - Steam Punk
while we have had many clowckwork/steam punk machines and dwarfs in this game, we haven't had any really clockwork/steampunk inspired humans.
So I am glad to show you the first bunch of them I made.
So I am glad to show you the first bunch of them I made.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #98 - Steam Punk
the lv 2 of the diplomatic units.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #99 - Steam Punk
Here is the lv3 and full line. A cool fencer like unit with a thunderstick.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #100 - Steam Punk
female mechanic
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #101 - Steam Punk
lv 2.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #102 - Steam Punk
lv 3. kinky.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: ghype's Daily Art #103 - Steam Punk
2nd lv up of mechanic
stuff I worked on: Dunefolk Rework - ghype's Daily Art